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	<updated>2026-06-06T02:13:14Z</updated>
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	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1026</id>
		<title>Game Script Methods (BO2)</title>
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		<updated>2015-11-18T23:53:34Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Switch the player&#039;s offhand weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x and y coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=1 if the left inventory button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player actionslotthreebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return the player&#039;s weapon position fraction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Flashes a player on their teammate&#039;s compasses&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s current view model.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the viewmodel name for the given player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether player can use smoke grenades or flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the name (either &amp;quot;smoke&amp;quot; or &amp;quot;flash&amp;quot;) that toggle is set to.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to begin selecting a location. A map HUD element should be visible for them to see where they&#039;re selecting. Works with endlocationselection(). When the user confirms or cancels, they will recieve a notify &amp;quot;confirm_location&amp;quot; or &amp;quot;cancel_location&amp;quot;. The former notify contains the location they selected, as a vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to leave location selection mode. Works with beginlocationselection().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begins player&#039;s weapon lockon sequence (hud effects, etc).  Will clear any existing hard lock.  Use WeaponLockFinalize() to complete lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Locks player&#039;s weapon onto an entity.  Implies WeaponLockStart(), so this may be called to jump to a hard lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears player&#039;s weapon lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that they are too close.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that there is an obstruction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the host is pressing the button/key, &amp;quot;BUTTON_A&amp;quot;, &amp;quot;BUTTON_B&amp;quot;, &amp;quot;K&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody on their team&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon that this player will spawn with&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Drop an item with the given item name&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to a player - usually as part of the damage callback&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can stand up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can go prone&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can lean&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player, with no mouse control.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Close the current player menu&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=close the in game menu for this client. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable the player&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enable the player&#039;s weapons&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the sound reverberation for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the sound reverberation for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the channel volumes for the player (a way of fading volumes by type)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the channel volumes for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon clip ammunition for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the amount of ammo left in the player&#039;s current weapon clip.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has any ammo available for the weapon or any of it&#039;s alt-modes (grenade launcher, etc).&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen. If the player entity is omitted, the text will be printed for every player in the lobby.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Spawns a new entity and returns a reference to the entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;ufo = spawn(&amp;quot;script_model&amp;quot;, self.origin);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the field of view for a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientfov(&amp;quot;90&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the entity is the same as the player&#039;s lookat entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a sound locally to the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops all instances of a local soundalias running on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is talking via voice chat&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether the player can spectate the given team. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can switch to ADS&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can jump&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can sprint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can melee&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player fixed spread value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Resets the player spread value to the ones of the weapon in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the option to perform when the player executes (for example) &amp;quot;+actionslot 1&amp;quot;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all weapons that the player has.  Includes any alt-mode weapons (ex: m203_m4)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all primary weapons that the player has.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk otherwise false&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player&#039;s rank and prestige level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setRank(level.maxRank, level.maxPrestige);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Throw a grenade.  CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the game is a splitscreen game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s view height&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world x value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=move this entity to the given world y value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world z value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fling this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given world rotation value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given pitch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given roll angle&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add pitch in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a script entity to vibrate, rotating around its origin, along a given vector dir&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity at a particular velocity for a given time&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the solid flag, so that this object is collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unsets the solid flag, so that this object is no longer collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Permanently turn this entity into a physics object with an intial force vector at the specified point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches this vehicle to the given path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the origin and angles if the vehicle were to be attached to the path.  The origin and angles are returned as a vector array of size 2.  Origin is 1st and angles is 2nd.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts the vehicle following this path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a switch node for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle instantaneously. Direction will be toward the goal direction if there is a goal, otherwise the current direction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the goal speed in miles per hour.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the deceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the jitter parameters. Set everything to 0 to stop jittering. Vehicle ignores jitter parameters when on ground&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Jolts the vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Frees this vehicle instance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the surface type of the given wheel as a string.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the owner of this particular vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be not usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set look at text for vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=After controlling a vehicle from script using something like setvehgoalpos(), if the vehicle is being driven by a player, you call this function to return control of the vehicle to the player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Query whether this vehicle&#039;s turret is ready for firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext( string text )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set HUD text for this element.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settext( &amp;quot;Hello, World!&amp;quot; );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the config strings for the unique text set after this string.  This is intended for development use only.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem clearalltextafterhudelem();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string shader, int width, int height )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the material for this Hud Element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem setshader( &amp;quot;material&amp;quot;, 15, 15 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity that this waypoint should target.  In MP, entity should already be a broadcasting entity, as with Objective_OnEntity().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear this waypoint from targetting an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem cleartargetent();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimer( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimerup( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimer( camtime );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimerup( .1 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count down over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count up over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a value HUD element to a given value.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a hud element to be a waypoint.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in color (or alpha) over time.  Normally setting the color (or alpha) of an element causes an immediate visual change. However, if the color (or alpha) gets set within &amp;amp;lt;time&amp;amp;gt; after calling fadeOverTime, then the hud element will transition to the new color over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to scale over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to move over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Reset a HUD element to its default state.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Remove this Hud element altogether.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hudelem string to display with a &amp;quot;Pulse&amp;quot; effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player name string for a HUD element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the map name string&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the game type string for the game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in fontScale over time.  Normally setting the fontScale of an element causes an immediate visual change. However, if the fontScale gets set within &amp;amp;lt;time&amp;amp;gt; after calling ChangeFontScaleOverTime, then the hud element will transition to the new fontScale over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs cover arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs traverse arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Makes this actor melee attack. Returns the entity hit, if any.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Do side step move to safe place left or right while facing enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a reacquire node when exposed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the reacquire node of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use the given reacquire node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path directly to the enemy. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Trims the path to attack.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start the reaquire move&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path to a point that can see the enemy without leaving goal. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor not to attack its current enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear pitch orientation&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation nodes for this actor for looking at things to the left and right.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the actor to exit the prone position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the limits of what this actor can look at.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Make this actor stop looking at its current look at target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check to see if the actor can see the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move to a given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move from a given point to a given point. Does not check friendly fire and in goal radius unlike maymovetopoint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleport the actor to a new position with the given origin and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor is within an approximate distance to his path&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor&#039;s current path is direct&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the list of the actor&#039;s allowed stances.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this actor can go to the given stance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the traverse mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the way that animation deltas are interpreted by the game engine&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the orient mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the motion angle in degrees for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can&#039;t be made.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Interpolate an actor&#039;s position, and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use physics to predict the actor&#039;s origin and angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the type of entity that the actor has hit. Can be &#039;hit&#039;, &#039;obstacle&#039; or &#039;world&#039;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity type of the &#039;ground&#039; that the actor is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the actor has been deflected.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the anim script for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if this actor can attack its enemies node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the next negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the end negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether this character can push the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal volume.  This cannot be set if a goal entity is set.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether a given point is in the actor&#039;s current goal area&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Override where the actor should run to.  This overrides the goal pos and the claimed node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether this actor is near to a given path node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the actor&#039;s current enemy entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set an entity as the AI&#039;s target. This is for special cases only. Do not set AI or player targets with this.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears an AI&#039;s entity target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=In non-combat situations.  This is mostly useful for friendlies. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the potential threat direction.  See SetPotentialThreat for more info on potential threats&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is succeptable to flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is under a flashbang effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Retrieves how strongly the actor was initially hit by a flashbang.  1.0 is full strength, 0.0 is none at all.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a radius for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a volume for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the species this AI can share enemy information with.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the min engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the max engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attach a model to an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Detaches an attached model from an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=detaches all attached models from an entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the number of attached models for this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the name of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the tagname of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the ignore collision flag of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Hide part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show all parts of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current inner fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current outer fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Adds to a weapon&#039;s statistic. The first parameter is the weapon name, the second one the challenge category and the last one the increment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player addWeaponStat(&amp;quot;flash_grenade_mp&amp;quot;, &amp;quot;used&amp;quot;, 1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue(string, int)&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player rank experience. The first parameter is the event type and the second one the experience reward.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player addRankXPValue(&amp;quot;contract&amp;quot;, 60000);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team for this spawner&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Launch an object that interacts with the world, using an initial velocity. From this point on this object will no longer block either missiles or bullets.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unlinks a linked entity from another entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches one entity to another&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enables linkto for an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  Rotating the parent entity/tag will not move the player&#039;s eye position, but only the player&#039;s view angles.  Thus, the player&#039;s eye position is locked in place, always directly above the parent tag.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  No view movement is allowed.    The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=pop the entity&#039;s position instantaneously to where it moves this time step, rather than smoothly moving there from the previous position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the remaining ammo&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position of the eye for an AI or Player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Uses the entity with the passed in entity as the activator&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=This entity will shoot missiles that do not destabilize. Only applicable to vehicles, players and AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, as a master sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one team can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play a sound as a loop&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Stop a looping sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop all sounds on an entity.  *WARNING*, You must have a wait between StopSounds() and delete() or the sound will not stop.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a rumble on the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a looping controller rumble on the given player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Quits the playing of a particular rumble on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes an entity from the game in the same manner as a trigger_kill&amp;quot;&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Does damage to this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Sets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns on entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns off entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show the entity to a given client&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the contents of an entity. Returns the old contents.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Shoots a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the mode of a turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the &amp;quot;owner&amp;quot; of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by an AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret takes to converge to its target, on either the pitch or yay planes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret uses supressing fire after losing sight of an enemy&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears the current target for this turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the team of a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret able to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret to be unable to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ignoreGoals flag for the turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the current target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to connect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current stance by the player. The returned value is either prone, stand or crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentstance = player getstance();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a visible cursor near to an objective&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the hint string for a usable entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Modifies the use trigger so that it requires the user to be looking at it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start a shell shock sequence for the player. The shell shock must be precached, otherwise calling this script will cause a script error.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the angles of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number for this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop a shell shock sequence for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for a player.  If start &amp;amp;gt;= end for near or far, depth of field is disabled for that region.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use this if you move a turret and need to reconfigure.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this turret is firing. The entity must be a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for the player&#039;s viewmodel when at hip.  If start &amp;amp;gt;= end, depth of field is disabled.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Damage the player, and throw the screen around&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the right&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the left&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius. See also Entity/radiusdamage to specify an entity the damage is coming from.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a grenade to explode. Must be called on a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be damaged from the given position, using the same check that is used by grenades. Performs multiple damage traces and returns an approximation to how much of the entity is damageable from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially damageable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be seen from the given position, using the same check that is used by grenades. Performs multiple sight traces and returns an approximation to how much of the entity is visible from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially visible.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is on the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&amp;quot;Restart&amp;quot;: These functions cause the animation to restart. If they had been previously playing, without this they would continue from their current time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation tree of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Halts animscript on this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets an animation&#039;s goal weight (and the goal weights of all of its descendents) to zero over the specified time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the centroid of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Raises the spawn point up to make sure it&#039;s not in the ground, then drops it back down into the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team that this trigger will react to&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Claim a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a currently claimed trigger &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target entity for a guided missile&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is on a ladder, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is mantling, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begin ragdoll physics for this entity.  Does nothing if the entity is already a ragdoll.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the entity is a ragdoll body, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Blur the screen over a period of time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set which team a vehicle is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ammo ammount for a weapon item entity (lying on the ground)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For other entities it&#039;s the tag_eye if there is one else the center of the entity bounding box.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the default drop pitch that the turret attempts to return to when it is not in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a &amp;quot;Magic&amp;quot; grenade from an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1025</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1025"/>
		<updated>2015-11-18T23:46:25Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Switch the player&#039;s offhand weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x and y coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=1 if the left inventory button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player actionslotthreebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return the player&#039;s weapon position fraction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Flashes a player on their teammate&#039;s compasses&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s current view model.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the viewmodel name for the given player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether player can use smoke grenades or flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the name (either &amp;quot;smoke&amp;quot; or &amp;quot;flash&amp;quot;) that toggle is set to.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to begin selecting a location. A map HUD element should be visible for them to see where they&#039;re selecting. Works with endlocationselection(). When the user confirms or cancels, they will recieve a notify &amp;quot;confirm_location&amp;quot; or &amp;quot;cancel_location&amp;quot;. The former notify contains the location they selected, as a vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to leave location selection mode. Works with beginlocationselection().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begins player&#039;s weapon lockon sequence (hud effects, etc).  Will clear any existing hard lock.  Use WeaponLockFinalize() to complete lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Locks player&#039;s weapon onto an entity.  Implies WeaponLockStart(), so this may be called to jump to a hard lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears player&#039;s weapon lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that they are too close.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that there is an obstruction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the host is pressing the button/key, &amp;quot;BUTTON_A&amp;quot;, &amp;quot;BUTTON_B&amp;quot;, &amp;quot;K&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody on their team&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon that this player will spawn with&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Drop an item with the given item name&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to a player - usually as part of the damage callback&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can stand up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can go prone&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can lean&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player, with no mouse control.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Close the current player menu&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=close the in game menu for this client. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable the player&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enable the player&#039;s weapons&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the sound reverberation for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the sound reverberation for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the channel volumes for the player (a way of fading volumes by type)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the channel volumes for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon clip ammunition for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the amount of ammo left in the player&#039;s current weapon clip.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has any ammo available for the weapon or any of it&#039;s alt-modes (grenade launcher, etc).&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen. If the player entity is omitted, the text will be printed for every player in the lobby.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Spawns a new entity and returns a reference to the entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;ufo = spawn(&amp;quot;script_model&amp;quot;, self.origin);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the field of view for a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientfov(&amp;quot;90&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the entity is the same as the player&#039;s lookat entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a sound locally to the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops all instances of a local soundalias running on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is talking via voice chat&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether the player can spectate the given team. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can switch to ADS&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can jump&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can sprint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can melee&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player fixed spread value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Resets the player spread value to the ones of the weapon in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the option to perform when the player executes (for example) &amp;quot;+actionslot 1&amp;quot;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all weapons that the player has.  Includes any alt-mode weapons (ex: m203_m4)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all primary weapons that the player has.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk otherwise false&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player&#039;s rank and prestige level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setRank(level.maxRank, level.maxPrestige);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Throw a grenade.  CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the game is a splitscreen game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s view height&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world x value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=move this entity to the given world y value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world z value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fling this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given world rotation value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given pitch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given roll angle&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add pitch in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a script entity to vibrate, rotating around its origin, along a given vector dir&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity at a particular velocity for a given time&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the solid flag, so that this object is collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unsets the solid flag, so that this object is no longer collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Permanently turn this entity into a physics object with an intial force vector at the specified point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches this vehicle to the given path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the origin and angles if the vehicle were to be attached to the path.  The origin and angles are returned as a vector array of size 2.  Origin is 1st and angles is 2nd.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts the vehicle following this path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a switch node for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle instantaneously. Direction will be toward the goal direction if there is a goal, otherwise the current direction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the goal speed in miles per hour.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the deceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the jitter parameters. Set everything to 0 to stop jittering. Vehicle ignores jitter parameters when on ground&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Jolts the vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Frees this vehicle instance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the surface type of the given wheel as a string.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the owner of this particular vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be not usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set look at text for vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=After controlling a vehicle from script using something like setvehgoalpos(), if the vehicle is being driven by a player, you call this function to return control of the vehicle to the player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Query whether this vehicle&#039;s turret is ready for firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext( string text )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set HUD text for this element.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settext( &amp;quot;Hello, World!&amp;quot; );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the config strings for the unique text set after this string.  This is intended for development use only.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem clearalltextafterhudelem();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string shader, int width, int height )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the material for this Hud Element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem setshader( &amp;quot;material&amp;quot;, 15, 15 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity that this waypoint should target.  In MP, entity should already be a broadcasting entity, as with Objective_OnEntity().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear this waypoint from targetting an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem cleartargetent();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimer( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimerup( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimer( camtime );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimerup( .1 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count down over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count up over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a value HUD element to a given value.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a hud element to be a waypoint.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in color (or alpha) over time.  Normally setting the color (or alpha) of an element causes an immediate visual change. However, if the color (or alpha) gets set within &amp;amp;lt;time&amp;amp;gt; after calling fadeOverTime, then the hud element will transition to the new color over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to scale over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to move over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Reset a HUD element to its default state.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Remove this Hud element altogether.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hudelem string to display with a &amp;quot;Pulse&amp;quot; effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player name string for a HUD element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the map name string&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the game type string for the game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in fontScale over time.  Normally setting the fontScale of an element causes an immediate visual change. However, if the fontScale gets set within &amp;amp;lt;time&amp;amp;gt; after calling ChangeFontScaleOverTime, then the hud element will transition to the new fontScale over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs cover arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs traverse arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Makes this actor melee attack. Returns the entity hit, if any.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Do side step move to safe place left or right while facing enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a reacquire node when exposed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the reacquire node of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use the given reacquire node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path directly to the enemy. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Trims the path to attack.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start the reaquire move&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path to a point that can see the enemy without leaving goal. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor not to attack its current enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear pitch orientation&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation nodes for this actor for looking at things to the left and right.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the actor to exit the prone position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the limits of what this actor can look at.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Make this actor stop looking at its current look at target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check to see if the actor can see the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move to a given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move from a given point to a given point. Does not check friendly fire and in goal radius unlike maymovetopoint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleport the actor to a new position with the given origin and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor is within an approximate distance to his path&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor&#039;s current path is direct&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the list of the actor&#039;s allowed stances.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this actor can go to the given stance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the traverse mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the way that animation deltas are interpreted by the game engine&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the orient mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the motion angle in degrees for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can&#039;t be made.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Interpolate an actor&#039;s position, and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use physics to predict the actor&#039;s origin and angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the type of entity that the actor has hit. Can be &#039;hit&#039;, &#039;obstacle&#039; or &#039;world&#039;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity type of the &#039;ground&#039; that the actor is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the actor has been deflected.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the anim script for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if this actor can attack its enemies node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the next negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the end negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether this character can push the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal volume.  This cannot be set if a goal entity is set.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether a given point is in the actor&#039;s current goal area&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Override where the actor should run to.  This overrides the goal pos and the claimed node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether this actor is near to a given path node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the actor&#039;s current enemy entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set an entity as the AI&#039;s target. This is for special cases only. Do not set AI or player targets with this.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears an AI&#039;s entity target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=In non-combat situations.  This is mostly useful for friendlies. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the potential threat direction.  See SetPotentialThreat for more info on potential threats&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is succeptable to flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is under a flashbang effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Retrieves how strongly the actor was initially hit by a flashbang.  1.0 is full strength, 0.0 is none at all.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a radius for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a volume for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the species this AI can share enemy information with.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the min engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the max engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attach a model to an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Detaches an attached model from an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=detaches all attached models from an entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the number of attached models for this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the name of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the tagname of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the ignore collision flag of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Hide part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show all parts of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current inner fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current outer fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Adds to a weapon&#039;s statistic. The first parameter is the weapon name, the second one the challenge category and the last one the increment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player addWeaponStat(&amp;quot;flash_grenade_mp&amp;quot;, &amp;quot;used&amp;quot;, 1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team for this spawner&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Launch an object that interacts with the world, using an initial velocity. From this point on this object will no longer block either missiles or bullets.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unlinks a linked entity from another entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches one entity to another&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enables linkto for an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  Rotating the parent entity/tag will not move the player&#039;s eye position, but only the player&#039;s view angles.  Thus, the player&#039;s eye position is locked in place, always directly above the parent tag.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  No view movement is allowed.    The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=pop the entity&#039;s position instantaneously to where it moves this time step, rather than smoothly moving there from the previous position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the remaining ammo&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position of the eye for an AI or Player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Uses the entity with the passed in entity as the activator&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=This entity will shoot missiles that do not destabilize. Only applicable to vehicles, players and AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, as a master sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one team can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play a sound as a loop&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Stop a looping sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop all sounds on an entity.  *WARNING*, You must have a wait between StopSounds() and delete() or the sound will not stop.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a rumble on the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a looping controller rumble on the given player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Quits the playing of a particular rumble on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes an entity from the game in the same manner as a trigger_kill&amp;quot;&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Does damage to this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Sets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns on entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns off entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show the entity to a given client&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the contents of an entity. Returns the old contents.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Shoots a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the mode of a turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the &amp;quot;owner&amp;quot; of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by an AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret takes to converge to its target, on either the pitch or yay planes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret uses supressing fire after losing sight of an enemy&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears the current target for this turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the team of a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret able to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret to be unable to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ignoreGoals flag for the turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the current target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to connect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current stance by the player. The returned value is either prone, stand or crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentstance = player getstance();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a visible cursor near to an objective&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the hint string for a usable entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Modifies the use trigger so that it requires the user to be looking at it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start a shell shock sequence for the player. The shell shock must be precached, otherwise calling this script will cause a script error.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the angles of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number for this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop a shell shock sequence for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for a player.  If start &amp;amp;gt;= end for near or far, depth of field is disabled for that region.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use this if you move a turret and need to reconfigure.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this turret is firing. The entity must be a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for the player&#039;s viewmodel when at hip.  If start &amp;amp;gt;= end, depth of field is disabled.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Damage the player, and throw the screen around&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the right&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the left&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius. See also Entity/radiusdamage to specify an entity the damage is coming from.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a grenade to explode. Must be called on a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be damaged from the given position, using the same check that is used by grenades. Performs multiple damage traces and returns an approximation to how much of the entity is damageable from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially damageable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be seen from the given position, using the same check that is used by grenades. Performs multiple sight traces and returns an approximation to how much of the entity is visible from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially visible.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is on the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&amp;quot;Restart&amp;quot;: These functions cause the animation to restart. If they had been previously playing, without this they would continue from their current time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation tree of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Halts animscript on this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets an animation&#039;s goal weight (and the goal weights of all of its descendents) to zero over the specified time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the centroid of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Raises the spawn point up to make sure it&#039;s not in the ground, then drops it back down into the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team that this trigger will react to&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Claim a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a currently claimed trigger &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target entity for a guided missile&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is on a ladder, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is mantling, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begin ragdoll physics for this entity.  Does nothing if the entity is already a ragdoll.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the entity is a ragdoll body, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Blur the screen over a period of time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set which team a vehicle is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ammo ammount for a weapon item entity (lying on the ground)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For other entities it&#039;s the tag_eye if there is one else the center of the entity bounding box.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the default drop pitch that the turret attempts to return to when it is not in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a &amp;quot;Magic&amp;quot; grenade from an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1024</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1024"/>
		<updated>2015-11-18T03:42:59Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Switch the player&#039;s offhand weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x and y coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=1 if the left inventory button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player actionslotthreebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return the player&#039;s weapon position fraction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Flashes a player on their teammate&#039;s compasses&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s current view model.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the viewmodel name for the given player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether player can use smoke grenades or flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the name (either &amp;quot;smoke&amp;quot; or &amp;quot;flash&amp;quot;) that toggle is set to.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to begin selecting a location. A map HUD element should be visible for them to see where they&#039;re selecting. Works with endlocationselection(). When the user confirms or cancels, they will recieve a notify &amp;quot;confirm_location&amp;quot; or &amp;quot;cancel_location&amp;quot;. The former notify contains the location they selected, as a vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to leave location selection mode. Works with beginlocationselection().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begins player&#039;s weapon lockon sequence (hud effects, etc).  Will clear any existing hard lock.  Use WeaponLockFinalize() to complete lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Locks player&#039;s weapon onto an entity.  Implies WeaponLockStart(), so this may be called to jump to a hard lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears player&#039;s weapon lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that they are too close.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that there is an obstruction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the host is pressing the button/key, &amp;quot;BUTTON_A&amp;quot;, &amp;quot;BUTTON_B&amp;quot;, &amp;quot;K&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody on their team&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon that this player will spawn with&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Drop an item with the given item name&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to a player - usually as part of the damage callback&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can stand up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can go prone&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can lean&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player, with no mouse control.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Close the current player menu&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=close the in game menu for this client. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable the player&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enable the player&#039;s weapons&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the sound reverberation for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the sound reverberation for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the channel volumes for the player (a way of fading volumes by type)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the channel volumes for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon clip ammunition for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the amount of ammo left in the player&#039;s current weapon clip.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has any ammo available for the weapon or any of it&#039;s alt-modes (grenade launcher, etc).&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen. If the player entity is omitted, the text will be printed for every player in the lobby.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Spawns a new entity and returns a reference to the entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;ufo = spawn(&amp;quot;script_model&amp;quot;, self.origin);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the field of view for a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientfov(&amp;quot;90&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the entity is the same as the player&#039;s lookat entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a sound locally to the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops all instances of a local soundalias running on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is talking via voice chat&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether the player can spectate the given team. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can switch to ADS&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can jump&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can sprint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can melee&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player fixed spread value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Resets the player spread value to the ones of the weapon in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the option to perform when the player executes (for example) &amp;quot;+actionslot 1&amp;quot;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all weapons that the player has.  Includes any alt-mode weapons (ex: m203_m4)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all primary weapons that the player has.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk otherwise false&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player&#039;s rank and prestige level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setRank(level.maxRank, level.maxPrestige);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Throw a grenade.  CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the game is a splitscreen game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s view height&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world x value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=move this entity to the given world y value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world z value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fling this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given world rotation value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given pitch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given roll angle&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add pitch in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a script entity to vibrate, rotating around its origin, along a given vector dir&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity at a particular velocity for a given time&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the solid flag, so that this object is collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unsets the solid flag, so that this object is no longer collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Permanently turn this entity into a physics object with an intial force vector at the specified point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches this vehicle to the given path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the origin and angles if the vehicle were to be attached to the path.  The origin and angles are returned as a vector array of size 2.  Origin is 1st and angles is 2nd.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts the vehicle following this path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a switch node for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle instantaneously. Direction will be toward the goal direction if there is a goal, otherwise the current direction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the goal speed in miles per hour.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the deceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the jitter parameters. Set everything to 0 to stop jittering. Vehicle ignores jitter parameters when on ground&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Jolts the vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Frees this vehicle instance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the surface type of the given wheel as a string.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the owner of this particular vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be not usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set look at text for vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=After controlling a vehicle from script using something like setvehgoalpos(), if the vehicle is being driven by a player, you call this function to return control of the vehicle to the player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Query whether this vehicle&#039;s turret is ready for firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext( string text )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set HUD text for this element.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settext( &amp;quot;Hello, World!&amp;quot; );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the config strings for the unique text set after this string.  This is intended for development use only.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem clearalltextafterhudelem();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string shader, int width, int height )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the material for this Hud Element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem setshader( &amp;quot;material&amp;quot;, 15, 15 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity that this waypoint should target.  In MP, entity should already be a broadcasting entity, as with Objective_OnEntity().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear this waypoint from targetting an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem cleartargetent();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimer( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimerup( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimer( camtime );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimerup( .1 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count down over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count up over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a value HUD element to a given value.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a hud element to be a waypoint.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in color (or alpha) over time.  Normally setting the color (or alpha) of an element causes an immediate visual change. However, if the color (or alpha) gets set within &amp;amp;lt;time&amp;amp;gt; after calling fadeOverTime, then the hud element will transition to the new color over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to scale over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to move over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Reset a HUD element to its default state.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Remove this Hud element altogether.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hudelem string to display with a &amp;quot;Pulse&amp;quot; effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player name string for a HUD element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the map name string&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the game type string for the game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in fontScale over time.  Normally setting the fontScale of an element causes an immediate visual change. However, if the fontScale gets set within &amp;amp;lt;time&amp;amp;gt; after calling ChangeFontScaleOverTime, then the hud element will transition to the new fontScale over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs cover arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs traverse arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Makes this actor melee attack. Returns the entity hit, if any.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Do side step move to safe place left or right while facing enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a reacquire node when exposed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the reacquire node of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use the given reacquire node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path directly to the enemy. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Trims the path to attack.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start the reaquire move&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path to a point that can see the enemy without leaving goal. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor not to attack its current enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear pitch orientation&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation nodes for this actor for looking at things to the left and right.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the actor to exit the prone position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the limits of what this actor can look at.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Make this actor stop looking at its current look at target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check to see if the actor can see the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move to a given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move from a given point to a given point. Does not check friendly fire and in goal radius unlike maymovetopoint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleport the actor to a new position with the given origin and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor is within an approximate distance to his path&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor&#039;s current path is direct&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the list of the actor&#039;s allowed stances.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this actor can go to the given stance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the traverse mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the way that animation deltas are interpreted by the game engine&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the orient mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the motion angle in degrees for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can&#039;t be made.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Interpolate an actor&#039;s position, and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use physics to predict the actor&#039;s origin and angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the type of entity that the actor has hit. Can be &#039;hit&#039;, &#039;obstacle&#039; or &#039;world&#039;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity type of the &#039;ground&#039; that the actor is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the actor has been deflected.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the anim script for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if this actor can attack its enemies node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the next negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the end negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether this character can push the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal volume.  This cannot be set if a goal entity is set.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether a given point is in the actor&#039;s current goal area&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Override where the actor should run to.  This overrides the goal pos and the claimed node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether this actor is near to a given path node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the actor&#039;s current enemy entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set an entity as the AI&#039;s target. This is for special cases only. Do not set AI or player targets with this.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears an AI&#039;s entity target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=In non-combat situations.  This is mostly useful for friendlies. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the potential threat direction.  See SetPotentialThreat for more info on potential threats&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is succeptable to flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is under a flashbang effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Retrieves how strongly the actor was initially hit by a flashbang.  1.0 is full strength, 0.0 is none at all.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a radius for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a volume for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the species this AI can share enemy information with.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the min engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the max engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attach a model to an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Detaches an attached model from an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=detaches all attached models from an entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the number of attached models for this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the name of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the tagname of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the ignore collision flag of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Hide part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show all parts of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current inner fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current outer fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team for this spawner&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Launch an object that interacts with the world, using an initial velocity. From this point on this object will no longer block either missiles or bullets.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unlinks a linked entity from another entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches one entity to another&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enables linkto for an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  Rotating the parent entity/tag will not move the player&#039;s eye position, but only the player&#039;s view angles.  Thus, the player&#039;s eye position is locked in place, always directly above the parent tag.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  No view movement is allowed.    The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=pop the entity&#039;s position instantaneously to where it moves this time step, rather than smoothly moving there from the previous position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the remaining ammo&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position of the eye for an AI or Player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Uses the entity with the passed in entity as the activator&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=This entity will shoot missiles that do not destabilize. Only applicable to vehicles, players and AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, as a master sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one team can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play a sound as a loop&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Stop a looping sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop all sounds on an entity.  *WARNING*, You must have a wait between StopSounds() and delete() or the sound will not stop.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a rumble on the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a looping controller rumble on the given player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Quits the playing of a particular rumble on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes an entity from the game in the same manner as a trigger_kill&amp;quot;&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Does damage to this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Sets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns on entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns off entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show the entity to a given client&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the contents of an entity. Returns the old contents.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Shoots a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the mode of a turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the &amp;quot;owner&amp;quot; of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by an AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret takes to converge to its target, on either the pitch or yay planes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret uses supressing fire after losing sight of an enemy&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears the current target for this turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the team of a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret able to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret to be unable to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ignoreGoals flag for the turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the current target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to connect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current stance by the player. The returned value is either prone, stand or crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentstance = player getstance();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a visible cursor near to an objective&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the hint string for a usable entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Modifies the use trigger so that it requires the user to be looking at it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start a shell shock sequence for the player. The shell shock must be precached, otherwise calling this script will cause a script error.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the angles of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number for this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop a shell shock sequence for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for a player.  If start &amp;amp;gt;= end for near or far, depth of field is disabled for that region.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use this if you move a turret and need to reconfigure.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this turret is firing. The entity must be a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for the player&#039;s viewmodel when at hip.  If start &amp;amp;gt;= end, depth of field is disabled.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Damage the player, and throw the screen around&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the right&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the left&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius. See also Entity/radiusdamage to specify an entity the damage is coming from.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a grenade to explode. Must be called on a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be damaged from the given position, using the same check that is used by grenades. Performs multiple damage traces and returns an approximation to how much of the entity is damageable from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially damageable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be seen from the given position, using the same check that is used by grenades. Performs multiple sight traces and returns an approximation to how much of the entity is visible from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially visible.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is on the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&amp;quot;Restart&amp;quot;: These functions cause the animation to restart. If they had been previously playing, without this they would continue from their current time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation tree of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Halts animscript on this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets an animation&#039;s goal weight (and the goal weights of all of its descendents) to zero over the specified time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the centroid of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Raises the spawn point up to make sure it&#039;s not in the ground, then drops it back down into the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team that this trigger will react to&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Claim a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a currently claimed trigger &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target entity for a guided missile&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is on a ladder, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is mantling, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begin ragdoll physics for this entity.  Does nothing if the entity is already a ragdoll.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the entity is a ragdoll body, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Blur the screen over a period of time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set which team a vehicle is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ammo ammount for a weapon item entity (lying on the ground)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For other entities it&#039;s the tag_eye if there is one else the center of the entity bounding box.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the default drop pitch that the turret attempts to return to when it is not in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a &amp;quot;Magic&amp;quot; grenade from an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=ScriptParseTree_Asset&amp;diff=1023</id>
		<title>ScriptParseTree Asset</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=ScriptParseTree_Asset&amp;diff=1023"/>
		<updated>2015-11-16T20:20:59Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Using Animtree Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Assets]]&lt;br /&gt;
[[Category:BO2]]&lt;br /&gt;
The ScriptParseTree asset is a new asset in Black Ops 2 and this is the only Call of Duty game it has appeared in so far. This is Treyarch&#039;s answer to GSCs (Keep in mind that on Black Ops 1 GSCs were still [[:Rawfile Asset|rawfiles]]). Compared to IW&#039;s equivalent scriptfile asset, the ScriptParseTree has proven to give slightly more information and thus are easier to reverse. The basic structure is identical to the rawfiles&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct ScriptParseTree&lt;br /&gt;
{&lt;br /&gt;
  const char *name;&lt;br /&gt;
  int len;&lt;br /&gt;
  char *buffer;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Simply an uncompressed buffer holding the GSC data. The binary data is then passed to the GSC Virtual Machine (VM) to be ran. Now for the header of the binary data&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#define GSCMagic = 0x804753430D0A0006&lt;br /&gt;
&lt;br /&gt;
struct GSC_OBJ&lt;br /&gt;
{&lt;br /&gt;
  char magic[8];&lt;br /&gt;
  unsigned int source_crc;&lt;br /&gt;
  unsigned int include_offset;&lt;br /&gt;
  unsigned int animtree_offset;&lt;br /&gt;
  unsigned int cseg_offset;&lt;br /&gt;
  unsigned int stringtablefixup_offset;&lt;br /&gt;
  unsigned int exports_offset;&lt;br /&gt;
  unsigned int imports_offset;&lt;br /&gt;
  unsigned int fixup_offset;&lt;br /&gt;
  unsigned int profile_offset;&lt;br /&gt;
  unsigned int cseg_size;&lt;br /&gt;
  unsigned __int16 name;&lt;br /&gt;
  unsigned __int16 stringtablefixup_count;&lt;br /&gt;
  unsigned __int16 exports_count;&lt;br /&gt;
  unsigned __int16 imports_count;&lt;br /&gt;
  unsigned __int16 fixup_count;&lt;br /&gt;
  unsigned __int16 profile_count;&lt;br /&gt;
  char include_count;&lt;br /&gt;
  char animtree_count;&lt;br /&gt;
  char flags;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Following the header is a section of null terminated strings (undetermined size/count) called the stringtable section. This section is also padded at the end to a 4-byte buffer. The following sections will reference back to this section when a string is used. Keep in mind that the offsets are simply just an offset in the buffer.&lt;br /&gt;
=== Include Section ===&lt;br /&gt;
The first known section after the string table is the include section, and this should be the first section dumped as well. This section is used to replace the following in a raw gsc&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include maps\mp\_utility;&lt;br /&gt;
#include common_scripts\utility;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
The include section is probably the easiest section to reverse. Each include exists as a single integer which holds the offset of the include&#039;s string in the buffer. &lt;br /&gt;
=== Using Animtree Section ===&lt;br /&gt;
Although this section doesn&#039;t follow the include section, it is what needs to be dumped second. When a GSC wants to directly access an animtree, then the following code is added (for animtree &amp;quot;mp_vehicles&amp;quot;)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#using_animtree( &amp;quot;mp_vehicles&amp;quot; );&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Then animations can be accessed from the tree as follows (Using the %)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
destructible_anims[ &amp;quot;car&amp;quot; ] = %veh_car_destroy;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Knowing this, the binary data section can be reversed fairly easily. The structure for their definitions in this section is&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct GSC_ANIMNODE_ITEM&lt;br /&gt;
{&lt;br /&gt;
  unsigned int name;&lt;br /&gt;
  unsigned int address;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
struct GSC_ANIMTREE_ITEM&lt;br /&gt;
{&lt;br /&gt;
  unsigned __int16 name;&lt;br /&gt;
  unsigned __int16 num_tree_address;&lt;br /&gt;
  unsigned __int16 num_node_address;&lt;br /&gt;
  char pad[2];&lt;br /&gt;
  GSC_ANIMNODE_ITEM nodes[num_node_address];&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
XRefs are explained in better detail in the code section. Each animtree thats included will have an GSC_ANIMTREE_ITEM struct, and every time an animation is used it will be defined in the references.&lt;br /&gt;
&lt;br /&gt;
=== StringTable Reference Section ===&lt;br /&gt;
The stringtable reference section not only defines any function arguments that are defined with function declarations, but any local variable a function might create. Although they are defined the same, the difference between the two is highlighted in the code section. This section maps instances in code of a string (whether it be an actual string, or a literal name) to the string itself in the stringtable. Each reference will be defined as follows&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct GSC_STRINGTABLE_ITEM&lt;br /&gt;
{&lt;br /&gt;
  unsigned __int16 string;&lt;br /&gt;
  char num_address;&lt;br /&gt;
  char type;&lt;br /&gt;
  unsigned int references[num_address];&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
The references will explained in more detail in the code section.&lt;br /&gt;
&lt;br /&gt;
=== Imports Section ===&lt;br /&gt;
If a function is called by a function in this GSC, it must be defined here in the imports section to import it into use, even if that function is located inside this GSC. First the struct&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct GSC_IMPORT_ITEM&lt;br /&gt;
{&lt;br /&gt;
  unsigned __int16 name;&lt;br /&gt;
  unsigned __int16 name_space;&lt;br /&gt;
  unsigned __int16 num_address;&lt;br /&gt;
  char param_count;&lt;br /&gt;
  char flags;&lt;br /&gt;
  unsigned int references[referenceCount];&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
name obviously holds the name of the called function. References are explained in the code section. If the function is not located in this GSC or in a &amp;quot;using&amp;quot; GSC, then the function must have a path with the name of the GSC that it is defined in, and this is where the name_space points to. eg&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
thread maps\mp\gametypes\_spawning::init();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Exports Section ===&lt;br /&gt;
This is the section that will be cycled through when dumping the GSC. Every function that is defined in this GSC is here, and then any incoming import requests search here for the offset of code needed to continue execution.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct GSC_EXPORT_ITEM&lt;br /&gt;
{&lt;br /&gt;
  unsigned int checksum;&lt;br /&gt;
  unsigned int address;&lt;br /&gt;
  unsigned __int16 name;&lt;br /&gt;
  char param_count;&lt;br /&gt;
  char flags;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
The executionDataOffset is an offset in the code section defining where this function begins.&lt;br /&gt;
&lt;br /&gt;
=== Executable Data ===&lt;br /&gt;
This section is by far the trickiest section. This is where the actual code the functions are compiled into is stored. The first thing that will be needed is a list of operation codes (OPcodes). These opcodes should be the same for all systems.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
enum OPCodes : char&lt;br /&gt;
{&lt;br /&gt;
  OP_End = 0x0,&lt;br /&gt;
  OP_Return = 0x1,&lt;br /&gt;
  OP_GetUndefined = 0x2,&lt;br /&gt;
  OP_GetZero = 0x3,&lt;br /&gt;
  OP_GetByte = 0x4,&lt;br /&gt;
  OP_GetNegByte = 0x5,&lt;br /&gt;
  OP_GetUnsignedShort = 0x6,&lt;br /&gt;
  OP_GetNegUnsignedShort = 0x7,&lt;br /&gt;
  OP_GetInteger = 0x8,&lt;br /&gt;
  OP_GetFloat = 0x9,&lt;br /&gt;
  OP_GetString = 0xA,&lt;br /&gt;
  OP_GetIString = 0xB,&lt;br /&gt;
  OP_GetVector = 0xC,&lt;br /&gt;
  OP_GetLevelObject = 0xD,&lt;br /&gt;
  OP_GetAnimObject = 0xE,&lt;br /&gt;
  OP_GetSelf = 0xF,&lt;br /&gt;
  OP_GetLevel = 0x10,&lt;br /&gt;
  OP_GetGame = 0x11,&lt;br /&gt;
  OP_GetAnim = 0x12,&lt;br /&gt;
  OP_GetAnimation = 0x13,&lt;br /&gt;
  OP_GetGameRef = 0x14,&lt;br /&gt;
  OP_GetFunction = 0x15,&lt;br /&gt;
  OP_CreateLocalVariable = 0x16,&lt;br /&gt;
  OP_SafeCreateLocalVariables = 0x17,&lt;br /&gt;
  OP_RemoveLocalVariables = 0x18,&lt;br /&gt;
  OP_EvalLocalVariableCached = 0x19,&lt;br /&gt;
  OP_EvalArray = 0x1A,&lt;br /&gt;
  OP_EvalLocalArrayRefCached = 0x1B,&lt;br /&gt;
  OP_EvalArrayRef = 0x1C,&lt;br /&gt;
  OP_ClearArray = 0x1D,&lt;br /&gt;
  OP_EmptyArray = 0x1E,&lt;br /&gt;
  OP_GetSelfObject = 0x1F,&lt;br /&gt;
  OP_EvalFieldVariable = 0x20,&lt;br /&gt;
  OP_EvalFieldVariableRef = 0x21,&lt;br /&gt;
  OP_ClearFieldVariable = 0x22,&lt;br /&gt;
  OP_SafeSetVariableFieldCached = 0x23,&lt;br /&gt;
  OP_SafeSetWaittillVariableFieldCached = 0x24,&lt;br /&gt;
  OP_ClearParams = 0x25,&lt;br /&gt;
  OP_CheckClearParams = 0x26,&lt;br /&gt;
  OP_EvalLocalVariableRefCached = 0x27,&lt;br /&gt;
  OP_SetVariableField = 0x28,&lt;br /&gt;
  OP_CallBuiltin = 0x29,&lt;br /&gt;
  OP_CallBuiltinMethod = 0x2A,&lt;br /&gt;
  OP_Wait = 0x2B,&lt;br /&gt;
  OP_WaitTillFrameEnd = 0x2C,&lt;br /&gt;
  OP_PreScriptCall = 0x2D,&lt;br /&gt;
  OP_ScriptFunctionCall = 0x2E,&lt;br /&gt;
  OP_ScriptFunctionCallPointer = 0x2F,&lt;br /&gt;
  OP_ScriptMethodCall = 0x30,&lt;br /&gt;
  OP_ScriptMethodCallPointer = 0x31,&lt;br /&gt;
  OP_ScriptThreadCall = 0x32,&lt;br /&gt;
  OP_ScriptThreadCallPointer = 0x33,&lt;br /&gt;
  OP_ScriptMethodThreadCall = 0x34,&lt;br /&gt;
  OP_ScriptMethodThreadCallPointer = 0x35,&lt;br /&gt;
  OP_DecTop = 0x36,&lt;br /&gt;
  OP_CastFieldObject = 0x37,&lt;br /&gt;
  OP_CastBool = 0x38,&lt;br /&gt;
  OP_BoolNot = 0x39,&lt;br /&gt;
  OP_BoolComplement = 0x3A,&lt;br /&gt;
  OP_JumpOnFalse = 0x3B,&lt;br /&gt;
  OP_JumpOnTrue = 0x3C,&lt;br /&gt;
  OP_JumpOnFalseExpr = 0x3D,&lt;br /&gt;
  OP_JumpOnTrueExpr = 0x3E,&lt;br /&gt;
  OP_Jump = 0x3F,&lt;br /&gt;
  OP_JumpBack = 0x40,&lt;br /&gt;
  OP_Inc = 0x41,&lt;br /&gt;
  OP_Dec = 0x42,&lt;br /&gt;
  OP_Bit_Or = 0x43,&lt;br /&gt;
  OP_Bit_Xor = 0x44,&lt;br /&gt;
  OP_Bit_And = 0x45,&lt;br /&gt;
  OP_Equal = 0x46,&lt;br /&gt;
  OP_NotEqual = 0x47,&lt;br /&gt;
  OP_LessThan = 0x48,&lt;br /&gt;
  OP_GreaterThan = 0x49,&lt;br /&gt;
  OP_LessThanOrEqualTo = 0x4A,&lt;br /&gt;
  OP_GreaterThanOrEqualTo = 0x4B,&lt;br /&gt;
  OP_ShiftLeft = 0x4C,&lt;br /&gt;
  OP_ShiftRight = 0x4D,&lt;br /&gt;
  OP_Plus = 0x4E,&lt;br /&gt;
  OP_Minus = 0x4F,&lt;br /&gt;
  OP_Multiply = 0x50,&lt;br /&gt;
  OP_Divide = 0x51,&lt;br /&gt;
  OP_Modulus = 0x52,&lt;br /&gt;
  OP_SizeOf = 0x53,&lt;br /&gt;
  OP_WaitTillMatch = 0x54,&lt;br /&gt;
  OP_WaitTill = 0x55,&lt;br /&gt;
  OP_Notify = 0x56,&lt;br /&gt;
  OP_EndOn = 0x57,&lt;br /&gt;
  OP_VoidCodePos = 0x58,&lt;br /&gt;
  OP_Switch = 0x59,&lt;br /&gt;
  OP_EndSwitch = 0x5A,&lt;br /&gt;
  OP_Vector = 0x5B,&lt;br /&gt;
  OP_GetHash = 0x5C,&lt;br /&gt;
  OP_RealWait = 0x5D,&lt;br /&gt;
  OP_VectorConstant = 0x5E,&lt;br /&gt;
  OP_IsDefined = 0x5F,&lt;br /&gt;
  OP_VectorScale = 0x60,&lt;br /&gt;
  OP_AnglesToUp = 0x61,&lt;br /&gt;
  OP_AnglesToRight = 0x62,&lt;br /&gt;
  OP_AnglesToForward = 0x63,&lt;br /&gt;
  OP_AngleClamp180 = 0x64,&lt;br /&gt;
  OP_VectorToAngles = 0x65,&lt;br /&gt;
  OP_Abs = 0x66,&lt;br /&gt;
  OP_GetTime = 0x67,&lt;br /&gt;
  OP_GetDvar = 0x68,&lt;br /&gt;
  OP_GetDvarInt = 0x69,&lt;br /&gt;
  OP_GetDvarFloat = 0x6A,&lt;br /&gt;
  OP_GetDvarVector = 0x6B,&lt;br /&gt;
  OP_GetDvarColorRed = 0x6C,&lt;br /&gt;
  OP_GetDvarColorGreen = 0x6D,&lt;br /&gt;
  OP_GetDvarColorBlue = 0x6E,&lt;br /&gt;
  OP_GetDvarColorAlpha = 0x6F,&lt;br /&gt;
  OP_FirstArrayKey = 0x70,&lt;br /&gt;
  OP_NextArrayKey = 0x71,&lt;br /&gt;
  OP_ProfileStart = 0x72,&lt;br /&gt;
  OP_ProfileStop = 0x73,&lt;br /&gt;
  OP_SafeDecTop = 0x74,&lt;br /&gt;
  OP_Nop = 0x75,&lt;br /&gt;
  OP_Abort = 0x76,&lt;br /&gt;
  OP_Object = 0x77,&lt;br /&gt;
  OP_ThreadObject = 0x78,&lt;br /&gt;
  OP_EvalLocalVariable = 0x79,&lt;br /&gt;
  OP_EvalLocalVariableRef = 0x7A,&lt;br /&gt;
  OP_DevblockBegin = 0x7B,&lt;br /&gt;
  OP_DevblockEnd = 0x7C,&lt;br /&gt;
  OP_Breakpoint = 0x7D,&lt;br /&gt;
  OP_AutoBreakpoint = 0x7E,&lt;br /&gt;
  OP_ErrorBreakpoint = 0x7F,&lt;br /&gt;
  OP_WatchBreakpoint = 0x80,&lt;br /&gt;
  OP_NotifyBreakpoint = 0x81,&lt;br /&gt;
  OP_Count = 0x82,&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Notice that 0x7B is the highest opcode, but 0x7F is still valid. In truth anything over 0x7B will register as NOP. The executable does some odd jumping around for each OP code, so a recap of each OP code will try to be added. In the following functions &amp;quot;currentFunctionDataOffset&amp;quot; is defined as an integer that points to the current OP code being read. Keep in mind that an OP code is read, the data offset is increased by 1, and then the following code is ran. OP codes are parsed in the order they are read, but if a dump is being done then parts are going to be dumped in reverse order. Here is an example of a series of OP codes...&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
OP_PreScriptCall&lt;br /&gt;
OP_GetString		&amp;quot;1350&amp;quot;&lt;br /&gt;
OP_GetString		&amp;quot;scr_veh_health_tank&amp;quot;&lt;br /&gt;
OP_CallBuiltin 		2, &amp;quot;setdvar&amp;quot;&lt;br /&gt;
OP_clearparams&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This would be the &amp;quot;asm&amp;quot; of the GSC, and would look like this...&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
setdvar( &amp;quot;scr_veh_health_tank&amp;quot;, &amp;quot;1350&amp;quot; );&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==== OP_End ====&lt;br /&gt;
If FunctionDeclaration-&amp;gt;crc32 equals to returned crc then break. This is how you calculate the CRC32 below:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
static const unsigned int kCrc32Table[] = {&lt;br /&gt;
    0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,&lt;br /&gt;
	0xe963a535, 0x9e6495a3,	0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,&lt;br /&gt;
	0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,&lt;br /&gt;
	0xf3b97148, 0x84be41de,	0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,&lt;br /&gt;
	0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec,	0x14015c4f, 0x63066cd9,&lt;br /&gt;
	0xfa0f3d63, 0x8d080df5,	0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,&lt;br /&gt;
	0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b,	0x35b5a8fa, 0x42b2986c,&lt;br /&gt;
	0xdbbbc9d6, 0xacbcf940,	0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,&lt;br /&gt;
	0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,&lt;br /&gt;
	0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,&lt;br /&gt;
	0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d,	0x76dc4190, 0x01db7106,&lt;br /&gt;
	0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,&lt;br /&gt;
	0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,&lt;br /&gt;
	0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,&lt;br /&gt;
	0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,&lt;br /&gt;
	0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,&lt;br /&gt;
	0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,&lt;br /&gt;
	0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,&lt;br /&gt;
	0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,&lt;br /&gt;
	0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,&lt;br /&gt;
	0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,&lt;br /&gt;
	0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,&lt;br /&gt;
	0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,&lt;br /&gt;
	0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,&lt;br /&gt;
	0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,&lt;br /&gt;
	0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,&lt;br /&gt;
	0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,&lt;br /&gt;
	0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,&lt;br /&gt;
	0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,&lt;br /&gt;
	0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,&lt;br /&gt;
	0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,&lt;br /&gt;
	0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,&lt;br /&gt;
	0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,&lt;br /&gt;
	0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,&lt;br /&gt;
	0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,&lt;br /&gt;
	0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,&lt;br /&gt;
	0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,&lt;br /&gt;
	0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,&lt;br /&gt;
	0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,&lt;br /&gt;
	0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,&lt;br /&gt;
	0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,&lt;br /&gt;
	0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,&lt;br /&gt;
	0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
unsigned int crc(unsigned char* pData, unsigned int length) {&lt;br /&gt;
unsigned char* pCur = (unsigned char*)pData;&lt;br /&gt;
unsigned int remaining = length, _crc = ~0;&lt;br /&gt;
&lt;br /&gt;
for (; remaining--; ++pCur)&lt;br /&gt;
 _crc = (_crc &amp;gt;&amp;gt; 8) ^ kCrc32Table[(_crc ^ *pCur) &amp;amp; 0xff];&lt;br /&gt;
&lt;br /&gt;
return ~_crc;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
For the CRC32 checksum parameters it&#039;s unsigned int crc(functionStart, currentFunctionDataOffset - functionStart). If the returned crc does not equal FunctionDeclaration-&amp;gt;crc32 then write &amp;quot;return;&amp;quot; to the stack.&lt;br /&gt;
&lt;br /&gt;
==== OP_Return ====&lt;br /&gt;
The return OP is exactly as expected. Any OP codes in the stack go after a &amp;quot;return&amp;quot;. There is no data skipped, it is simply a 1 byte opcode. Keep in mind that if the game reaches a return, it leaves the function however for a complete dump, data must continue to be read and sometimes this data is unnecessary.&lt;br /&gt;
==== OP_GetUndefined &amp;amp; OP_GetZero ====&lt;br /&gt;
This simply represents the &amp;quot;undefined&amp;quot;/0 element in GSCs. It is a simple 1 byte opcode, and once read it is put right onto the stack. When dumping from the stack, simply print &amp;quot;undefined&amp;quot;/0 and continue.&lt;br /&gt;
==== OP_GetByte &amp;amp; OP_GetNegByte ====&lt;br /&gt;
These are used to hold any numbers that are small enough to be held in 1 byte. These are 2 byte opcode in that the first byte is the opcode and the second byte is an unsigned value. The opcode is added to the stack once read. When dumping from the stack the value is simply printed and then continued. Keep in mind that OP_GetNegByte should get a negative symbol before the value is printed.&lt;br /&gt;
==== OP_GetUnsignedShort &amp;amp; OP_GetNegUnsignedShort ====&lt;br /&gt;
These are used to hold any numbers that are small enough to be held in 2 byte. After reading the opcode, the following is used to determine the offset of the unsigned short value&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
(++currentFunctionDataOffset) &amp;amp;= 0xFFFFFFFE;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Then &amp;quot;currentFunctionDataOffset&amp;quot; will be the offset of the unsigned short value to use. Then skip another 2 bytes for that value to continue reading. The opcode is added to the stack once read. When dumping from the stack the value is simply printed and then continued. Keep in mind that OP_GetNegUnsignedShort should get a negative symbol before the value is printed.&lt;br /&gt;
==== OP_GetInteger &amp;amp; OP_GetFloat ====&lt;br /&gt;
OP_GetInteger is used for any numbers that are large enough to warrant a signed integer, while OP_GetFloat is used for bigger numbers and decimals. After reading the opcode, the following is used to determine the offset of the value to get&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
currentFunctionDataOffset += 3;&lt;br /&gt;
currentFunctionDataOffset &amp;amp;= 0xFFFFFFFC;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
At this point &amp;quot;currentFunctionDataOffset&amp;quot; will be the offset of the value to get, then skip another 4 bytes past the value to continue reading. The opcode is then added to the stack. When dumping the value is simply printed and then continued;&lt;br /&gt;
==== OP_GetString &amp;amp; OP_GetIString ====&lt;br /&gt;
These are very clearly used to reference strings in code. Strings are found by their references. To get the offset of the reference use the following&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
(++currentFunctionDataOffset) &amp;amp;= 0xFFFFFFFE;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
In the argument section should be an argument with a reference that is equal to &amp;quot;currentFunctionDataOffset&amp;quot; at this point. The name of the argument is the offset of the string to use in the string pool from the beginning of the GSC. Add another 2 to currentFunctionDataOffset to skip past the reference to continue reading. Keep in mind that OP_GetIString is used to get localized strings, and a &amp;amp; should be a added before the quotes.&lt;br /&gt;
==== OP_GetLevelObject &amp;amp; OP_GetLevel &amp;amp; OP_GetSelf &amp;amp; OP_GetSelfObject &amp;amp; OP_GetGame &amp;amp; OP_GetGameRef &amp;amp; OP_GetAnimObject ====&lt;br /&gt;
All of these are simple 1 byte opcodes that are added to the stack once they are read. They represent (and should be printed as) the &amp;quot;game&amp;quot;, &amp;quot;level&amp;quot;, &amp;quot;anim&amp;quot; and &amp;quot;self&amp;quot; objects in GSC code.&lt;br /&gt;
&lt;br /&gt;
==== OP_GetAnimation ====&lt;br /&gt;
These are used to reference animations in an animtree that was included to this GSC. The name of the animation is found by a reference. To get the offset of the reference&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
currentFunctionDataOffset += 3;&lt;br /&gt;
currentFunctionDataOffset &amp;amp;= 0xFFFFFFFC;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
There should be an animtree in the animtree include section that has an animation with a reference equal to &amp;quot;currentFunctionDataOffset&amp;quot; at this point. Add another 4 bytes to skip past the reference to continue reading opcodes. After this is read it is added to the stack. When dumping the reference animation name should be found and dumped (without quotes) preceeded by a % sign.&lt;br /&gt;
==== OP_GetFunction ====&lt;br /&gt;
This is used to reference a function without calling it. This allows you to set a variable to a function, and then call the variable later. There should be a function call with a reference equal to &amp;quot;currentFunctionDataOffset&amp;quot;, and this is the function to use. This is then added to the stack. After that the following code is performed&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
currentFunctionDataOffset += 3;&lt;br /&gt;
currentFunctionDataOffset &amp;amp;= 0xFFFFFFFC;&lt;br /&gt;
currentFunctionDataOffset += 4;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
to continue reading. When dumping the function name should be printed after &amp;quot;::&amp;quot;.&lt;br /&gt;
==== OP_CreateLocalVariable ====&lt;br /&gt;
This opcode is used at the beginning of any function with arguments or local variables to define them. After the opcode is a single byte that is the number to define. Each variable argument is found by getting the reference for it in the argument section. To get the offset of each reference&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
(++currentFunctionDataOffset) &amp;amp;= 0xFFFFFFFE;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
That gets ran before to find a reference offset. There should be a argument with a reference equal to the &amp;quot;currentFunctionDataOffset&amp;quot;. Then 2 is added to skip past the current reference before the above is started again. The function declaration states the number of arguments, any extra are local variables. Keep in mind the stack should be clear after this is ran.&lt;br /&gt;
==== OP_EvalLocalVariableCached1 &amp;amp; OP_EvalLocalVariableRefCached ====&lt;br /&gt;
This is a simple 2 byte opcode used to reference an argument or local variable. The second byte is the index of the local variable to use, defined by OP_CreateLocalVariable. This is then added to the stack to be dumped. To dump the local variable must be looked up, the argument found and the name referenced.&lt;br /&gt;
==== OP_EvalArray &amp;amp; OP_EvalArrayRef ====&lt;br /&gt;
These are simple 1 byte opcodes used to reference elements in an array. It is simply added to the stack to be dumped. When dumping, the next entity on the stack is the array to use and the next entity is the index in the array (Indexes are not always numbers).&lt;br /&gt;
==== OP_ClearArray ====&lt;br /&gt;
This is a 1 byte opcode used to set an array element to &amp;quot;undefined&amp;quot;. This is not added to the stack, instead the stack is processed. The first entity on the stack is the array to use and the second is the array index. This element is then set to undefined. At the end of this, the stack should be empty.&lt;br /&gt;
==== OP_EmptyArray ====&lt;br /&gt;
This is a simple 1 byte opcode used to denote an empty array (&amp;quot;[]&amp;quot;). It is added right to the stack and simply printed when dumping. &lt;br /&gt;
==== OP_EvalFieldVariable &amp;amp; OP_EvalFieldVariableRef ====&lt;br /&gt;
These opcodes are used to reference any field variable. The names of the field variable is found by the offset of a reference. To find the offset of the reference&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
(++currentFunctionDataOffset) &amp;amp;= 0xFFFFFFFE;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
There should then be an argument in the argument section that has a reference equal to &amp;quot;currentFunctionDataOffset&amp;quot;. Skip another 2 bytes past the reference to continue reading opcodes. The opcode is then added to the stack to be dumped later. The next entity on the stack is the item the field variable is for. &lt;br /&gt;
==== OP_ClearFieldVariable ====&lt;br /&gt;
This opcode is used to set a field variable element to &amp;quot;undefined&amp;quot;. The name of the field variable is found by the offset of a reference. To find the offset of a reference&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
(++currentFunctionDataOffset) &amp;amp;= 0xFFFFFFFE;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
There should then be an argument in the argument section that has a reference equal to &amp;quot;currentFunctionDataOffset&amp;quot;. Skip another 2 bytes past the reference to continue reading opcodes. This opcode is not added to the stack, instead the stack is processed. The only entity on the stack should be the item the field variable is for. Once this is processed the stack should be empty. &lt;br /&gt;
==== OP_checkclearparams &amp;amp; OP_clearparams ====&lt;br /&gt;
Used at the beginning of a function with no arguments. Clears the stack without processing it. &lt;br /&gt;
==== OP_SetVariableField ====&lt;br /&gt;
This is a 1 byte opcode used to set an entity to anything else. This is not added to the stack, instead the stack is processed. The first entity on the stack is the entity to set (left side of the &amp;quot;=&amp;quot; sign) with the second being the entity setting with (right side). At the end of this, the stack should be empty.&lt;br /&gt;
==== OP_CallBuiltin ====&lt;br /&gt;
This opcode is used to call a GSC function that is predefined in the executable. The name of the GSC function is found by a reference. The offset of the reference is actually the offset of this opcode. In the function call section should be a definition with a reference to this opcode. This opcode is then added to the stack to be dumped. When dumping, there should be an entity on the stack for each expected argument. To get to the next opcode, perform the following&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
currentFunctionDataOffset += 4;&lt;br /&gt;
currentFunctionDataOffset &amp;amp;= 0xFFFFFFFC;&lt;br /&gt;
currentFunctionDataOffset += 4;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Before adding the last 4, &amp;quot;currentFunctionDataOffset&amp;quot; will point to a value that holds the offset of the function to use in memory.&lt;br /&gt;
==== OP_ScriptMethodCall ====&lt;br /&gt;
This opcode is used to call a GSC function on an entity that is defined in another GSC. The name of the GSC function is found by a reference. The offset of the reference is actually the offset of this opcode. In the function call section should be a definition with a reference to this opcode. This opcode is then added to the stack to be dumped. When dumping, the first entity on the stack will be the entity the function is being called upon, followed by an entity for each argument in the function. To get to the next opcode, perform the following&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
currentFunctionDataOffset += 4;&lt;br /&gt;
currentFunctionDataOffset &amp;amp;= 0xFFFFFFFC;&lt;br /&gt;
currentFunctionDataOffset += 4;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Before adding the last 4, &amp;quot;currentFunctionDataOffset&amp;quot; will point to a value that holds the offset of the function to use in memory.&lt;br /&gt;
==== OP_wait ====&lt;br /&gt;
This is a simple 1 byte opcode used for the &amp;quot;wait()&amp;quot; function. This is not added to the stack, instead the stack is processed. The first (and only) entity on the stack should be the number of milliseconds to wait. At the end of this, the stack should be empty.&lt;br /&gt;
==== OP_waittillframeend ====&lt;br /&gt;
This is a simple 1 byte opcode used for &amp;quot;waittillframeend&amp;quot;. This is not added to the stack, and is always ran with an empty stack.&lt;br /&gt;
==== OP_PreScriptCall ====&lt;br /&gt;
This is a simple 1 byte opcode used before all instructions and is equivalent to NOP.&lt;br /&gt;
==== OP_Script Call Functions ====&lt;br /&gt;
These opcodes are used to call a function and are very similar. The names of the function to call are found by a reference, and for all of these opcodes the reference is the offset of the opcode. &amp;quot;Method&amp;quot; opcodes have an extra entity on the stack as the entity the function is called upon. &amp;quot;Thread&amp;quot; opcodes are threading the function they call. The &amp;quot;Pointer&amp;quot; opcodes do not have a reference with the function&#039;s name, instead the function is a variable and an extra entity is on the stack. There will be an entity on the stack for each expected argument. To read past OP_ScriptFunctionCall, OP_ScriptMethodCall, OP_ScriptMethodCall2, and OP_ScriptMethodThreadCall, do&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
currentFunctionDataOffset += 4;&lt;br /&gt;
currentFunctionDataOffset &amp;amp;= 0xFFFFFFFC;&lt;br /&gt;
currentFunctionDataOffset += 4;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
The &amp;quot;Pointer&amp;quot; opcodes are all 2 byte opcdes. All these opcodes are added to the stack to be dumped. &lt;br /&gt;
==== OP_clearparams ====&lt;br /&gt;
This is a 1 byte opcode and is used most often to process the stack. The stack is simply processed and should be clear by the end of this running.&lt;br /&gt;
==== OP_CastFieldObject ====&lt;br /&gt;
Not very well understood, skipping it seems to work fine.&lt;br /&gt;
==== OP_BoolNot ====&lt;br /&gt;
This is a simple 1 byte opcode used for the logical NOT operator (&amp;quot;!&amp;quot;). This is simply added to the stack to be dumped. When dumping, the next entity on the stack is the value to invert. &lt;br /&gt;
==== OP_jump Codes ====&lt;br /&gt;
Rather than have logical AND and OR operators in this language, it is similar to PPC in that there are &amp;quot;branches&amp;quot; or &amp;quot;jumps&amp;quot;. Rather than using an AND operator, a series of conditional jumps are used to produce the same result. OP_jump is a simple absolute jump value. After reading the opcode,&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
(++currentFunctionDataOffset) &amp;amp;= 0xFFFFFFFE;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
At this point &amp;quot;currentFunctionDataOffset&amp;quot; will point to a &amp;quot;short&amp;quot; data value. This will be an offset in the GSC to jump to (Usually just a few bytes away). Skip another 2 bytes past this offset to continue reading opcodes. This opcode is then added to the stack to be dumped. The next entity in the stack is the condition to jump on.&lt;br /&gt;
==== Logical and Bitwise Operators ====&lt;br /&gt;
OP_inc &amp;amp; OP_dec are skipped by performing this operation&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
(++currentFunctionDataOffset) &amp;amp;= 0xFFFFFFFE;&lt;br /&gt;
currentFunctionDataOffset += 2;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
They are added to the stack to be dumped. When dumping, the next member of the stack is the entity to shift, followed by &amp;quot;++&amp;quot; for increase and &amp;quot;--&amp;quot; for decrease.&lt;br /&gt;
&lt;br /&gt;
The next few operators are all 1 byte operators. They are simply added to the stack to be dumped. When dumping, the next entity on the stack is the right side of the operator with the nxt entity being the left side.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;opcode&#039;&#039;&#039;||&#039;&#039;&#039;Operator&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|OP_bit_or||&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OP_bit_and||&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|OP_equality||==&lt;br /&gt;
|-&lt;br /&gt;
|OP_inequality||!=&lt;br /&gt;
|-&lt;br /&gt;
|OP_less||&amp;lt;&lt;br /&gt;
|-&lt;br /&gt;
|OP_greater||&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|OP_less_equal||&amp;lt;=&lt;br /&gt;
|-&lt;br /&gt;
|OP_greater_equal||&amp;gt;=&lt;br /&gt;
|-&lt;br /&gt;
|OP_plus||+&lt;br /&gt;
|-&lt;br /&gt;
|OP_minus||-&lt;br /&gt;
|-&lt;br /&gt;
|OP_multiply||*&lt;br /&gt;
|-&lt;br /&gt;
|OP_divide||/&lt;br /&gt;
|-&lt;br /&gt;
|OP_mod||%&lt;br /&gt;
|}&lt;br /&gt;
==== OP_size ====&lt;br /&gt;
This opcode is used to get the &amp;quot;.size&amp;quot; of an array entity. Simply added to the stack for dumping, the next stack entity is the array entity. &lt;br /&gt;
==== OP_waittillmatch &amp;amp; OP_waittill &amp;amp; OP_notify ====&lt;br /&gt;
These 1 byte opcodes codes are used in combination with OP_endon for cross-thread syncing. Rather than being added to the stack, this processes the stack. The first entity on the stack will be the entity the function is being referenced to. The constant strings are next on the stack and should be the only remaining items on the stack. Following these opcodes are a OP_SafeSetWaittillVariableFieldCached for each variable to pass (Used to pass data at the point of the sync). This is a 2 byte opcode, with the second byte being the index of the local variable defined at the beginning of the function. &lt;br /&gt;
==== OP_endon ====&lt;br /&gt;
This 1 byte opcode is used in combination with the above codes for cross-thread syncing. Rather than being added to the stack, this processes the stack. The first entity on the stack will be the entity this function is being referenced to. The constant strings to end on are then placed on the stack.&lt;br /&gt;
==== OP_voidCodepos ====&lt;br /&gt;
Equivelent to NOP.&lt;br /&gt;
==== OP_switch &amp;amp; OP_endswitch ====&lt;br /&gt;
When a switch is used by the game, only the needed case is ran at a time. However when dumping, all cases must be processed. There are a few points of interest when using the switch, the first is found by doing&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
currentFunctionDataOffset += 3;&lt;br /&gt;
currentFunctionDataOffset &amp;amp;= 0xFFFFFFFC;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
At this point &amp;quot;currentFunctionDataOffset&amp;quot; is a partial pointer to an integer, the case definition location (The switch case code is directly after this integer, with the case definitions directly after that). After setting &amp;quot;currentFunctionDataOffset&amp;quot; to this integer, perform this to get to the actual case definitions&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
currentFunctionDataOffset += 7;&lt;br /&gt;
currentFunctionDataOffset &amp;amp;= 0xFFFFFFFC;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Currently &amp;quot;currentFunctionDataOffset&amp;quot; will point to directly after the switch case code. The first integer is the switch case count. Following this is 8 bytes for each case in the switch. The first short in these 8 bytes is the &amp;quot;switch case type&amp;quot;. There are currently 2 known switch types, integer (0x80) and string (0). If the type is integer then the short after the type is the index for this case. If the type is a string, then there will be an argument in the argument section with the offset of the short after the type. The 4 bytes after these 2 shorts is the offset for the section of code for this case. If the type is 0 and the short for the reference is 0, then this is the &amp;quot;default&amp;quot; case. The OP_endswitch is found at the end of the section of code for this switch, just before the case defintions. It is a 1 byte opcode, and after reading this the switch should be ended and the case defintions skipped. &lt;br /&gt;
==== OP_vector ====&lt;br /&gt;
This is a simple 1 byte opcode. Vectors are a standard l-type in GSC and simply defined in raw text by doing (number1, number2, number3). Once this opcode is read it is added to the stack to be dumped. When dumping there must be at least 3 more entities on the stack, one for each item in the vector. &lt;br /&gt;
==== OP_GetHash ====&lt;br /&gt;
This opcode is used to reference dvar entities in GSC. In GSC when referencing a dvar it appears as #&amp;quot;dvarName&amp;quot;. Rather than storing the dvarName directly, the hash is stored and any dvar with a matching hash is used. To get the hash, perform&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
currentFunctionDataOffset += 3;&lt;br /&gt;
currentFunctionDataOffset &amp;amp;= 0xFFFFFFFC;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Then &amp;quot;currentFunctionDataOffset&amp;quot; will point to an integer that is the dvar&#039;s hash. This is then added to the stack to be dumped. To continue reading opcodes, skip another 4 bytes past the hash.&lt;br /&gt;
&lt;br /&gt;
The hash they used is DJB2 Hash algorithm. This is the implementation:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
unsigned int DvarHash(const char* dvar) {&lt;br /&gt;
    unsigned int hash = 5381;&lt;br /&gt;
&lt;br /&gt;
    while (*dvar != 0)&lt;br /&gt;
	hash = (33 * hash) + tolower(*dvar++);&lt;br /&gt;
&lt;br /&gt;
    return hash;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== OP_GetSimpleVector ====&lt;br /&gt;
This 2 byte opcode is used to store very simple vectors. The second byte in the opcode is the flags for the vector elements. Each element in the vector is 0 by default. The first element is &amp;quot;-1&amp;quot; if the bitflag 0x10 is set, and &amp;quot;1&amp;quot; if 0x20 is set. The second element is &amp;quot;-1&amp;quot; if the bitflag 4 is set, and &amp;quot;1&amp;quot; if 8 is set. The third element is &amp;quot;-1&amp;quot; if the bitflag 1 is set, and &amp;quot;1&amp;quot; if 2 is set.&lt;br /&gt;
&lt;br /&gt;
==== OP_isdefined ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;isDefined()&amp;quot; function. The next entity on the stack is the entity to check for existence.&lt;br /&gt;
&lt;br /&gt;
==== OP_vectorscale ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;vector_scale()&amp;quot; function. The next entity on the stack is the vector entity to scale. The following entity is the scaler entity.&lt;br /&gt;
&lt;br /&gt;
==== OP_anglestoup ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;anglesToUp()&amp;quot; function. The next entity on the stack is the angles to convert.&lt;br /&gt;
&lt;br /&gt;
==== OP_anglestoright ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;anglesToRight()&amp;quot; function. The next entity on the stack is the angles to convert.&lt;br /&gt;
&lt;br /&gt;
==== OP_anglestoforward ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;anglesToForward()&amp;quot; function. The next entity on the stack is the angles to convert.&lt;br /&gt;
&lt;br /&gt;
==== OP_angleclamp180 ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;angleClamp180()&amp;quot; function. The next entity on the stack is the angle to clamp.&lt;br /&gt;
&lt;br /&gt;
==== OP_vectorstoangle ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;vectorsToAngle()&amp;quot; function. The next entity on the stack is the vector to convert.&lt;br /&gt;
&lt;br /&gt;
==== OP_abs ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;abs()&amp;quot; or &amp;quot;absolute value&amp;quot; function. The next entity on the stack is the integer to convert.&lt;br /&gt;
&lt;br /&gt;
==== OP_gettime ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;getTime()&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
==== OP_getdvar ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;getDvar()&amp;quot; function. The next entity on the stack is the dvar to get, typically an OP_GetHash for the dvar&#039;s hash.&lt;br /&gt;
&lt;br /&gt;
==== OP_getdvarint ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;getDvarInt()&amp;quot; function. The next entity on the stack is the dvar to get, typically an OP_GetHash for the dvar&#039;s hash.&lt;br /&gt;
&lt;br /&gt;
==== OP_getdvarfloat ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;getDvarFloat()&amp;quot; function. The next entity on the stack is the dvar to get, typically an OP_GetHash for the dvar&#039;s hash.&lt;br /&gt;
&lt;br /&gt;
==== OP_getdvarred ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;getDvarRed()&amp;quot; function to grab the red component of a color dvar. The next entity on the stack is the dvar to get, typically an OP_GetHash for the dvar&#039;s hash.&lt;br /&gt;
&lt;br /&gt;
==== OP_getdvargreen ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;getDvarGreen()&amp;quot; function to grab the green component of a color dvar. The next entity on the stack is the dvar to get, typically an OP_GetHash for the dvar&#039;s hash.&lt;br /&gt;
&lt;br /&gt;
==== OP_getdvarblue ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;getDvarBlue()&amp;quot; function to grab the blue component of a color dvar. The next entity on the stack is the dvar to get, typically an OP_GetHash for the dvar&#039;s hash.&lt;br /&gt;
&lt;br /&gt;
==== OP_GetFirstArrayKey ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;getFirstArrayKey()&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
==== OP_GetNextArrayKey ====&lt;br /&gt;
This is a simple 1 byte opcode that is added to the stack once its read. It is used for the &amp;quot;getNextArrayKey()&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
==== OP_skipdev ==== &lt;br /&gt;
This opcode is used to denote developer code sections. These sections are outlined by &amp;quot;/#&amp;quot; and &amp;quot;#/&amp;quot; in raw text and are only ran when the dvars &amp;quot;developer&amp;quot; and &amp;quot;developer_script&amp;quot; are set to true. The section starts at this opcode, and the end is defined at&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
(++currentFunctionDataOffset) &amp;amp;= 0xFFFFFFFE;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
At this point there is a short value that holds the length of this code section at which point the end marker will be.&lt;br /&gt;
&lt;br /&gt;
=== Fixup Section ===&lt;br /&gt;
This section and the following one have never been seen in a retail gsc file. Previously it was thought that the offset locations were actually just repeats of the file&#039;s size, but since missing sections will have offsets that start at the next section, these always point to the end of the file. The fixup section simply patches the offset location with the data of length address.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct GSC_FIXUP_ITEM&lt;br /&gt;
{&lt;br /&gt;
  unsigned int offset;&lt;br /&gt;
  unsigned int address;&lt;br /&gt;
  char data[address];&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Profile Section ===&lt;br /&gt;
This section has never been seen in a retail gsc file. &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
struct GSC_PROFILE_ITEM&lt;br /&gt;
{&lt;br /&gt;
  unsigned int name;&lt;br /&gt;
  unsigned int address;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Source Format ==&lt;br /&gt;
The source format for GSCs is very well known. Simply a code file (text) with a .gsc extension.&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Functions_(BO2)&amp;diff=1022</id>
		<title>Game Script Functions (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Functions_(BO2)&amp;diff=1022"/>
		<updated>2015-11-11T16:05:14Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
[[Category:BO2]]&lt;br /&gt;
== Builtin Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| getatrloaded&lt;br /&gt;
| array getatrloaded()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findanimbyname&lt;br /&gt;
| anim findanimbyname( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawn&lt;br /&gt;
| entity spawn( conststring, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawncollision&lt;br /&gt;
| entity spawncollision( string, conststring, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawntimedfx&lt;br /&gt;
| entity spawntimedfx( string, vector, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnvehicle&lt;br /&gt;
| entity spawnvehicle( string, conststring, conststring, vector, vector, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnplane&lt;br /&gt;
| entity spawnplane( entity, conststring, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnturret&lt;br /&gt;
| entity spawnturret( conststring, vector, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precacheturret&lt;br /&gt;
| void precacheturret( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnstruct&lt;br /&gt;
| struct spawnstruct()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnhelicopter&lt;br /&gt;
| entity spawnhelicopter( entity, vector, vector, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentbynum&lt;br /&gt;
| entity getentbynum( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmodel&lt;br /&gt;
| string getweaponmodel( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponstowedmodel&lt;br /&gt;
| int getweaponstowedmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimlength&lt;br /&gt;
| float getanimlength( anims, anim )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animhasnotetrack&lt;br /&gt;
| bool animhasnotetrack( anim, anims, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnotetracktimes&lt;br /&gt;
| array getnotetracktimes( anim, anims, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getbrushmodelcenter&lt;br /&gt;
| vector getbrushmodelcenter( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdemofileid&lt;br /&gt;
| string getdemofileid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayers&lt;br /&gt;
| array getplayers( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| countplayers&lt;br /&gt;
| int countplayers( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdamageableentarray&lt;br /&gt;
| array getdamageableentarray( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_add&lt;br /&gt;
| void objective_add( int, conststring, vector, istring, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_delete&lt;br /&gt;
| void objective_delete( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_state&lt;br /&gt;
| void objective_state( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_icon&lt;br /&gt;
| void objective_icon( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_position&lt;br /&gt;
| void objective_position( int, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_onentity&lt;br /&gt;
| void objective_onentity( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_clearentity&lt;br /&gt;
| void objective_clearentity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_setvisibletoplayer&lt;br /&gt;
| void objective_setvisibletoplayer( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_setinvisibletoplayer&lt;br /&gt;
| void objective_setinvisibletoplayer( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_setvisibletoall&lt;br /&gt;
| void objective_setvisibletoall( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_setinvisibletoall&lt;br /&gt;
| void objective_setinvisibletoall( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_setsize&lt;br /&gt;
| void objective_setsize( int, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_setprogress&lt;br /&gt;
| void objective_setprogress( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_setgamemodeflags&lt;br /&gt;
| void objective_setgamemodeflags( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_getgamemodeflags&lt;br /&gt;
| int objective_getgamemodeflags( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_setplayerusing&lt;br /&gt;
| void objective_setplayerusing( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_clearplayerusing&lt;br /&gt;
| void objective_clearplayerusing( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_clearallusing&lt;br /&gt;
| void objective_clearallusing( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_createattractorent&lt;br /&gt;
| int missile_createattractorent( float, entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_createattractororigin&lt;br /&gt;
| int missile_createattractororigin( float, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_createrepulsorent&lt;br /&gt;
| int missile_createrepulsorent( entity, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_createrepulsororigin&lt;br /&gt;
| int missile_createrepulsororigin( vector, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_deleteattractor&lt;br /&gt;
| void missile_deleteattractor( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bullettrace&lt;br /&gt;
| array bullettrace( vector, vector, int, entity, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| groundtrace&lt;br /&gt;
| array groundtrace( vector, vector, int, entity, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bullettracepassed&lt;br /&gt;
| bool bullettracepassed( vector, vector, int, entity, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sighttracepassed&lt;br /&gt;
| bool sighttracepassed( vector, vector, int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicstrace&lt;br /&gt;
| array physicstrace( vector, vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerphysicstrace&lt;br /&gt;
| vector playerphysicstrace( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerbullettrace&lt;br /&gt;
| array playerbullettrace( vector, vector, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| worldtrace&lt;br /&gt;
| array worldtrace( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovedelta&lt;br /&gt;
| vector getmovedelta( anim, anims, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangledelta&lt;br /&gt;
| float getangledelta( anim, anims, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnorthyaw&lt;br /&gt;
| float getnorthyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precachemodel&lt;br /&gt;
| void precachemodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precacheshellshock&lt;br /&gt;
| void precacheshellshock( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precacheitem&lt;br /&gt;
| void precacheitem( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precacheshader&lt;br /&gt;
| void precacheshader( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precachestring&lt;br /&gt;
| void precachestring( istring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precacherumble&lt;br /&gt;
| void precacherumble( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precachemenu&lt;br /&gt;
| void precachemenu( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precachestatusicon&lt;br /&gt;
| void precachestatusicon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precacheheadicon&lt;br /&gt;
| void precacheheadicon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precachelocationselector&lt;br /&gt;
| void precachelocationselector( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| loadfx&lt;br /&gt;
| int loadfx( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playfx&lt;br /&gt;
| void playfx( int, vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playfxontag&lt;br /&gt;
| void playfxontag( int, entity, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getwaterheight&lt;br /&gt;
| float getwaterheight( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playloopedfx&lt;br /&gt;
| entity playloopedfx( int, float, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnfx&lt;br /&gt;
| entity spawnfx( int, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| triggerfx&lt;br /&gt;
| void triggerfx( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fxblocksight&lt;br /&gt;
| void fxblocksight( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicsexplosionsphere&lt;br /&gt;
| void physicsexplosionsphere( vector, int, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicsexplosioncylinder&lt;br /&gt;
| void physicsexplosioncylinder( vector, int, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicsjolt&lt;br /&gt;
| void physicsjolt( vector, int, float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicsjetthrust&lt;br /&gt;
| void physicsjetthrust( vector, vector, int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| createstreamerhint&lt;br /&gt;
| entity createstreamerhint( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| aretexturesloaded&lt;br /&gt;
| bool aretexturesloaded()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setexpfog&lt;br /&gt;
| void setexpfog( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvolfog&lt;br /&gt;
| void setvolfog( float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setculldist&lt;br /&gt;
| void setculldist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| grenadeexplosioneffect&lt;br /&gt;
| void grenadeexplosioneffect( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicbullet&lt;br /&gt;
| entity magicbullet( string, vector, vector, entity, entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| radiusdamage&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerignoreradiusdamage&lt;br /&gt;
| void setplayerignoreradiusdamage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| glassradiusdamage&lt;br /&gt;
| void glassradiusdamage( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumparts&lt;br /&gt;
| int getnumparts( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpartname&lt;br /&gt;
| conststring getpartname( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earthquake&lt;br /&gt;
| void earthquake( float, float, vector, float, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| newhudelem&lt;br /&gt;
| hudelem newhudelem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| newclienthudelem&lt;br /&gt;
| hudelem newclienthudelem( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| newdamageindicatorhudelem&lt;br /&gt;
| hudelem newdamageindicatorhudelem( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| newteamhudelem&lt;br /&gt;
| hudelem newteamhudelem( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| newscorehudelem&lt;br /&gt;
| hudelem newscorehudelem( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| newdebughudelem&lt;br /&gt;
| void newdebughudelem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resettimeout&lt;br /&gt;
| void resettimeout()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponfiretime&lt;br /&gt;
| float weaponfiretime( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponreloadtime&lt;br /&gt;
| float weaponreloadtime( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponcliponly&lt;br /&gt;
| bool isweaponcliponly( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweapondetonationtimed&lt;br /&gt;
| bool isweapondetonationtimed( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponclipsize&lt;br /&gt;
| int weaponclipsize( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponissemiauto&lt;br /&gt;
| int weaponissemiauto( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponisboltaction&lt;br /&gt;
| int weaponisboltaction( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponisgasweapon&lt;br /&gt;
| int weaponisgasweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weapontype&lt;br /&gt;
| string weapontype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponclass&lt;br /&gt;
| string weaponclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponmountable&lt;br /&gt;
| int weaponmountable( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponinventorytype&lt;br /&gt;
| string weaponinventorytype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponstartammo&lt;br /&gt;
| int weaponstartammo( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponmaxammo&lt;br /&gt;
| int weaponmaxammo( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponaltweaponname&lt;br /&gt;
| string weaponaltweaponname( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weapondualwieldweaponname&lt;br /&gt;
| string weapondualwieldweaponname( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponisdualwield&lt;br /&gt;
| int weaponisdualwield( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getwatcherweapons&lt;br /&gt;
| array getwatcherweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getretrievableweapons&lt;br /&gt;
| array getretrievableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmindamagerange&lt;br /&gt;
| float getweaponmindamagerange( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmaxdamagerange&lt;br /&gt;
| float getweaponmaxdamagerange( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmindamage&lt;br /&gt;
| float getweaponmindamage( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmaxdamage&lt;br /&gt;
| float getweaponmaxdamage( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponfusetime&lt;br /&gt;
| float getweaponfusetime( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponexplosionradius&lt;br /&gt;
| int getweaponexplosionradius( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponprojexplosionsound&lt;br /&gt;
| string getweaponprojexplosionsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponspecificuse&lt;br /&gt;
| int isweaponspecificuse( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweapondisallowedatmatchstart&lt;br /&gt;
| int isweapondisallowedatmatchstart( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponscopeoverlay&lt;br /&gt;
| int isweaponscopeoverlay( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponequipment&lt;br /&gt;
| int isweaponequipment( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponprimary&lt;br /&gt;
| int isweaponprimary( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretfiring&lt;br /&gt;
| bool isturretfiring( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponfiresound&lt;br /&gt;
| string getweaponfiresound( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponfiresoundplayer&lt;br /&gt;
| string getweaponfiresoundplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponpickupsoundplayer&lt;br /&gt;
| string getweaponpickupsoundplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponpickupsound&lt;br /&gt;
| string getweaponpickupsound( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponindexfromname&lt;br /&gt;
| int getweaponindexfromname( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponsupportedattachments&lt;br /&gt;
| array getweaponsupportedattachments( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponhasattachment&lt;br /&gt;
| bool weaponhasattachment( string, string, string, string, string, string, string, string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponattachmentcount&lt;br /&gt;
| int weaponattachmentcount( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponattachments&lt;br /&gt;
| array getweaponattachments( string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponblocksprone&lt;br /&gt;
| bool weaponblocksprone( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitemrestricted&lt;br /&gt;
| bool isitemrestricted( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isplayer&lt;br /&gt;
| int isplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isplayernumber&lt;br /&gt;
| int isplayernumber( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwinningplayer&lt;br /&gt;
| void setwinningplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwinningteam&lt;br /&gt;
| void setwinningteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| announcement&lt;br /&gt;
| void announcement( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientannouncement&lt;br /&gt;
| void clientannouncement( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteamscore&lt;br /&gt;
| int getteamscore( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamscore&lt;br /&gt;
| void setteamscore( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamhasmeat&lt;br /&gt;
| void setteamhasmeat( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientnamemode&lt;br /&gt;
| void setclientnamemode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| updateclientnames&lt;br /&gt;
| void updateclientnames()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteamplayersalive&lt;br /&gt;
| int getteamplayersalive( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdroppedweapons&lt;br /&gt;
| array getdroppedweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_team&lt;br /&gt;
| void objective_team( int, team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| objective_visibleteams&lt;br /&gt;
| void objective_visibleteams( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| artilleryiconlocation&lt;br /&gt;
| void artilleryiconlocation( vector, team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| logprint&lt;br /&gt;
| void logprint( string, string, string, string, string, string, string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| worldentnumber&lt;br /&gt;
| int worldentnumber()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| obituary&lt;br /&gt;
| void obituary( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reviveobituary&lt;br /&gt;
| void reviveobituary( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adddemobookmark&lt;br /&gt;
| void adddemobookmark( int, int, int, int, int, int, int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| positionwouldtelefrag&lt;br /&gt;
| void positionwouldtelefrag( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| boundswouldtelefrag&lt;br /&gt;
| void boundswouldtelefrag( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordusedspawnpoint&lt;br /&gt;
| void recordusedspawnpoint( entity, team, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| testspawnpoint&lt;br /&gt;
| bool testspawnpoint( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstarttime&lt;br /&gt;
| int getstarttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| map_restart&lt;br /&gt;
| void map_restart( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missionfailed&lt;br /&gt;
| void missionfailed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| exitlevel&lt;br /&gt;
| void exitlevel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| killserver&lt;br /&gt;
| void killserver()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addtestclient&lt;br /&gt;
| entity addtestclient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setobjectivepointstatus&lt;br /&gt;
| void setobjectivepointstatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbombtimer&lt;br /&gt;
| void setbombtimer( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setroundsplayed&lt;br /&gt;
| void setroundsplayed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinitialplayersconnected&lt;br /&gt;
| void setinitialplayersconnected()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmatchflag&lt;br /&gt;
| void setmatchflag( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmatchtalkflag&lt;br /&gt;
| void setmatchtalkflag( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setarchive&lt;br /&gt;
| void setarchive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allclientsprint&lt;br /&gt;
| void allclientsprint( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientprint&lt;br /&gt;
| void clientprint( entity, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mapexists&lt;br /&gt;
| int mapexists( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvalidgametype&lt;br /&gt;
| int isvalidgametype( gametypenameforscript, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| matchend&lt;br /&gt;
| void matchend()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| skillupdate&lt;br /&gt;
| void skillupdate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordleaguewinner&lt;br /&gt;
| void recordleaguewinner( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamspyplane&lt;br /&gt;
| void setteamspyplane( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteamspyplane&lt;br /&gt;
| int getteamspyplane( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamsatellite&lt;br /&gt;
| void setteamsatellite( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteamsatellite&lt;br /&gt;
| int getteamsatellite( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getassignedteam&lt;br /&gt;
| team getassignedteam( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdefaultclassslot&lt;br /&gt;
| string getdefaultclassslot( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getitemattachment&lt;br /&gt;
| string getitemattachment( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getitemattachmentallocationcost&lt;br /&gt;
| int getitemattachmentallocationcost( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getreffromitemindex&lt;br /&gt;
| string getreffromitemindex( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getitemgroupfromitemindex&lt;br /&gt;
| string getitemgroupfromitemindex( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getbaseweaponitemindex&lt;br /&gt;
| int getbaseweaponitemindex( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgametypeenumfromname&lt;br /&gt;
| int getgametypeenumfromname( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscoreboardcolumns&lt;br /&gt;
| void setscoreboardcolumns( string, string, string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordnumzombierounds&lt;br /&gt;
| void recordnumzombierounds( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordgameresult&lt;br /&gt;
| void recordgameresult( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettouchingvolume&lt;br /&gt;
| array gettouchingvolume( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmatchsummaryzombieendgamedata&lt;br /&gt;
| void recordmatchsummaryzombieendgamedata( string, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| matchrecorderincrementheaderstat&lt;br /&gt;
| void matchrecorderincrementheaderstat( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmatchinit&lt;br /&gt;
| void recordmatchinit()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordzombieroundstart&lt;br /&gt;
| void recordzombieroundstart()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordzombieroundend&lt;br /&gt;
| void recordzombieroundend()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcustomteamname&lt;br /&gt;
| string getcustomteamname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerstats&lt;br /&gt;
| void recordplayerstats( entity, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayermatchend&lt;br /&gt;
| void recordplayermatchend( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmatchbegin&lt;br /&gt;
| void recordmatchbegin()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvotestring&lt;br /&gt;
| void setvotestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvotetime&lt;br /&gt;
| void setvotetime( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvoteyescount&lt;br /&gt;
| void setvoteyescount( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvotenocount&lt;br /&gt;
| void setvotenocount( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reportmtu&lt;br /&gt;
| void reportmtu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pcserverupdateplaylist&lt;br /&gt;
| void pcserverupdateplaylist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| kick&lt;br /&gt;
| void kick( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ban&lt;br /&gt;
| void ban( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| map&lt;br /&gt;
| void map( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumbleonposition&lt;br /&gt;
| void playrumbleonposition( string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumblelooponposition&lt;br /&gt;
| void playrumblelooponposition( string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopallrumbles&lt;br /&gt;
| void stopallrumbles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| soundexists&lt;br /&gt;
| bool soundexists( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| soundgetplaybacktime&lt;br /&gt;
| int soundgetplaybacktime( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issplitscreen&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islocalgame&lt;br /&gt;
| int islocalgame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isglobalstatsserver&lt;br /&gt;
| int isglobalstatsserver()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setminimap&lt;br /&gt;
| void setminimap( string, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmapcenter&lt;br /&gt;
| void setmapcenter( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdemointermissionpoint&lt;br /&gt;
| void setdemointermissionpoint( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgameendtime&lt;br /&gt;
| void setgameendtime( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setslowmotion&lt;br /&gt;
| void setslowmotion( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| numremoteclients&lt;br /&gt;
| int numremoteclients()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| searchforonlinegames&lt;br /&gt;
| void searchforonlinegames()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| quitlobby&lt;br /&gt;
| void quitlobby()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| quitparty&lt;br /&gt;
| void quitparty()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startparty&lt;br /&gt;
| void startparty()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startprivatematch&lt;br /&gt;
| void startprivatematch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| visionsetnaked&lt;br /&gt;
| void visionsetnaked( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| visionsetnight&lt;br /&gt;
| void visionsetnight( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| visionsetlaststand&lt;br /&gt;
| void visionsetlaststand( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgravity&lt;br /&gt;
| void setgravity( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| endlobby&lt;br /&gt;
| void endlobby()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientsysregister&lt;br /&gt;
| int clientsysregister( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientsyssetstate&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsnapshotindexarray&lt;br /&gt;
| array getsnapshotindexarray()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| snapshotacknowledged&lt;br /&gt;
| int snapshotacknowledged( object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isai&lt;br /&gt;
| int isai( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getaitriggerflags&lt;br /&gt;
| int getaitriggerflags()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablezombies&lt;br /&gt;
| void disablezombies()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablezombies&lt;br /&gt;
| void enablezombies()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicle&lt;br /&gt;
| int isvehicle( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxvehicles&lt;br /&gt;
| int getmaxvehicles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disabledestructiblepieces&lt;br /&gt;
| void disabledestructiblepieces( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablealldestructiblepieces&lt;br /&gt;
| void enablealldestructiblepieces()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| createdynentandlaunch&lt;br /&gt;
| void createdynentandlaunch( string, vector, vector, vector, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicletriggerflags&lt;br /&gt;
| int getvehicletriggerflags()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| collisiontestpointsinsphere&lt;br /&gt;
| array collisiontestpointsinsphere( typename, vector, float, arrayvalues_vector, typename )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| collisiontestpointsincylinder&lt;br /&gt;
| array collisiontestpointsincylinder( typename, vector, float, float, vector, arrayvalues_vector, typename )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| collisiontestpointsinpill&lt;br /&gt;
| array collisiontestpointsinpill( typename, vector, float, float, vector, vector, arrayvalues_vector, typename )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| collisiontestpointsincone&lt;br /&gt;
| array collisiontestpointsincone( typename, vector, float, float, vector, vector, arrayvalues_vector, typename )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| collisiontestpointsinbox&lt;br /&gt;
| array collisiontestpointsinbox( typename, vector, float, float, float, vector, vector, arrayvalues_vector, typename )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| qsortscoredspawnpointsascending&lt;br /&gt;
| array qsortscoredspawnpointsascending( object, arrayvalues_vector, typename )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| matrix4x4transformpoints&lt;br /&gt;
| array matrix4x4transformpoints( object, arrayvalues_vector, object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnpointrandomvariation&lt;br /&gt;
| void setspawnpointrandomvariation( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearspawnpoints&lt;br /&gt;
| void clearspawnpoints()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addspawnpoints&lt;br /&gt;
| void addspawnpoints( team, entityidref, entityidref, entityidref, object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsortedspawnpoints&lt;br /&gt;
| array getsortedspawnpoints( team, team, int, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearspawnpointsbaseweight&lt;br /&gt;
| void clearspawnpointsbaseweight( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnpointsbaseweight&lt;br /&gt;
| void setspawnpointsbaseweight( int, vector, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerspawnid&lt;br /&gt;
| void getplayerspawnid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isspawnpointvisible&lt;br /&gt;
| bool isspawnpointvisible( vector, vector, team, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addsphereinfluencer&lt;br /&gt;
| int addsphereinfluencer( int, vector, float, float, int, string, int, float, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addcylinderinfluencer&lt;br /&gt;
| int addcylinderinfluencer( int, vector, vector, vector, float, float, float, int, string, int, float, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| removeinfluencer&lt;br /&gt;
| void removeinfluencer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableinfluencer&lt;br /&gt;
| void enableinfluencer( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinfluencerteammask&lt;br /&gt;
| void setinfluencerteammask( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdebugsideswitch&lt;br /&gt;
| void setdebugsideswitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_set&lt;br /&gt;
| void target_set( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_getoffset&lt;br /&gt;
| vector target_getoffset( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_remove&lt;br /&gt;
| void target_remove( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_setshader&lt;br /&gt;
| void target_setshader( entity, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_setoffscreenshader&lt;br /&gt;
| void target_setoffscreenshader( entity, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_isinrect&lt;br /&gt;
| bool target_isinrect( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_isincircle&lt;br /&gt;
| bool target_isincircle( float, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_startreticlelockon&lt;br /&gt;
| void target_startreticlelockon( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_clearreticlelockon&lt;br /&gt;
| void target_clearreticlelockon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_getarray&lt;br /&gt;
| array target_getarray()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_istarget&lt;br /&gt;
| bool target_istarget( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_setattackmode&lt;br /&gt;
| void target_setattackmode( entity, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_setjavelinonly&lt;br /&gt;
| void target_setjavelinonly( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| target_setturretaquire&lt;br /&gt;
| void target_setturretaquire( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxactivecontracts&lt;br /&gt;
| int getmaxactivecontracts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontractstattype&lt;br /&gt;
| void getcontractstattype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontractstatname&lt;br /&gt;
| void getcontractstatname()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontractrewardxp&lt;br /&gt;
| void getcontractrewardxp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontractrewardcp&lt;br /&gt;
| void getcontractrewardcp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontractrequirements&lt;br /&gt;
| void getcontractrequirements()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontractname&lt;br /&gt;
| void getcontractname()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontractrequiredcount&lt;br /&gt;
| void getcontractrequiredcount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontractresetconditions&lt;br /&gt;
| void getcontractresetconditions()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfogsettings&lt;br /&gt;
| array getfogsettings()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pixbeginevent&lt;br /&gt;
| void pixbeginevent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pixendevent&lt;br /&gt;
| void pixendevent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pixmarker&lt;br /&gt;
| void pixmarker()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| changeadvertisedstatus&lt;br /&gt;
| void changeadvertisedstatus( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setqosgamedatapayload&lt;br /&gt;
| void setqosgamedatapayload()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetqosgamedatapayload&lt;br /&gt;
| void resetqosgamedatapayload()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementcounter&lt;br /&gt;
| void incrementcounter( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcountertotal&lt;br /&gt;
| string getcountertotal( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableoccluder&lt;br /&gt;
| void enableoccluder( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispregameenabled&lt;br /&gt;
| bool ispregameenabled()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispregamegamestarted&lt;br /&gt;
| int ispregamegamestarted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pregamestartgame&lt;br /&gt;
| void pregamestartgame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethostmigrationstatus&lt;br /&gt;
| void sethostmigrationstatus( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starthostmigration&lt;br /&gt;
| void starthostmigration()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamerepthresholdexceeded&lt;br /&gt;
| void gamerepthresholdexceeded( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zerogravityvolumeon&lt;br /&gt;
| void zerogravityvolumeon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zerogravityvolumeoff&lt;br /&gt;
| void zerogravityvolumeoff( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precacheanimstatedef&lt;br /&gt;
| void precacheanimstatedef( int, animtree, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| registerclientfield&lt;br /&gt;
| void registerclientfield( string, string, int, int, conststring, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| codesetclientfield&lt;br /&gt;
| void codesetclientfield( entityref, string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| codegetclientfield&lt;br /&gt;
| float codegetclientfield( entityref, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| codesetplayerstateclientfield&lt;br /&gt;
| void codesetplayerstateclientfield( entityref, string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| codegetplayerstateclientfield&lt;br /&gt;
| float codegetplayerstateclientfield( entityref, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| codesetworldclientfield&lt;br /&gt;
| void codesetworldclientfield( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| codegetworldclientfield&lt;br /&gt;
| float codegetworldclientfield( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getclientfieldversion&lt;br /&gt;
| int getclientfieldversion( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getutc&lt;br /&gt;
| int getutc()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scriptmodelsuseanimtree&lt;br /&gt;
| void scriptmodelsuseanimtree( animtree )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| throw&lt;br /&gt;
| void throw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rpc&lt;br /&gt;
| void rpc()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| createprintchannel&lt;br /&gt;
| void createprintchannel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setprintchannel&lt;br /&gt;
| int setprintchannel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| print&lt;br /&gt;
| void print( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| println&lt;br /&gt;
| void println( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintln&lt;br /&gt;
| void iprintln( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintlnbold&lt;br /&gt;
| void iprintlnbold( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| print3d&lt;br /&gt;
| void print3d( vector, string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| line&lt;br /&gt;
| void line( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linelist&lt;br /&gt;
| void linelist( object, vector, arrayvalues_vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| box&lt;br /&gt;
| void box( vector, vector, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| circle&lt;br /&gt;
| void circle( vector, float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| debugstar&lt;br /&gt;
| void debugstar( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sphere&lt;br /&gt;
| void sphere( vector, float, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenterbutton&lt;br /&gt;
| string getenterbutton()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| array&lt;br /&gt;
| array array( value )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arrayremovevalue&lt;br /&gt;
| void arrayremovevalue( object, value, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arrayremoveindex&lt;br /&gt;
| void arrayremoveindex( object, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arrayinsert&lt;br /&gt;
| void arrayinsert( object, value, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arraycombine&lt;br /&gt;
| void arraycombine( object, object, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arraycopy&lt;br /&gt;
| value arraycopy( object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinarray&lt;br /&gt;
| bool isinarray( object, value )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arraysort&lt;br /&gt;
| array arraysort( object, vector, int, int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getent&lt;br /&gt;
| entitynum getent( offset, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentarray&lt;br /&gt;
| array getentarray( offset, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tablelookup&lt;br /&gt;
| void tablelookup()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tablelookupistring&lt;br /&gt;
| void tablelookupistring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tablelookuprownum&lt;br /&gt;
| String tablelookuprownum(tableName, rowIndex, columnIndex)&lt;br /&gt;
| Returns the cell value at the specified row and specified column from the specified CSV representing a custom row numbering for the data&lt;br /&gt;
|-&lt;br /&gt;
| tablelookupcolumnforrow&lt;br /&gt;
| void tablelookupcolumnforrow()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tablelookupfindcoreasset&lt;br /&gt;
| void tablelookupfindcoreasset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnode&lt;br /&gt;
| entitynum getnode( conststring, string, offset )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drawnode&lt;br /&gt;
| void drawnode( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnodearray&lt;br /&gt;
| array getnodearray( conststring, string, offset )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnodearraysorted&lt;br /&gt;
| array getnodearraysorted( conststring, string, offset, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanynodearray&lt;br /&gt;
| array getanynodearray( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcovernodearray&lt;br /&gt;
| array getcovernodearray( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getallnodes&lt;br /&gt;
| array getallnodes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnodesinradius&lt;br /&gt;
| void getnodesinradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnodesinradiussorted&lt;br /&gt;
| void getnodesinradiussorted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnearestnode&lt;br /&gt;
| entitynum getnearestnode( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvisiblenode&lt;br /&gt;
| entitynum getvisiblenode( vector, vector, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nodesvisible&lt;br /&gt;
| bool nodesvisible( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nodescanpath&lt;br /&gt;
| bool nodescanpath( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canclaimnode&lt;br /&gt;
| bool canclaimnode( entityref, team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvisiblenodes&lt;br /&gt;
| array getvisiblenodes( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setenablenode&lt;br /&gt;
| void setenablenode( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linknodes&lt;br /&gt;
| void linknodes( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinknodes&lt;br /&gt;
| void unlinknodes( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nodesarelinked&lt;br /&gt;
| int nodesarelinked( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropnodetofloor&lt;br /&gt;
| void dropnodetofloor( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tetherservertoclient&lt;br /&gt;
| void tetherservertoclient( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnpathnode&lt;br /&gt;
| entitynum spawnpathnode( string, vector, string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deletepathnode&lt;br /&gt;
| void deletepathnode( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretnode&lt;br /&gt;
| void setturretnode( entityref, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unsetturretnode&lt;br /&gt;
| void unsetturretnode( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnodepriority&lt;br /&gt;
| void setnodepriority( entityref, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isnodeoccupied&lt;br /&gt;
| bool isnodeoccupied( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnodeowner&lt;br /&gt;
| entity getnodeowner( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findpath&lt;br /&gt;
| bool findpath( vector, vector, entity, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getreflectionlocs&lt;br /&gt;
| void getreflectionlocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getreflectionorigin&lt;br /&gt;
| void getreflectionorigin()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| logstring&lt;br /&gt;
| void logstring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bbprint&lt;br /&gt;
| void bbprint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bbpostdemostreamstatsforround&lt;br /&gt;
| void bbpostdemostreamstatsforround( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precachevehicle&lt;br /&gt;
| void precachevehicle( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehiclenode&lt;br /&gt;
| entitynum getvehiclenode( conststring, string, offset )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehiclenodeenabled&lt;br /&gt;
| void setvehiclenodeenabled( entityref, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehiclenodearray&lt;br /&gt;
| array getvehiclenodearray( conststring, string, offset )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getallvehiclenodes&lt;br /&gt;
| array getallvehiclenodes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettimefromvehiclenodetonode&lt;br /&gt;
| float gettimefromvehiclenodetonode( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reconnectvehiclenodes&lt;br /&gt;
| void reconnectvehiclenodes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| createtrack&lt;br /&gt;
| void createtrack( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumvehicles&lt;br /&gt;
| int getnumvehicles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheliheightpatchenabled&lt;br /&gt;
| void setheliheightpatchenabled( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicletreadfxarray&lt;br /&gt;
| array getvehicletreadfxarray( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponfusetime&lt;br /&gt;
| int getweaponfusetime( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponprojexplosionsound&lt;br /&gt;
| string getweaponprojexplosionsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| doesweaponreplacespawnweapon&lt;br /&gt;
| int doesweaponreplacespawnweapon( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| debugbreak&lt;br /&gt;
| void debugbreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| assert&lt;br /&gt;
| void assert( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| assertmsg&lt;br /&gt;
| void assertmsg( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adddebugcommand&lt;br /&gt;
| void adddebugcommand( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismp&lt;br /&gt;
| int ismp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstring&lt;br /&gt;
| int isstring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isint&lt;br /&gt;
| int isint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isfloat&lt;br /&gt;
| int isfloat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvec&lt;br /&gt;
| int isvec()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isarray&lt;br /&gt;
| int isarray()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isalive&lt;br /&gt;
| int isalive( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isspawner&lt;br /&gt;
| int isspawner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isplayer&lt;br /&gt;
| int isplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isai&lt;br /&gt;
| int isai( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issentient&lt;br /&gt;
| int issentient( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isgodmode&lt;br /&gt;
| int isgodmode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makedvarserverinfo&lt;br /&gt;
| void makedvarserverinfo( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdvar&lt;br /&gt;
| void setdvar( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdvarint&lt;br /&gt;
| void setdvarint( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettime&lt;br /&gt;
| int gettime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendaiscriptkeys&lt;br /&gt;
| void sendaiscriptkeys( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shouldmonitorai&lt;br /&gt;
| bool shouldmonitorai()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| is_ps3&lt;br /&gt;
| int is_ps3()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| is_xenon&lt;br /&gt;
| int is_xenon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| is_pc&lt;br /&gt;
| int is_pc()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| is_wiiu&lt;br /&gt;
| int is_wiiu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int randomint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| randomfloat&lt;br /&gt;
| float randomfloat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| randomintrange&lt;br /&gt;
| int randomintrange( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| randomfloatrange&lt;br /&gt;
| float randomfloatrange( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| log&lt;br /&gt;
| float log( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sin&lt;br /&gt;
| float sin( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float cos( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tan&lt;br /&gt;
| float tan( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| asin&lt;br /&gt;
| float asin( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| acos&lt;br /&gt;
| float acos( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atan&lt;br /&gt;
| float atan( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int&lt;br /&gt;
| int int( typename )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| float&lt;br /&gt;
| float float( typename )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istring&lt;br /&gt;
| istring istring( typename )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| min&lt;br /&gt;
| float min( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| max&lt;br /&gt;
| float max( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| floor&lt;br /&gt;
| float floor( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ceil&lt;br /&gt;
| float ceil( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sqrt&lt;br /&gt;
| float sqrt( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pow&lt;br /&gt;
| float pow( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpfloat&lt;br /&gt;
| float lerpfloat( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpvector&lt;br /&gt;
| vector lerpvector( vector, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| difftrack&lt;br /&gt;
| float difftrack( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| difftrackangle&lt;br /&gt;
| float difftrackangle( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getminbitcountfornum&lt;br /&gt;
| int getminbitcountfornum( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vectorfromlinetopoint&lt;br /&gt;
| vector vectorfromlinetopoint( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pointonsegmentnearesttopoint&lt;br /&gt;
| vector pointonsegmentnearesttopoint( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| distance&lt;br /&gt;
| float distance( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| distance2d&lt;br /&gt;
| float distance2d( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| distance2dsquared&lt;br /&gt;
| float distance2dsquared( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| distancesquared&lt;br /&gt;
| float distancesquared( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| length&lt;br /&gt;
| float length( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lengthsquared&lt;br /&gt;
| float lengthsquared( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closer&lt;br /&gt;
| int closer( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vectordot&lt;br /&gt;
| float vectordot( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vectorcross&lt;br /&gt;
| vector vectorcross( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vectornormalize&lt;br /&gt;
| vector vectornormalize( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vectorlerp&lt;br /&gt;
| vector vectorlerp( vector, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| combineangles&lt;br /&gt;
| vector combineangles( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| absangleclamp180&lt;br /&gt;
| float absangleclamp180( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| absangleclamp360&lt;br /&gt;
| float absangleclamp360( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| anglelerp&lt;br /&gt;
| float anglelerp( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatepoint&lt;br /&gt;
| vector rotatepoint( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sessionmodeisonlinegame&lt;br /&gt;
| int sessionmodeisonlinegame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sessionmodeisprivateonlinegame&lt;br /&gt;
| int sessionmodeisprivateonlinegame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sessionmodeisprivate&lt;br /&gt;
| int sessionmodeisprivate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sessionmodeissystemlink&lt;br /&gt;
| int sessionmodeissystemlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sessionmodeiszombiesgame&lt;br /&gt;
| int sessionmodeiszombiesgame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamemodeismode&lt;br /&gt;
| int gamemodeismode( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamemodeisusingxp&lt;br /&gt;
| int gamemodeisusingxp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamemodeisusingstats&lt;br /&gt;
| int gamemodeisusingstats()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgametypesetting&lt;br /&gt;
| int getgametypesetting( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgametypesetting&lt;br /&gt;
| void setgametypesetting( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issubstr&lt;br /&gt;
| bool issubstr( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsubstr&lt;br /&gt;
| string getsubstr( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tolower&lt;br /&gt;
| string tolower( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toupper&lt;br /&gt;
| string toupper( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| strtok&lt;br /&gt;
| array strtok( conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| soundfade&lt;br /&gt;
| void soundfade( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundatposition&lt;br /&gt;
| void playsoundatposition( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlocalprofilevar&lt;br /&gt;
| void setlocalprofilevar( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlocalprofilearrayvar&lt;br /&gt;
| void setlocalprofilearrayvar( string, int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlocalprofileint&lt;br /&gt;
| int getlocalprofileint( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlocalprofilearrayint&lt;br /&gt;
| int getlocalprofilearrayint( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlocalprofilefloat&lt;br /&gt;
| float getlocalprofilefloat( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlocalprofilestring&lt;br /&gt;
| string getlocalprofilestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openfile&lt;br /&gt;
| void openfile()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closefile&lt;br /&gt;
| void closefile()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fprintln&lt;br /&gt;
| void fprintln()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fprintfields&lt;br /&gt;
| void fprintfields()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freadln&lt;br /&gt;
| void freadln()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fgetarg&lt;br /&gt;
| void fgetarg()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| execdevgui&lt;br /&gt;
| void execdevgui()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getarraykeys&lt;br /&gt;
| arraykeys getarraykeys( object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfirstarraykey&lt;br /&gt;
| firstarraykey getfirstarraykey( object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnextarraykey&lt;br /&gt;
| nextarraykey getnextarraykey( object, value )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlastarraykey&lt;br /&gt;
| lastarraykey getlastarraykey( object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getprevarraykey&lt;br /&gt;
| prevarraykey getprevarraykey( object, value )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uploadstats&lt;br /&gt;
| void uploadstats( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| registerxp&lt;br /&gt;
| void registerxp( string, float, int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getclassindexfromname&lt;br /&gt;
| int getclassindexfromname( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getaiarray&lt;br /&gt;
| array getaiarray( team, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getaispeciesarray&lt;br /&gt;
| array getaispeciesarray( team, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfreeactorcount&lt;br /&gt;
| int getfreeactorcount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspawnerarray&lt;br /&gt;
| array getspawnerarray( offset, genericspawnerarray, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getscriptmoverarray&lt;br /&gt;
| array getscriptmoverarray()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierarray&lt;br /&gt;
| array getzbarrierarray()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getitemarray&lt;br /&gt;
| array getitemarray()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcorpsearray&lt;br /&gt;
| array getcorpsearray()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspawnerteamarray&lt;br /&gt;
| array getspawnerteamarray( team, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehiclespawnerarray&lt;br /&gt;
| void getvehiclespawnerarray( team, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehiclearray&lt;br /&gt;
| void getvehiclearray( team, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getarraykeys&lt;br /&gt;
| arraykeys getarraykeys( object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfirstarraykey&lt;br /&gt;
| firstarraykey getfirstarraykey( object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnextarraykey&lt;br /&gt;
| nextarraykey getnextarraykey( object, value )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyevent&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| profilelog_begintiming&lt;br /&gt;
| void profilelog_begintiming()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| profilelog_endtiming&lt;br /&gt;
| void profilelog_endtiming()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstartorigin&lt;br /&gt;
| vector getstartorigin( vector, vector, anims, anim )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstartangles&lt;br /&gt;
| vector getstartangles( vector, vector, anims, anim )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegrenadesuicide&lt;br /&gt;
| void disablegrenadesuicide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablegrenadesuicide&lt;br /&gt;
| void enablegrenadesuicide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| activateclientexploder&lt;br /&gt;
| void activateclientexploder( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivateclientexploder&lt;br /&gt;
| void deactivateclientexploder( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmissileowner&lt;br /&gt;
| entity getmissileowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| precacheleaderboards&lt;br /&gt;
| void precacheleaderboards( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addargus&lt;br /&gt;
| void addargus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| removeargus&lt;br /&gt;
| void removeargus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deployriotshield&lt;br /&gt;
| entity deployriotshield( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumexpectedplayers&lt;br /&gt;
| int getnumexpectedplayers()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumconnectedplayers&lt;br /&gt;
| int getnumconnectedplayers()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceyellowdot&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableyellowdot&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcamerarotation&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonnunchuk&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonwiiumote&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1014</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1014"/>
		<updated>2015-11-03T22:20:47Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Switch the player&#039;s offhand weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=1 if the left inventory button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player actionslotthreebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return the player&#039;s weapon position fraction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Flashes a player on their teammate&#039;s compasses&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s current view model.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the viewmodel name for the given player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether player can use smoke grenades or flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the name (either &amp;quot;smoke&amp;quot; or &amp;quot;flash&amp;quot;) that toggle is set to.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to begin selecting a location. A map HUD element should be visible for them to see where they&#039;re selecting. Works with endlocationselection(). When the user confirms or cancels, they will recieve a notify &amp;quot;confirm_location&amp;quot; or &amp;quot;cancel_location&amp;quot;. The former notify contains the location they selected, as a vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to leave location selection mode. Works with beginlocationselection().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begins player&#039;s weapon lockon sequence (hud effects, etc).  Will clear any existing hard lock.  Use WeaponLockFinalize() to complete lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Locks player&#039;s weapon onto an entity.  Implies WeaponLockStart(), so this may be called to jump to a hard lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears player&#039;s weapon lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that they are too close.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that there is an obstruction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the host is pressing the button/key, &amp;quot;BUTTON_A&amp;quot;, &amp;quot;BUTTON_B&amp;quot;, &amp;quot;K&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody on their team&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon that this player will spawn with&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Drop an item with the given item name&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to a player - usually as part of the damage callback&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can stand up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can go prone&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can lean&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player, with no mouse control.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Close the current player menu&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=close the in game menu for this client. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable the player&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enable the player&#039;s weapons&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the sound reverberation for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the sound reverberation for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the channel volumes for the player (a way of fading volumes by type)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the channel volumes for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon clip ammunition for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the amount of ammo left in the player&#039;s current weapon clip.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has any ammo available for the weapon or any of it&#039;s alt-modes (grenade launcher, etc).&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen. If the player entity is omitted, the text will be printed for every player in the lobby.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Spawns a new entity and returns a reference to the entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;ufo = spawn(&amp;quot;script_model&amp;quot;, self.origin);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the field of view for a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientfov(&amp;quot;90&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the entity is the same as the player&#039;s lookat entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a sound locally to the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops all instances of a local soundalias running on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is talking via voice chat&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether the player can spectate the given team. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can switch to ADS&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can jump&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can sprint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can melee&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player fixed spread value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Resets the player spread value to the ones of the weapon in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the option to perform when the player executes (for example) &amp;quot;+actionslot 1&amp;quot;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all weapons that the player has.  Includes any alt-mode weapons (ex: m203_m4)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all primary weapons that the player has.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk otherwise false&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player&#039;s rank and prestige level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setRank(level.maxRank, level.maxPrestige);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Throw a grenade.  CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the game is a splitscreen game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s view height&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world x value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=move this entity to the given world y value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world z value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fling this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given world rotation value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given pitch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given roll angle&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add pitch in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a script entity to vibrate, rotating around its origin, along a given vector dir&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity at a particular velocity for a given time&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the solid flag, so that this object is collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unsets the solid flag, so that this object is no longer collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Permanently turn this entity into a physics object with an intial force vector at the specified point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches this vehicle to the given path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the origin and angles if the vehicle were to be attached to the path.  The origin and angles are returned as a vector array of size 2.  Origin is 1st and angles is 2nd.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts the vehicle following this path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a switch node for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle instantaneously. Direction will be toward the goal direction if there is a goal, otherwise the current direction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the goal speed in miles per hour.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the deceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the jitter parameters. Set everything to 0 to stop jittering. Vehicle ignores jitter parameters when on ground&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Jolts the vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Frees this vehicle instance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the surface type of the given wheel as a string.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the owner of this particular vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be not usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set look at text for vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=After controlling a vehicle from script using something like setvehgoalpos(), if the vehicle is being driven by a player, you call this function to return control of the vehicle to the player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Query whether this vehicle&#039;s turret is ready for firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext( string text )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set HUD text for this element.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settext( &amp;quot;Hello, World!&amp;quot; );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the config strings for the unique text set after this string.  This is intended for development use only.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem clearalltextafterhudelem();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string shader, int width, int height )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the material for this Hud Element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem setshader( &amp;quot;material&amp;quot;, 15, 15 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity that this waypoint should target.  In MP, entity should already be a broadcasting entity, as with Objective_OnEntity().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear this waypoint from targetting an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem cleartargetent();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimer( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimerup( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimer( camtime );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimerup( .1 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count down over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count up over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a value HUD element to a given value.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a hud element to be a waypoint.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in color (or alpha) over time.  Normally setting the color (or alpha) of an element causes an immediate visual change. However, if the color (or alpha) gets set within &amp;amp;lt;time&amp;amp;gt; after calling fadeOverTime, then the hud element will transition to the new color over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to scale over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to move over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Reset a HUD element to its default state.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Remove this Hud element altogether.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hudelem string to display with a &amp;quot;Pulse&amp;quot; effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player name string for a HUD element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the map name string&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the game type string for the game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in fontScale over time.  Normally setting the fontScale of an element causes an immediate visual change. However, if the fontScale gets set within &amp;amp;lt;time&amp;amp;gt; after calling ChangeFontScaleOverTime, then the hud element will transition to the new fontScale over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs cover arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs traverse arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Makes this actor melee attack. Returns the entity hit, if any.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Do side step move to safe place left or right while facing enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a reacquire node when exposed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the reacquire node of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use the given reacquire node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path directly to the enemy. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Trims the path to attack.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start the reaquire move&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path to a point that can see the enemy without leaving goal. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor not to attack its current enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear pitch orientation&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation nodes for this actor for looking at things to the left and right.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the actor to exit the prone position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the limits of what this actor can look at.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Make this actor stop looking at its current look at target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check to see if the actor can see the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move to a given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move from a given point to a given point. Does not check friendly fire and in goal radius unlike maymovetopoint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleport the actor to a new position with the given origin and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor is within an approximate distance to his path&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor&#039;s current path is direct&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the list of the actor&#039;s allowed stances.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this actor can go to the given stance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the traverse mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the way that animation deltas are interpreted by the game engine&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the orient mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the motion angle in degrees for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can&#039;t be made.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Interpolate an actor&#039;s position, and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use physics to predict the actor&#039;s origin and angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the type of entity that the actor has hit. Can be &#039;hit&#039;, &#039;obstacle&#039; or &#039;world&#039;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity type of the &#039;ground&#039; that the actor is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the actor has been deflected.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the anim script for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if this actor can attack its enemies node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the next negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the end negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether this character can push the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal volume.  This cannot be set if a goal entity is set.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether a given point is in the actor&#039;s current goal area&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Override where the actor should run to.  This overrides the goal pos and the claimed node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether this actor is near to a given path node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the actor&#039;s current enemy entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set an entity as the AI&#039;s target. This is for special cases only. Do not set AI or player targets with this.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears an AI&#039;s entity target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=In non-combat situations.  This is mostly useful for friendlies. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the potential threat direction.  See SetPotentialThreat for more info on potential threats&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is succeptable to flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is under a flashbang effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Retrieves how strongly the actor was initially hit by a flashbang.  1.0 is full strength, 0.0 is none at all.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a radius for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a volume for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the species this AI can share enemy information with.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the min engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the max engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attach a model to an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Detaches an attached model from an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=detaches all attached models from an entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the number of attached models for this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the name of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the tagname of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the ignore collision flag of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Hide part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show all parts of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current inner fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current outer fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team for this spawner&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Launch an object that interacts with the world, using an initial velocity. From this point on this object will no longer block either missiles or bullets.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unlinks a linked entity from another entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches one entity to another&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enables linkto for an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  Rotating the parent entity/tag will not move the player&#039;s eye position, but only the player&#039;s view angles.  Thus, the player&#039;s eye position is locked in place, always directly above the parent tag.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  No view movement is allowed.    The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=pop the entity&#039;s position instantaneously to where it moves this time step, rather than smoothly moving there from the previous position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the remaining ammo&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position of the eye for an AI or Player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Uses the entity with the passed in entity as the activator&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=This entity will shoot missiles that do not destabilize. Only applicable to vehicles, players and AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, as a master sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one team can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play a sound as a loop&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Stop a looping sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop all sounds on an entity.  *WARNING*, You must have a wait between StopSounds() and delete() or the sound will not stop.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a rumble on the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a looping controller rumble on the given player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Quits the playing of a particular rumble on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes an entity from the game in the same manner as a trigger_kill&amp;quot;&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Does damage to this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Sets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns on entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns off entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show the entity to a given client&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the contents of an entity. Returns the old contents.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Shoots a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the mode of a turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the &amp;quot;owner&amp;quot; of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by an AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret takes to converge to its target, on either the pitch or yay planes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret uses supressing fire after losing sight of an enemy&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears the current target for this turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the team of a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret able to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret to be unable to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ignoreGoals flag for the turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the current target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to connect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current stance by the player. The returned value is either prone, stand or crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentstance = player getstance();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a visible cursor near to an objective&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the hint string for a usable entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Modifies the use trigger so that it requires the user to be looking at it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start a shell shock sequence for the player. The shell shock must be precached, otherwise calling this script will cause a script error.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the angles of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number for this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop a shell shock sequence for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for a player.  If start &amp;amp;gt;= end for near or far, depth of field is disabled for that region.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use this if you move a turret and need to reconfigure.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this turret is firing. The entity must be a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for the player&#039;s viewmodel when at hip.  If start &amp;amp;gt;= end, depth of field is disabled.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Damage the player, and throw the screen around&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the right&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the left&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius. See also Entity/radiusdamage to specify an entity the damage is coming from.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a grenade to explode. Must be called on a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be damaged from the given position, using the same check that is used by grenades. Performs multiple damage traces and returns an approximation to how much of the entity is damageable from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially damageable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be seen from the given position, using the same check that is used by grenades. Performs multiple sight traces and returns an approximation to how much of the entity is visible from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially visible.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is on the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&amp;quot;Restart&amp;quot;: These functions cause the animation to restart. If they had been previously playing, without this they would continue from their current time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation tree of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Halts animscript on this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets an animation&#039;s goal weight (and the goal weights of all of its descendents) to zero over the specified time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the centroid of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Raises the spawn point up to make sure it&#039;s not in the ground, then drops it back down into the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team that this trigger will react to&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Claim a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a currently claimed trigger &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target entity for a guided missile&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is on a ladder, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is mantling, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begin ragdoll physics for this entity.  Does nothing if the entity is already a ragdoll.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the entity is a ragdoll body, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Blur the screen over a period of time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set which team a vehicle is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ammo ammount for a weapon item entity (lying on the ground)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For other entities it&#039;s the tag_eye if there is one else the center of the entity bounding box.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the default drop pitch that the turret attempts to return to when it is not in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a &amp;quot;Magic&amp;quot; grenade from an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1009</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1009"/>
		<updated>2015-11-01T10:46:27Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Switch the player&#039;s offhand weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=1 if the left inventory button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player actionslotthreebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return the player&#039;s weapon position fraction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Flashes a player on their teammate&#039;s compasses&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s current view model.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the viewmodel name for the given player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether player can use smoke grenades or flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the name (either &amp;quot;smoke&amp;quot; or &amp;quot;flash&amp;quot;) that toggle is set to.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to begin selecting a location. A map HUD element should be visible for them to see where they&#039;re selecting. Works with endlocationselection(). When the user confirms or cancels, they will recieve a notify &amp;quot;confirm_location&amp;quot; or &amp;quot;cancel_location&amp;quot;. The former notify contains the location they selected, as a vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to leave location selection mode. Works with beginlocationselection().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begins player&#039;s weapon lockon sequence (hud effects, etc).  Will clear any existing hard lock.  Use WeaponLockFinalize() to complete lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Locks player&#039;s weapon onto an entity.  Implies WeaponLockStart(), so this may be called to jump to a hard lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears player&#039;s weapon lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that they are too close.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that there is an obstruction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the host is pressing the button/key, &amp;quot;BUTTON_A&amp;quot;, &amp;quot;BUTTON_B&amp;quot;, &amp;quot;K&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody on their team&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon that this player will spawn with&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Drop an item with the given item name&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to a player - usually as part of the damage callback&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can stand up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can go prone&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can lean&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player, with no mouse control.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Close the current player menu&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=close the in game menu for this client. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable the player&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enable the player&#039;s weapons&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the sound reverberation for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the sound reverberation for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the channel volumes for the player (a way of fading volumes by type)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the channel volumes for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon clip ammunition for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the amount of ammo left in the player&#039;s current weapon clip.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has any ammo available for the weapon or any of it&#039;s alt-modes (grenade launcher, etc).&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen. If the player entity is omitted, the text will be printed for every player in the lobby.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Spawns a new entity and returns a reference to the entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;ufo = spawn(&amp;quot;script_model&amp;quot;, self.origin);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the field of view for a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientfov(&amp;quot;90&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the entity is the same as the player&#039;s lookat entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a sound locally to the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops all instances of a local soundalias running on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is talking via voice chat&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether the player can spectate the given team. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can switch to ADS&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can jump&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can sprint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can melee&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player fixed spread value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Resets the player spread value to the ones of the weapon in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the option to perform when the player executes (for example) &amp;quot;+actionslot 1&amp;quot;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all weapons that the player has.  Includes any alt-mode weapons (ex: m203_m4)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all primary weapons that the player has.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk otherwise false&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player&#039;s rank and prestige level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Throw a grenade.  CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the game is a splitscreen game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s view height&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world x value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=move this entity to the given world y value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world z value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fling this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given world rotation value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given pitch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given roll angle&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add pitch in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a script entity to vibrate, rotating around its origin, along a given vector dir&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity at a particular velocity for a given time&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the solid flag, so that this object is collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unsets the solid flag, so that this object is no longer collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Permanently turn this entity into a physics object with an intial force vector at the specified point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches this vehicle to the given path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the origin and angles if the vehicle were to be attached to the path.  The origin and angles are returned as a vector array of size 2.  Origin is 1st and angles is 2nd.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts the vehicle following this path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a switch node for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle instantaneously. Direction will be toward the goal direction if there is a goal, otherwise the current direction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the goal speed in miles per hour.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the deceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the jitter parameters. Set everything to 0 to stop jittering. Vehicle ignores jitter parameters when on ground&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Jolts the vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Frees this vehicle instance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the surface type of the given wheel as a string.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the owner of this particular vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be not usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set look at text for vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=After controlling a vehicle from script using something like setvehgoalpos(), if the vehicle is being driven by a player, you call this function to return control of the vehicle to the player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Query whether this vehicle&#039;s turret is ready for firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext( string text )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set HUD text for this element.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settext( &amp;quot;Hello, World!&amp;quot; );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the config strings for the unique text set after this string.  This is intended for development use only.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem clearalltextafterhudelem();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string shader, int width, int height )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the material for this Hud Element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem setshader( &amp;quot;material&amp;quot;, 15, 15 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity that this waypoint should target.  In MP, entity should already be a broadcasting entity, as with Objective_OnEntity().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear this waypoint from targetting an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem cleartargetent();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimer( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimerup( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimer( camtime );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimerup( .1 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count down over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count up over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a value HUD element to a given value.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a hud element to be a waypoint.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in color (or alpha) over time.  Normally setting the color (or alpha) of an element causes an immediate visual change. However, if the color (or alpha) gets set within &amp;amp;lt;time&amp;amp;gt; after calling fadeOverTime, then the hud element will transition to the new color over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to scale over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to move over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Reset a HUD element to its default state.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Remove this Hud element altogether.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hudelem string to display with a &amp;quot;Pulse&amp;quot; effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player name string for a HUD element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the map name string&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the game type string for the game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in fontScale over time.  Normally setting the fontScale of an element causes an immediate visual change. However, if the fontScale gets set within &amp;amp;lt;time&amp;amp;gt; after calling ChangeFontScaleOverTime, then the hud element will transition to the new fontScale over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs cover arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs traverse arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Makes this actor melee attack. Returns the entity hit, if any.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Do side step move to safe place left or right while facing enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a reacquire node when exposed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the reacquire node of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use the given reacquire node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path directly to the enemy. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Trims the path to attack.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start the reaquire move&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path to a point that can see the enemy without leaving goal. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor not to attack its current enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear pitch orientation&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation nodes for this actor for looking at things to the left and right.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the actor to exit the prone position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the limits of what this actor can look at.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Make this actor stop looking at its current look at target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check to see if the actor can see the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move to a given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move from a given point to a given point. Does not check friendly fire and in goal radius unlike maymovetopoint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleport the actor to a new position with the given origin and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor is within an approximate distance to his path&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor&#039;s current path is direct&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the list of the actor&#039;s allowed stances.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this actor can go to the given stance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the traverse mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the way that animation deltas are interpreted by the game engine&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the orient mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the motion angle in degrees for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can&#039;t be made.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Interpolate an actor&#039;s position, and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use physics to predict the actor&#039;s origin and angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the type of entity that the actor has hit. Can be &#039;hit&#039;, &#039;obstacle&#039; or &#039;world&#039;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity type of the &#039;ground&#039; that the actor is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the actor has been deflected.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the anim script for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if this actor can attack its enemies node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the next negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the end negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether this character can push the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal volume.  This cannot be set if a goal entity is set.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether a given point is in the actor&#039;s current goal area&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Override where the actor should run to.  This overrides the goal pos and the claimed node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether this actor is near to a given path node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the actor&#039;s current enemy entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set an entity as the AI&#039;s target. This is for special cases only. Do not set AI or player targets with this.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears an AI&#039;s entity target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=In non-combat situations.  This is mostly useful for friendlies. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the potential threat direction.  See SetPotentialThreat for more info on potential threats&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is succeptable to flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is under a flashbang effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Retrieves how strongly the actor was initially hit by a flashbang.  1.0 is full strength, 0.0 is none at all.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a radius for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a volume for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the species this AI can share enemy information with.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the min engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the max engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attach a model to an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Detaches an attached model from an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=detaches all attached models from an entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the number of attached models for this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the name of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the tagname of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the ignore collision flag of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Hide part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show all parts of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current inner fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current outer fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team for this spawner&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Launch an object that interacts with the world, using an initial velocity. From this point on this object will no longer block either missiles or bullets.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unlinks a linked entity from another entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches one entity to another&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enables linkto for an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  Rotating the parent entity/tag will not move the player&#039;s eye position, but only the player&#039;s view angles.  Thus, the player&#039;s eye position is locked in place, always directly above the parent tag.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  No view movement is allowed.    The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=pop the entity&#039;s position instantaneously to where it moves this time step, rather than smoothly moving there from the previous position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the remaining ammo&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position of the eye for an AI or Player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Uses the entity with the passed in entity as the activator&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=This entity will shoot missiles that do not destabilize. Only applicable to vehicles, players and AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, as a master sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one team can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play a sound as a loop&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Stop a looping sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop all sounds on an entity.  *WARNING*, You must have a wait between StopSounds() and delete() or the sound will not stop.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a rumble on the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a looping controller rumble on the given player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Quits the playing of a particular rumble on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes an entity from the game in the same manner as a trigger_kill&amp;quot;&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Does damage to this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Sets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns on entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns off entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show the entity to a given client&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the contents of an entity. Returns the old contents.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Shoots a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the mode of a turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the &amp;quot;owner&amp;quot; of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by an AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret takes to converge to its target, on either the pitch or yay planes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret uses supressing fire after losing sight of an enemy&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears the current target for this turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the team of a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret able to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret to be unable to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ignoreGoals flag for the turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the current target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to connect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current stance by the player. The returned value is either prone, stand or crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentstance = player getstance();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a visible cursor near to an objective&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the hint string for a usable entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Modifies the use trigger so that it requires the user to be looking at it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start a shell shock sequence for the player. The shell shock must be precached, otherwise calling this script will cause a script error.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the angles of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number for this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop a shell shock sequence for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for a player.  If start &amp;amp;gt;= end for near or far, depth of field is disabled for that region.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use this if you move a turret and need to reconfigure.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this turret is firing. The entity must be a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for the player&#039;s viewmodel when at hip.  If start &amp;amp;gt;= end, depth of field is disabled.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Damage the player, and throw the screen around&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the right&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the left&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius. See also Entity/radiusdamage to specify an entity the damage is coming from.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a grenade to explode. Must be called on a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be damaged from the given position, using the same check that is used by grenades. Performs multiple damage traces and returns an approximation to how much of the entity is damageable from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially damageable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be seen from the given position, using the same check that is used by grenades. Performs multiple sight traces and returns an approximation to how much of the entity is visible from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially visible.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is on the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&amp;quot;Restart&amp;quot;: These functions cause the animation to restart. If they had been previously playing, without this they would continue from their current time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation tree of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Halts animscript on this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets an animation&#039;s goal weight (and the goal weights of all of its descendents) to zero over the specified time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the centroid of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Raises the spawn point up to make sure it&#039;s not in the ground, then drops it back down into the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team that this trigger will react to&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Claim a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a currently claimed trigger &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target entity for a guided missile&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is on a ladder, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is mantling, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begin ragdoll physics for this entity.  Does nothing if the entity is already a ragdoll.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the entity is a ragdoll body, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Blur the screen over a period of time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set which team a vehicle is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ammo ammount for a weapon item entity (lying on the ground)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For other entities it&#039;s the tag_eye if there is one else the center of the entity bounding box.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the default drop pitch that the turret attempts to return to when it is not in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a &amp;quot;Magic&amp;quot; grenade from an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1008</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1008"/>
		<updated>2015-11-01T09:33:16Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Switch the player&#039;s offhand weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=1 if the left inventory button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player actionslotthreebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return the player&#039;s weapon position fraction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Flashes a player on their teammate&#039;s compasses&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s current view model.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the viewmodel name for the given player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether player can use smoke grenades or flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the name (either &amp;quot;smoke&amp;quot; or &amp;quot;flash&amp;quot;) that toggle is set to.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to begin selecting a location. A map HUD element should be visible for them to see where they&#039;re selecting. Works with endlocationselection(). When the user confirms or cancels, they will recieve a notify &amp;quot;confirm_location&amp;quot; or &amp;quot;cancel_location&amp;quot;. The former notify contains the location they selected, as a vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to leave location selection mode. Works with beginlocationselection().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begins player&#039;s weapon lockon sequence (hud effects, etc).  Will clear any existing hard lock.  Use WeaponLockFinalize() to complete lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Locks player&#039;s weapon onto an entity.  Implies WeaponLockStart(), so this may be called to jump to a hard lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears player&#039;s weapon lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that they are too close.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that there is an obstruction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the host is pressing the button/key, &amp;quot;BUTTON_A&amp;quot;, &amp;quot;BUTTON_B&amp;quot;, &amp;quot;K&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody on their team&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon that this player will spawn with&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Drop an item with the given item name&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to a player - usually as part of the damage callback&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can stand up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can go prone&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can lean&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player, with no mouse control.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Close the current player menu&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=close the in game menu for this client. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable the player&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enable the player&#039;s weapons&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the sound reverberation for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the sound reverberation for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the channel volumes for the player (a way of fading volumes by type)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the channel volumes for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon clip ammunition for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the amount of ammo left in the player&#039;s current weapon clip.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has any ammo available for the weapon or any of it&#039;s alt-modes (grenade launcher, etc).&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen. If the player entity is omitted, the text will be printed for every player in the lobby.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Spawns a new entity and returns a reference to the entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;ufo = spawn(&amp;quot;script_model&amp;quot;, self.origin);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the field of view for a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientfov(&amp;quot;90&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the entity is the same as the player&#039;s lookat entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a sound locally to the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops all instances of a local soundalias running on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is talking via voice chat&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether the player can spectate the given team. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can switch to ADS&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can jump&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can sprint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can melee&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player fixed spread value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Resets the player spread value to the ones of the weapon in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the option to perform when the player executes (for example) &amp;quot;+actionslot 1&amp;quot;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all weapons that the player has.  Includes any alt-mode weapons (ex: m203_m4)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all primary weapons that the player has.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk, false otherwise&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player&#039;s rank and prestige level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Throw a grenade.  CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the game is a splitscreen game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s view height&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world x value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=move this entity to the given world y value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world z value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fling this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given world rotation value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given pitch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given roll angle&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add pitch in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a script entity to vibrate, rotating around its origin, along a given vector dir&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity at a particular velocity for a given time&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the solid flag, so that this object is collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unsets the solid flag, so that this object is no longer collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Permanently turn this entity into a physics object with an intial force vector at the specified point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches this vehicle to the given path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the origin and angles if the vehicle were to be attached to the path.  The origin and angles are returned as a vector array of size 2.  Origin is 1st and angles is 2nd.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts the vehicle following this path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a switch node for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle instantaneously. Direction will be toward the goal direction if there is a goal, otherwise the current direction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the goal speed in miles per hour.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the deceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the jitter parameters. Set everything to 0 to stop jittering. Vehicle ignores jitter parameters when on ground&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Jolts the vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Frees this vehicle instance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the surface type of the given wheel as a string.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the owner of this particular vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be not usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set look at text for vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=After controlling a vehicle from script using something like setvehgoalpos(), if the vehicle is being driven by a player, you call this function to return control of the vehicle to the player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Query whether this vehicle&#039;s turret is ready for firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext( string text )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set HUD text for this element.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settext( &amp;quot;Hello, World!&amp;quot; );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the config strings for the unique text set after this string.  This is intended for development use only.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem clearalltextafterhudelem();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string shader, int width, int height )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the material for this Hud Element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem setshader( &amp;quot;material&amp;quot;, 15, 15 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity that this waypoint should target.  In MP, entity should already be a broadcasting entity, as with Objective_OnEntity().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear this waypoint from targetting an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem cleartargetent();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimer( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimerup( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimer( camtime );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimerup( .1 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count down over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count up over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a value HUD element to a given value.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a hud element to be a waypoint.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in color (or alpha) over time.  Normally setting the color (or alpha) of an element causes an immediate visual change. However, if the color (or alpha) gets set within &amp;amp;lt;time&amp;amp;gt; after calling fadeOverTime, then the hud element will transition to the new color over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to scale over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to move over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Reset a HUD element to its default state.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Remove this Hud element altogether.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hudelem string to display with a &amp;quot;Pulse&amp;quot; effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player name string for a HUD element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the map name string&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the game type string for the game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in fontScale over time.  Normally setting the fontScale of an element causes an immediate visual change. However, if the fontScale gets set within &amp;amp;lt;time&amp;amp;gt; after calling ChangeFontScaleOverTime, then the hud element will transition to the new fontScale over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs cover arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs traverse arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Makes this actor melee attack. Returns the entity hit, if any.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Do side step move to safe place left or right while facing enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a reacquire node when exposed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the reacquire node of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use the given reacquire node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path directly to the enemy. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Trims the path to attack.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start the reaquire move&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path to a point that can see the enemy without leaving goal. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor not to attack its current enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear pitch orientation&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation nodes for this actor for looking at things to the left and right.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the actor to exit the prone position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the limits of what this actor can look at.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Make this actor stop looking at its current look at target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check to see if the actor can see the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move to a given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move from a given point to a given point. Does not check friendly fire and in goal radius unlike maymovetopoint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleport the actor to a new position with the given origin and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor is within an approximate distance to his path&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor&#039;s current path is direct&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the list of the actor&#039;s allowed stances.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this actor can go to the given stance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the traverse mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the way that animation deltas are interpreted by the game engine&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the orient mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the motion angle in degrees for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can&#039;t be made.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Interpolate an actor&#039;s position, and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use physics to predict the actor&#039;s origin and angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the type of entity that the actor has hit. Can be &#039;hit&#039;, &#039;obstacle&#039; or &#039;world&#039;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity type of the &#039;ground&#039; that the actor is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the actor has been deflected.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the anim script for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if this actor can attack its enemies node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the next negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the end negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether this character can push the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal volume.  This cannot be set if a goal entity is set.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether a given point is in the actor&#039;s current goal area&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Override where the actor should run to.  This overrides the goal pos and the claimed node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether this actor is near to a given path node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the actor&#039;s current enemy entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set an entity as the AI&#039;s target. This is for special cases only. Do not set AI or player targets with this.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears an AI&#039;s entity target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=In non-combat situations.  This is mostly useful for friendlies. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the potential threat direction.  See SetPotentialThreat for more info on potential threats&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is succeptable to flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is under a flashbang effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Retrieves how strongly the actor was initially hit by a flashbang.  1.0 is full strength, 0.0 is none at all.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a radius for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a volume for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the species this AI can share enemy information with.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the min engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the max engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attach a model to an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Detaches an attached model from an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=detaches all attached models from an entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the number of attached models for this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the name of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the tagname of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the ignore collision flag of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Hide part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show all parts of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current inner fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current outer fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team for this spawner&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Launch an object that interacts with the world, using an initial velocity. From this point on this object will no longer block either missiles or bullets.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unlinks a linked entity from another entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches one entity to another&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enables linkto for an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  Rotating the parent entity/tag will not move the player&#039;s eye position, but only the player&#039;s view angles.  Thus, the player&#039;s eye position is locked in place, always directly above the parent tag.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  No view movement is allowed.    The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=pop the entity&#039;s position instantaneously to where it moves this time step, rather than smoothly moving there from the previous position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the remaining ammo&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position of the eye for an AI or Player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Uses the entity with the passed in entity as the activator&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=This entity will shoot missiles that do not destabilize. Only applicable to vehicles, players and AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, as a master sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one team can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play a sound as a loop&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Stop a looping sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop all sounds on an entity.  *WARNING*, You must have a wait between StopSounds() and delete() or the sound will not stop.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a rumble on the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a looping controller rumble on the given player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Quits the playing of a particular rumble on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes an entity from the game in the same manner as a trigger_kill&amp;quot;&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Does damage to this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Sets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns on entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns off entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show the entity to a given client&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the contents of an entity. Returns the old contents.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Shoots a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the mode of a turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the &amp;quot;owner&amp;quot; of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by an AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret takes to converge to its target, on either the pitch or yay planes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret uses supressing fire after losing sight of an enemy&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears the current target for this turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the team of a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret able to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret to be unable to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ignoreGoals flag for the turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the current target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to connect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current stance by the player. The returned value is either prone, stand or crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentstance = player getstance();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a visible cursor near to an objective&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the hint string for a usable entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Modifies the use trigger so that it requires the user to be looking at it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start a shell shock sequence for the player. The shell shock must be precached, otherwise calling this script will cause a script error.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the angles of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number for this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop a shell shock sequence for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for a player.  If start &amp;amp;gt;= end for near or far, depth of field is disabled for that region.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use this if you move a turret and need to reconfigure.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this turret is firing. The entity must be a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for the player&#039;s viewmodel when at hip.  If start &amp;amp;gt;= end, depth of field is disabled.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Damage the player, and throw the screen around&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the right&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the left&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius. See also Entity/radiusdamage to specify an entity the damage is coming from.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a grenade to explode. Must be called on a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be damaged from the given position, using the same check that is used by grenades. Performs multiple damage traces and returns an approximation to how much of the entity is damageable from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially damageable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be seen from the given position, using the same check that is used by grenades. Performs multiple sight traces and returns an approximation to how much of the entity is visible from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially visible.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is on the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&amp;quot;Restart&amp;quot;: These functions cause the animation to restart. If they had been previously playing, without this they would continue from their current time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation tree of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Halts animscript on this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets an animation&#039;s goal weight (and the goal weights of all of its descendents) to zero over the specified time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the centroid of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Raises the spawn point up to make sure it&#039;s not in the ground, then drops it back down into the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team that this trigger will react to&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Claim a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a currently claimed trigger &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target entity for a guided missile&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is on a ladder, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is mantling, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begin ragdoll physics for this entity.  Does nothing if the entity is already a ragdoll.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the entity is a ragdoll body, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Blur the screen over a period of time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set which team a vehicle is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ammo ammount for a weapon item entity (lying on the ground)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For other entities it&#039;s the tag_eye if there is one else the center of the entity bounding box.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the default drop pitch that the turret attempts to return to when it is not in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a &amp;quot;Magic&amp;quot; grenade from an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1007</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=1007"/>
		<updated>2015-11-01T09:23:14Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Switch the player&#039;s offhand weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=1 if the left inventory button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player actionslotthreebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return the player&#039;s weapon position fraction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Flashes a player on their teammate&#039;s compasses&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player&#039;s current view model.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the viewmodel name for the given player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether player can use smoke grenades or flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the name (either &amp;quot;smoke&amp;quot; or &amp;quot;flash&amp;quot;) that toggle is set to.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to begin selecting a location. A map HUD element should be visible for them to see where they&#039;re selecting. Works with endlocationselection(). When the user confirms or cancels, they will recieve a notify &amp;quot;confirm_location&amp;quot; or &amp;quot;cancel_location&amp;quot;. The former notify contains the location they selected, as a vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes the player to leave location selection mode. Works with beginlocationselection().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begins player&#039;s weapon lockon sequence (hud effects, etc).  Will clear any existing hard lock.  Use WeaponLockFinalize() to complete lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Locks player&#039;s weapon onto an entity.  Implies WeaponLockStart(), so this may be called to jump to a hard lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears player&#039;s weapon lock.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that they are too close.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=When set true, the player will be unable to fire their lockon weapon, and will recieve a hint print telling them that there is an obstruction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the host is pressing the button/key, &amp;quot;BUTTON_A&amp;quot;, &amp;quot;BUTTON_B&amp;quot;, &amp;quot;K&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Write a client chat message from this client to everybody on their team&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon that this player will spawn with&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Drop an item with the given item name&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to a player - usually as part of the damage callback&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can stand up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can go prone&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can lean&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Open a menu for this player, with no mouse control.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Close the current player menu&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=close the in game menu for this client. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable the player&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enable the player&#039;s weapons&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the sound reverberation for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the sound reverberation for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the channel volumes for the player (a way of fading volumes by type)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=deactivate the channel volumes for the player on the given priority level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the weapon clip ammunition for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the amount of ammo left in the player&#039;s weapon&#039;s current clip.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the ammunition stockpile for the given weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has any ammo available for the weapon or any of it&#039;s alt-modes (grenade launcher, etc).&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen. If the player entity is omitted, the text will be printed for every player in the lobby.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Spawns a new entity and returns a reference to the entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the entity is the same as the player&#039;s lookat entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a sound locally to the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops all instances of a local soundalias running on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is talking via voice chat&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether the player can spectate the given team. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can switch to ADS&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can jump&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can sprint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether the player can melee&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player fixed spread value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Resets the player spread value to the ones of the weapon in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the option to perform when the player executes (for example) &amp;quot;+actionslot 1&amp;quot;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all weapons that the player has.  Includes any alt-mode weapons (ex: m203_m4)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets an array of all primary weapons that the player has.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk, false otherwise&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the player&#039;s rank and prestige level&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Throw a grenade.  CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the game is a splitscreen game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the player&#039;s view height&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world x value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=move this entity to the given world y value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Move this entity to the given world z value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fling this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given world rotation value&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given pitch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity to the given roll angle&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add pitch in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Add yaw in local space.  This is just for development purposes and doesn&#039;t interpolate&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a script entity to vibrate, rotating around its origin, along a given vector dir&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Rotate this entity at a particular velocity for a given time&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the solid flag, so that this object is collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unsets the solid flag, so that this object is no longer collidable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Permanently turn this entity into a physics object with an intial force vector at the specified point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches this vehicle to the given path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the origin and angles if the vehicle were to be attached to the path.  The origin and angles are returned as a vector array of size 2.  Origin is 1st and angles is 2nd.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts the vehicle following this path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a switch node for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle instantaneously. Direction will be toward the goal direction if there is a goal, otherwise the current direction.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the goal speed in miles per hour.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the deceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the jitter parameters. Set everything to 0 to stop jittering. Vehicle ignores jitter parameters when on ground&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Jolts the vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Frees this vehicle instance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the surface type of the given wheel as a string.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the owner of this particular vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets this vehicle to be not usable by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set look at text for vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=After controlling a vehicle from script using something like setvehgoalpos(), if the vehicle is being driven by a player, you call this function to return control of the vehicle to the player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Query whether this vehicle&#039;s turret is ready for firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext( string text )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set HUD text for this element.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settext( &amp;quot;Hello, World!&amp;quot; );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the config strings for the unique text set after this string.  This is intended for development use only.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem clearalltextafterhudelem();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string shader, int width, int height )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the material for this Hud Element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem setshader( &amp;quot;material&amp;quot;, 15, 15 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity that this waypoint should target.  In MP, entity should already be a broadcasting entity, as with Objective_OnEntity().&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear this waypoint from targetting an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem cleartargetent();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimer( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settimerup( level.counter );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count down in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimer( camtime );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a timer HUD element to count up in tenths of a second&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;hudelem settenthstimerup( .1 );&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count down over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a clock HUD element to count up over a time period.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a value HUD element to a given value.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a hud element to be a waypoint.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in color (or alpha) over time.  Normally setting the color (or alpha) of an element causes an immediate visual change. However, if the color (or alpha) gets set within &amp;amp;lt;time&amp;amp;gt; after calling fadeOverTime, then the hud element will transition to the new color over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to scale over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to move over time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Reset a HUD element to its default state.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Remove this Hud element altogether.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hudelem string to display with a &amp;quot;Pulse&amp;quot; effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the player name string for a HUD element&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the map name string&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the game type string for the game&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float time )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set a hud element to transition in fontScale over time.  Normally setting the fontScale of an element causes an immediate visual change. However, if the fontScale gets set within &amp;amp;lt;time&amp;amp;gt; after calling ChangeFontScaleOverTime, then the hud element will transition to the new fontScale over the remaining &amp;amp;lt;time&amp;amp;gt;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed and acceleration for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current speed in inches per second.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the vehicle to resume its path speed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the yaw speed for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets max pitch and roll angle for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=If this is higher, helicopters can make sharper turns to match goal positions better.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the speed at which air resistance maxes out.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the hovering parameters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set distance near goal at which near_goal notification should be sent once.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn&#039;t stop at goal. Lookat entity has priority over goal yaw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the goal yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target yaw direction for this vehicle.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the entity this vehicle will orient towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the entity the vehicle is orienting towards.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Fire the vehicle&#039;s weapon&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target position for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the target entity for this vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the target for the vehicle turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs cover arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs traverse arrival animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Makes this actor melee attack. Returns the entity hit, if any.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Do side step move to safe place left or right while facing enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a reacquire node when exposed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the reacquire node of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use the given reacquire node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path directly to the enemy. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Trims the path to attack.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start the reaquire move&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Finds a path to a point that can see the enemy without leaving goal. Call ReacquireMove to use the path.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor not to attack its current enemy.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear pitch orientation&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation nodes for this actor for looking at things to the left and right.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the actor to exit the prone position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the limits of what this actor can look at.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Make this actor stop looking at its current look at target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check to see if the actor can see the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move to a given point.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor can move from a given point to a given point. Does not check friendly fire and in goal radius unlike maymovetopoint&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleport the actor to a new position with the given origin and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor is within an approximate distance to his path&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check whether the actor&#039;s current path is direct&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the list of the actor&#039;s allowed stances.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this actor can go to the given stance.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the traverse mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the way that animation deltas are interpreted by the game engine&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the orient mode of this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the motion angle in degrees for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can&#039;t be made.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Interpolate an actor&#039;s position, and angles.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use physics to predict the actor&#039;s origin and angles&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the type of entity that the actor has hit. Can be &#039;hit&#039;, &#039;obstacle&#039; or &#039;world&#039;.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity type of the &#039;ground&#039; that the actor is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Check if the actor has been deflected.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the anim script for this actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if this actor can attack its enemies node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the next negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the end negotiation node for this actor&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set whether this character can push the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal position.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s goal volume.  This cannot be set if a goal entity is set.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s goal volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears this actor&#039;s fixed node safe volume.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether a given point is in the actor&#039;s current goal area&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Override where the actor should run to.  This overrides the goal pos and the claimed node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determine whether this actor is near to a given path node.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the actor&#039;s current enemy entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set an entity as the AI&#039;s target. This is for special cases only. Do not set AI or player targets with this.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears an AI&#039;s entity target.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=In non-combat situations.  This is mostly useful for friendlies. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clear the potential threat direction.  See SetPotentialThreat for more info on potential threats&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is succeptable to flashbangs.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets whether an actor is under a flashbang effect.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Retrieves how strongly the actor was initially hit by a flashbang.  1.0 is full strength, 0.0 is none at all.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a radius for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks if there is a known enemy in a volume for an AI.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the species this AI can share enemy information with.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the min engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the max engagement distances used when selecting cover nodes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attach a model to an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Detaches an attached model from an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=detaches all attached models from an entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the number of attached models for this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the name of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the tagname of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the ignore collision flag of the attached model at the given attachment slot &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Hide part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show part of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show all parts of an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current color of the light, as an RGB vector.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current intensity of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current inner fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current outer fov of a spot light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current radius of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the current exponent of the light.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team for this spawner&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Launch an object that interacts with the world, using an initial velocity. From this point on this object will no longer block either missiles or bullets.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Unlinks a linked entity from another entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches one entity to another&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enables linkto for an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  Rotating the parent entity/tag will not move the player&#039;s eye position, but only the player&#039;s view angles.  Thus, the player&#039;s eye position is locked in place, always directly above the parent tag.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  Any entity rotation is added to the player&#039;s view, allow the player to look around.  The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Attaches the player to an entity.  No view movement is allowed.    The player&#039;s eye position will remain fixed relative to the parent entity/tag.  Thus, pitching and rolling will cause the player&#039;s eye position to move. (But the player entity always remains vertical)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=pop the entity&#039;s position instantaneously to where it moves this time step, rather than smoothly moving there from the previous position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the remaining ammo&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position of the eye for an AI or Player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Uses the entity with the passed in entity as the activator&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=This entity will shoot missiles that do not destabilize. Only applicable to vehicles, players and AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, as a master sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one team can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=  Play the sound alias as if coming from the entity, so that only one player can hear it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play a sound as a loop&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Stop a looping sound&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop all sounds on an entity.  *WARNING*, You must have a wait between StopSounds() and delete() or the sound will not stop.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a rumble on the given entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Plays a looping controller rumble on the given player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Quits the playing of a particular rumble on a player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes an entity from the game in the same manner as a trigger_kill&amp;quot;&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Does damage to this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Sets the normal health of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns on entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns off entity&#039;s laser sight.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Show the entity to a given client&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the contents of an entity. Returns the old contents.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Starts a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stops a turret firing&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Shoots a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the mode of a turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the &amp;quot;owner&amp;quot; of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the spread of this turret when used by an AI&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret takes to converge to its target, on either the pitch or yay planes.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the time that a turret uses supressing fire after losing sight of an enemy&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Clears the current target for this turret.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the team of a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret able to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a turret to be unable to be used&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ignoreGoals flag for the turret. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Gets the current target of this turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to connect paths.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current stance by the player. The returned value is either prone, stand or crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentstance = player getstance();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets a visible cursor near to an objective&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the hint string for a usable entity &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Modifies the use trigger so that it requires the user to be looking at it&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Start a shell shock sequence for the player. The shell shock must be precached, otherwise calling this script will cause a script error.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the origin of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the angles of a particular tag on this model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number for this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Stop a shell shock sequence for the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for a player.  If start &amp;amp;gt;= end for near or far, depth of field is disabled for that region.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Use this if you move a turret and need to reconfigure.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Checks whether this turret is firing. The entity must be a turret&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the depth of field values for the player&#039;s viewmodel when at hip.  If start &amp;amp;gt;= end, depth of field is disabled.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Damage the player, and throw the screen around&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Transform the given local coordinate point to a world coordinate point&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the right&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can move to the left&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot up&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the amount that the turret can pivot down&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius. See also Entity/radiusdamage to specify an entity the damage is coming from.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Causes a grenade to explode. Must be called on a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be damaged from the given position, using the same check that is used by grenades. Performs multiple damage traces and returns an approximation to how much of the entity is damageable from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially damageable.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Determines how much the entity can be seen from the given position, using the same check that is used by grenades. Performs multiple sight traces and returns an approximation to how much of the entity is visible from the given point (between 0 and 1). In SinglePlayer this will always be 1 if the entity is partially visible.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player is on the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&amp;quot;Restart&amp;quot;: These functions cause the animation to restart. If they had been previously playing, without this they would continue from their current time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the animation tree of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Runs an animscript on an entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Halts animscript on this entity.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets an animation&#039;s goal weight (and the goal weights of all of its descendents) to zero over the specified time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the centroid of an entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Get the entity number of this entity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=enable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disable grenade damage for damage triggers&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables aim assist on an entity.  The entity must have a brush model&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Raises the spawn point up to make sure it&#039;s not in the ground, then drops it back down into the ground.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the team that this trigger will react to&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Claim a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a single user trigger. &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Release a currently claimed trigger &lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the target entity for a guided missile&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is on a ladder, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the player is mantling, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Begin ragdoll physics for this entity.  Does nothing if the entity is already a ragdoll.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Return true if the entity is a ragdoll body, false otherwise.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Blur the screen over a period of time.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set which team a vehicle is on.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the ammo ammount for a weapon item entity (lying on the ground)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the player&#039;s velocity&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For other entities it&#039;s the tag_eye if there is one else the center of the entity bounding box.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Set the default drop pitch that the turret attempts to return to when it is not in use.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a &amp;quot;Magic&amp;quot; grenade from an actor.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=979</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=979"/>
		<updated>2015-10-20T15:30:58Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Builtin Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen. If the player entity is omitted, the text will be printed for every player in the lobby.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk, false otherwise&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current stance by the player. The returned value is either prone, stand or crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentstance = player getstance();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=978</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=978"/>
		<updated>2015-10-20T15:08:22Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen. If the player entity is omitted, the text will be printed for every player in the lobby.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk, false otherwise&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=977</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=977"/>
		<updated>2015-10-20T15:03:03Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x, y and z coordinate values.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(anotherplayer.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk, false otherwise&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=976</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=976"/>
		<updated>2015-10-20T15:01:30Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Teleports the player to a location defined by x, y and z coordinate values&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setorigin((900, -78, 2055.1));&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the player&#039;s view direction via x, y and z coordinate values&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setplayerangles(self.angles);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk, false otherwise&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=975</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=975"/>
		<updated>2015-10-20T14:51:35Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Builtin Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk, false otherwise&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=974</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=974"/>
		<updated>2015-10-20T14:50:44Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Builtin Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk, false otherwise&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Play&#039;s the specified sound which can be heard by other nearby players as well&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player playsound(&amp;quot;zmb_cha_ching&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes an entity&#039;s appearance&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmodel(&amp;quot;german_shepherd_vest&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player visible (default)&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player show();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Turns the player invisible&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player hide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Changes the stance for a specific player. Possible values are prone, stand and crouch&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setstance(&amp;quot;prone&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Multiplier for the player&#039;s movement speed&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setmovespeedscale(2);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=973</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=973"/>
		<updated>2015-10-20T14:38:25Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void giveweapon( string weapon, int altModelIndex, int weaponOptions )&amp;lt;br/&amp;gt;void giveweapon( string weapon, int altModelIndex )&amp;lt;br/&amp;gt;void giveweapon( string weapon )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives a weapon to the specified client with an optional argument for camo and attachments. A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void updateweaponoptions( string weapon, int weaponOptions )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblockweaponpickup( string weapon, int blockWeaponPickup )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcweaponoptions( int camo, int lens, int reticle, int tag, int emblem )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle, int tag )&amp;lt;br/&amp;gt;int calcweaponoptions( int camo, int lens, int reticle )&amp;lt;br/&amp;gt;int calcweaponoptions( int slotIndex, int weaponType )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes the first occurrence of the specified weapon from a client.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is throwing a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isthrowinggrenade())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to throw a grenade.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forcegrenadethrow();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is shooting.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isfiring())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is meleeing.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player ismeleeing())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is switching weapons.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isswitchingweapons())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is reloading.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isreloading())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all weapons from the specified client including the default melee knife.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player takeallweapons();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the specified clients currently held weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;currentWeapon = player getcurrentweapon();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified client&#039;s slot index is overheating.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isweaponoverheating(0))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients slot index overheat to a percentage.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setweaponoverheating(0, 99);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns the current lethal/tactical or equipment.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;offhandWeapon = player getcurrentoffhand();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client is using their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isusingoffhand())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified client to use their offhand weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player forceoffhandend()&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the specified client has the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player hasweapon(&amp;quot;mp7_mp&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Forces the specified weapon to switch to the specified weapon.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Sets the specified clients&#039; specified weapon to the starting ammunition amount.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givestartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the specified clients&#039; specified weapon maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player givemaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons starting ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionStartAmmo = player getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns a float of the specified weapons maximum ammunition.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;fractionMaxAmmo = player getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the use button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player usebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the shooting button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player attackbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the aiming down the sights button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player adsbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the melee button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player meleebuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the jumping button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player jumpbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the lethal grenade button is pressed otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player fragbuttonpressed())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float playerads()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sayteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void suicide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Kills the specified player.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player suicide();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Freezes/unfreezes the controls of the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player freezecontrols(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableusability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void revive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setreverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the killfeed.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintln(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Prints text for the specified player only in the middle of the screen.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player iprintlnBold(&amp;quot;Hello, World!&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Creates a clone of the specified player at current position&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player cloneplayer();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables/disables 3rd person view for the specified player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setclientthirdperson(1);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istalking()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getguid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getxuid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ishost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns 1 if the specified player is host, otherwise 0.&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (player isHost())&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startrevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Gives the player the specified perk&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Returns true if the player has the specified perk, false otherwise&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;if (hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| array getperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes all perks from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player clearperks();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Removes a specific perk from the player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Enables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player enableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|-&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=Disables god mode/invincibility for the specific player&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;player disableinvulnerability();&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movex( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movey( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movez( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void solid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void notsolid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getsteering()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isturretready()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makesentient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void settext()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclockup()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void destroy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void popaistate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showallparts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getdstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void adddstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setgpr()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void unlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetfov()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; | Prototype &lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getangles()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteye()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void delete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void show()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghost()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showindemo()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseron()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void laseroff()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getentnum()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void starttanning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopburning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isflared()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int issprinting()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setanim()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void animrelative()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void logstring()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| team getteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
| {{ScriptUsage&lt;br /&gt;
|Summary=&lt;br /&gt;
|Example=&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=969</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=969"/>
		<updated>2015-10-17T14:09:16Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| giveweapon&lt;br /&gt;
| void giveweapon( string, int, int )&lt;br /&gt;
| Gives a weapon to the specified client with an optional argument for camo and attachments.&amp;lt;br /&amp;gt; ex: self giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;br/&amp;gt;A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|- &lt;br /&gt;
| updateweaponoptions&lt;br /&gt;
| void updateweaponoptions( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblockweaponpickup&lt;br /&gt;
| void setblockweaponpickup( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcweaponoptions&lt;br /&gt;
| int calcweaponoptions( int, int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcplayeroptions&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerrenderoptions&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nextplayerrenderoption&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bbclasschoice&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethighlighted&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeweapon&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| Removes the first occurrence of the specified weapon from a client.&amp;lt;br/&amp;gt; ex: self takeweapon(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| isthrowinggrenade&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| Returns true if the specified client is throwing a grenade.&amp;lt;br/&amp;gt; ex: if(self isthrowinggrenade()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forcegrenadethrow&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| Forces the specified client to throw a grenade.&amp;lt;br/&amp;gt; ex: self forcegrenadethrow();&lt;br /&gt;
|-&lt;br /&gt;
| isfiring&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| Returns true if the specified client is shooting.&amp;lt;br/&amp;gt; ex: if(self isfiring()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| ismeleeing&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| Returns true if the specified client is meleeing.&amp;lt;br/&amp;gt; ex: if(self ismeleeing()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isswitchingweapons&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| Returns true if the specified client is switching weapons.&amp;lt;br/&amp;gt; ex: if (self isswitchingweapons()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isreloading&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| Returns true if the specified client is reloading.&amp;lt;br/&amp;gt; ex: if (self isreloading()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| takeallweapons&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| Removes all weapons from the specified client including the default melee knife.&amp;lt;br/&amp;gt; ex: self takeallweapons();&lt;br /&gt;
|-&lt;br /&gt;
| isinmovemode&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweapon&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| Returns the specified clients currently held weapon.&amp;lt;br/&amp;gt; ex: currentWeapon = self getcurrentweapon();&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponspinlerp&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentweaponspinlerp&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponaltweapon&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponoverheating&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| Returns 1 if the specified client&#039;s slot index is overheating.&amp;lt;br/&amp;gt; ex: if (self isweaponoverheating(0)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| setweaponoverheating&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| Sets the specified clients slot index overheat to a percentage.&amp;lt;br/&amp;gt; ex: self setweaponoverheating(0, 99);&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentoffhand&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| Returns the current lethal/tactical or equipment.&amp;lt;br/&amp;gt; ex: offhandWeapon = self getcurrentoffhand()&lt;br /&gt;
|-&lt;br /&gt;
| isusingoffhand&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| Returns true if the specified client is using their offhand weapon.&amp;lt;br/&amp;gt; ex: if (self isusingoffhand()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forceoffhandend&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| Forces the specified client to use their offhand weapon.&amp;lt;br/&amp;gt; ex: self forceoffhandend()&lt;br /&gt;
|-&lt;br /&gt;
| hasweapon&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| Returns true if the specified client has the specified weapon.&amp;lt;br/&amp;gt; ex: if (self hasweapon(&amp;quot;mp7_mp&amp;quot;)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| switchtoweapon&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
|&lt;br /&gt;
|- Forces the specified weapon to switch to the specified weapon.&amp;lt;br/&amp;gt; ex: self switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
| switchtoweaponimmediate&lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| switchtooffhand&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponplayejectbrass&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonradius&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonspeed&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givestartammo&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| Sets the specified clients&#039; specified weapon to the starting ammunition amount.&amp;lt;br/&amp;gt; ex: self givestartammo(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| givemaxammo&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| Gives the specified clients&#039; specified weapon maximum ammunition.&amp;lt;br/&amp;gt; ex: self givemaxammo(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| getfractionstartammo&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| Returns a float of the specified weapons starting ammunition.&amp;lt;br/&amp;gt; ex: mp7StartAmmo = self getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| getfractionmaxammo&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| Returns a float of the specified weapons maximum ammunition.&amp;lt;br/&amp;gt; ex: mp7MaxAmmo = self getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| setweaponheatpercent&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setorigin&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvelocity&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerangles&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerangles&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunangles&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayercamerapos&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cameraactivate&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetposition&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetlookat&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamepadusedlast&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usebuttonpressed&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| Returns 1 if the use button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self usebuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| changeseatbuttonpressed&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attackbuttonpressed&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| Returns 1 if the shooting button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self attackbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| actionslotonebuttonpressed&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslottwobuttonpressed&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotthreebuttonpressed&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotfourbuttonpressed&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adsbuttonpressed&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| Returns 1 if the aiming down the sights button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self adsbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| throwbuttonpressed&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleebuttonpressed&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| Returns 1 if the melee button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self meleebuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| jumpbuttonpressed&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| Returns 1 if the jumping button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self jumpbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| stancebuttonpressed&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fragbuttonpressed&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| Returns 1 if the lethal grenade button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self fragbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| secondaryoffhandbuttonpressed&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| inventorybuttonpressed&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintbuttonpressed&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintuprequired&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerads&lt;br /&gt;
| float playerads()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pingplayer&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodel&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getviewmodel&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandsecondaryclass&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoffhandsecondaryclass&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandprimaryclass&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationselection&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationairstrikeselection&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationmortarselection&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationartilleryselection&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationcomlinkselection&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationnapalmselection&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| endlocationselection&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientsyssetstate&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockstart&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfinalize&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfree&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocktargettooclose&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocknoclearance&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| buttonpressed&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveweaponnextattachment&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givenextbaseweapon&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedmovement&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedcameramovement&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayall&lt;br /&gt;
| void sayall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayteam&lt;br /&gt;
| void sayteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnweapon&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| initialweaponraise&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seteverhadweaponall&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropitem&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropscavengeritem&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasagrenadepulledback&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishplayerdamage&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishmeleehit&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reviveplayer&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| undolaststand&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| suicide&lt;br /&gt;
| void suicide()&lt;br /&gt;
| Kills the specified player&amp;lt;br/&amp;gt;ex: self suicide();&lt;br /&gt;
|-&lt;br /&gt;
| turnedhuman&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinvehicle&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isremotecontrolling&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponviewonlylinked&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowstand&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcrouch&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowprone&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowlean&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleoccupied&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfriendlies&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemies&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenu&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenunomouse&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closemenu&lt;br /&gt;
| void closemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closeingamemenu&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrols&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| Freezes/unfreezes the controls of the specified player&amp;lt;br/&amp;gt;ex: self freezecontrols(1);&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrolsallowlook&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arecontrolsfrozen&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableusability&lt;br /&gt;
| void disableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableusability&lt;br /&gt;
| void enableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweapons&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweapons&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disabledeathstreak&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enabledeathstreak&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deathstreakactive&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableoffhandweapons&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableoffhandweapons&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweaponcycling&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweaponcycling&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| revive&lt;br /&gt;
| void revive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlaststandprevweap&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setreverb&lt;br /&gt;
| void setreverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatereverb&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setchannelvolumes&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatechannelvolumes&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammoclip&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammostock&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammoclip&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammostock&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| anyammoforweaponmodes&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintln&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| Prints text for the specified player only in the killfeed&amp;lt;br/&amp;gt;ex: self iprintln(&amp;quot;God Mode ^2ON&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| iprintlnbold&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| Prints text for the specified player only in the middle of the screen or to everyone if called without player entity&amp;lt;br/&amp;gt;ex: iprintlnBold(&amp;quot;You are all n00bs&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| spawn&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentertime&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cloneplayer&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| Creates a clone of the specified player at current position&amp;lt;br/&amp;gt;ex: self cloneplayer();&lt;br /&gt;
|-&lt;br /&gt;
| setclientfov&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdperson&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdpersonangle&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcompass&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientscriptmainmenu&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcgobjectivetext&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayersprinttime&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientnumlives&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientdrawtalk&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientammocounterhide&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientminiscoreboardhide&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclienthudhardcore&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayerpushamount&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientaimlockonpitchstrength&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientuivisibilityflag&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientprofilevar&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientairstrike&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientnapalm&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentspectatorclient&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| relinktoturret&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| carryturret&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopcarryturret&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iscarryingturret&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplaceturret&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplacementhint&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkguidedmissilecamera&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkguidedmissilecamera&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammeractive&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammerinactive&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectionactive&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectioninactive&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesactive&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesinactive&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktomissile&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkfrommissile&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplaceriotshield&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheldweaponmodel&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setriotshieldfailhint&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplacevehicle&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturret&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturretoff&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakevent&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakendevent&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordgameevent&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillmodifier&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmedal&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutandperks&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutperksandkillstreaks&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmultikill&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementlifestat&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementplayerstat&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdeathzombies&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdownzombies&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerrevivezombies&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordzombiezone&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islookingat&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playlocalsound&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplocalsound&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| int istalking()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowspectateteam&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getguid&lt;br /&gt;
| int getguid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getxuid&lt;br /&gt;
| string getxuid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishost&lt;br /&gt;
| int ishost()&lt;br /&gt;
| Returns 1 if the specified player is host, 0 otherwise&amp;lt;br/&amp;gt; ex: if(self isHost()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| islocaltohost&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowads&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowjump&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowsprint&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowmelee&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceslick&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintduration&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintcooldown&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspreadoverride&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetspreadoverride&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactionslot&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getinventoryweapon&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinventoryweapon&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslist&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslistprimaries&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startrevive&lt;br /&gt;
| void startrevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprevive&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| applyknockback&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperk&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| Gives the player the specified perk&amp;lt;br/&amp;gt;ex: self setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| hasperk&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| Returns true if the player has the specified perk, false otherwise&amp;lt;br/&amp;gt;ex: hasperk = hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| getperks&lt;br /&gt;
| array getperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearperks&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| Removes all perks from the player&amp;lt;br/&amp;gt;ex: self clearperks();&lt;br /&gt;
|-&lt;br /&gt;
| unsetperk&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| Removes a specific perk from the player&amp;lt;br/&amp;gt;ex: self unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| setrank&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableinvulnerability&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| Enables god mode/invincibility for the specific player&amp;lt;br/&amp;gt;ex: self enableinvulnerability();&lt;br /&gt;
|-&lt;br /&gt;
| disableinvulnerability&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| Disables god mode/invincibility for the specific player&amp;lt;br/&amp;gt;ex: self disableinvulnerability();&lt;br /&gt;
|-&lt;br /&gt;
| enableafterlife&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableafterlife&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgoal&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelgoal&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atgoal&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasgoal&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoal&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressusebutton&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressattackbutton&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressdtpbutton&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| throwgrenade&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddist&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddir&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lookat&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookat&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowattack&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressads&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressmelee&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthreats&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictposition&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsighttracepassed&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetfailsa&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetdefaultclass&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassadditem&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclasssetweaponoption&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassaddattachment&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botleavegame&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issplitscreen&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isplayeronsamemachine&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerknockback&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerviewheight&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishostforbots&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| murderline&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandvisible&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakedamagefrom&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsnapshotackindex&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getleagueteamid&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| moveto&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movex&lt;br /&gt;
| void movex( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movey&lt;br /&gt;
| void movey( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movez&lt;br /&gt;
| void movez( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movegravity&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveslide&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopmoveslide&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateto&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatepitch&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateyaw&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateroll&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddpitch&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddyaw&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddroll&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vibrate&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatevelocity&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| solid&lt;br /&gt;
| void solid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| notsolid&lt;br /&gt;
| void notsolid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcandamage&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicslaunch&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcheapflag&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ignorecheapentityflag&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| attachpath&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehgetmodel&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachpos&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpath&lt;br /&gt;
| void startpath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drivepath&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmove&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmoveclear&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffset&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffsetclear&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffset&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffsetclear&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathfixedoffset&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathvariableoffset&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrivepathphysicsscale&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setswitchnode&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeedimmediate&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalspeedmph&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbrake&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getbrake&lt;br /&gt;
| float getbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethandbrake&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getscriptbrake&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setacceleration&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdeceleration&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setjitterparams&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsteering&lt;br /&gt;
| float getsteering()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthrottle&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysangles&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| joltbody&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freevehicle&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getwheelsurface&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleowner&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleusable&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleusable&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleunusable&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usevehicle&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewclamp&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetviewclamp&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehiclelookattext&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearvehgoalpos&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanegoalpos&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanebarrelroll&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeplayercontrol&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| returnplayercontrol&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetvec&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetvec&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetent&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargunnertarget&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnerturretontargetrange&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetent&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimpitch&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimyaw&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| firegunnerweapon&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretready&lt;br /&gt;
| int isturretready()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehmaxspeed&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehoccupants&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatoccupant&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoccupantseat&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setseatoccupied&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seatgetweapon&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringorigin&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringangles&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isgunnerfiring&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegunnerfiring&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicledamage&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicleradiusdamage&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleimmunetodamage&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultpitch&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleardefaultpitch&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangularvelocity&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setangularvelocity&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehvelocity&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelaimove&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicletype&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getphysacceleration&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysacceleration&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drawtrajectory&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrotorspeed&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxspeed&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmantleena&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleavoidance&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidance&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehcansee&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehseenrecently&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearenemy&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehs&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearentitytarget&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretheatvalue&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleturretoverheating&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpathtransitiontime&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidancenodes&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makesentient&lt;br /&gt;
| void makesentient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| settext&lt;br /&gt;
| void settext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearalltextafterhudelem&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setshader&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetent&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetent&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimer&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimerup&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimer&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimerup&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclock&lt;br /&gt;
| void setclock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclockup&lt;br /&gt;
| void setclockup()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvalue&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaypoint&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fadeovertime&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scaleovertime&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveovertime&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reset&lt;br /&gt;
| void reset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| destroy&lt;br /&gt;
| void destroy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpulsefx&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcod7decodefx&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setredactfx&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settypewriterfx&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettextwidth&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperks&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayernamestring&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmapnamestring&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgametypestring&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwargamedata&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| changefontscaleovertime&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| freehelicopter&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdamagestage&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheliheightlock&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getheliheightlockheight&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheliheightlock&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheightlockoffset&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| startcoverarrival&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttraversearrival&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| melee&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquirestep&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquirenode&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getreacquirenode&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usereacquirenode&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquiredirectpath&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trimpathtoattack&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquiremove&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquireproximatepath&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| flagenemyunattackable&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpitchorient&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpitchorient&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatanimnodes&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookat&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatyawlimits&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplookat&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cansee&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seerecently&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknowntime&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknownpos&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovetopoint&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovefrompointtopoint&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| teleport&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| withinapproxpathdist&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispathdirect&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowedstances&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstanceallowed&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| traversemode&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animmode&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| orientmode&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorientmode&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmotionangle&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shouldfacemotion&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearmovehistory&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovehistoryaverage&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanglestolikelyenemypath&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpposition&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictoriginandangles&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictanim&lt;br /&gt;
| void predictanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethitenttype&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethityaw&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundenttype&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdeflected&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animcustom&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canattackenemynode&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathlength&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcpathlength&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationstartnode&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationendnode&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canseepathgoal&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| checkprone&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pushplayer&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalnode&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalpos&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalentity&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolume&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolumeauto&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalvolume&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalvolume&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfixednodesafevolume&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfixednodesafevolume&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearfixednodesafevolume&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isingoal&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setruntopos&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearruntopos&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearnode&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnode&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnodeandangle&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atdangerousnode&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemyinfo&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearenemy&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentitytarget&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentitytarget&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpotentialthreat&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpotentialthreat&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperfectinfo&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbangimmunity&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbanged&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getflashbangedstrength&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinradius&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinvolume&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settalktospecies&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowpitchangle&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| knockback&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdeltaturnyaw&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishactordamage&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calclookaheadpos&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmindist&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmaxdist&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinscriptedstate&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleewithoffset&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceteleport&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityowner&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentityowner&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstate&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaimanimweights&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startscriptedanim&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| popaistate&lt;br /&gt;
| void popaistate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstatefromasd&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasanimstatefromasd&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimstatefromasd&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatefromasd&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatecountfromasd&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimfromasd&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimlengthfromasd&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimhasnotetrackfromasd&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfreecameralockonallowed&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| forceyellowdot&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableyellowdot&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcamerarotation&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonnunchuk&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonwiiumote&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attach&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detach&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachall&lt;br /&gt;
| void detachall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachsize&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachmodelname&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachtagname&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachignorecollision&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidepart&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| runscriptonent&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendaiscriptvals&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showpart&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showallparts&lt;br /&gt;
| void showallparts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightcolor&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightcolor&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightintensity&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightintensity&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightradius&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightradius&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovinner&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovouter&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightfovrange&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightexponent&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightexponent&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| areallmissionsatscore&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclassdefault&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclasseraappropriate&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumchallengescomplete&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hascompletedallgamechallenges&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasallintel&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstat&lt;br /&gt;
| string getdstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstatarraycount&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdstat&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adddstat&lt;br /&gt;
| void adddstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addweaponstat&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addbonuscardstat&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstat&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstatarraycount&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsessstat&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addsessstat&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstat&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstatwithgametype&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgametypestat&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trackweaponfirenative&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| updatestatratio&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxp&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxpvalue&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasseasonpass&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setempjammed&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isempjammed&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnerteam&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyevent&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launch&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismovingplatform&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodelrenderflag&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrawinfrared&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgpr&lt;br /&gt;
| void setgpr()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistorystartmatch&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistoryfinishmatch&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlink&lt;br /&gt;
| void unlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkto&lt;br /&gt;
| void linkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoblendtotag&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablelinkto&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoupdateoffset&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkto&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoblend&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktodelta&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkweaponviewtodelta&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoabsolute&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamlinkto&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamunlink&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpviewangleclamp&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewangleresistance&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetenable&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetdisable&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedsetusebaseangleforviewclamp&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dontinterpolate&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenadetype&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfadingblur&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| worldtolocalcoords&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretspinning&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attachshieldmodel&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachshieldmodel&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| refreshshieldattachment&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcharacterindex&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useplayerfootsteptable&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisionsetforplayer&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useservervisionset&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinfraredvision&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontrollertype&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactorweapon&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetfov&lt;br /&gt;
| void resetfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| setstowedweapon&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstowedweapon&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearstowedweapon&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getammocount&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoplayer&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoplayer&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoall&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoall&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoteam&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoallexceptteam&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setforcenocull&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| removeforcenocull&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islinkedto&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowtacticalinsertion&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowbottargetting&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlinkedent&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorigin&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangles&lt;br /&gt;
| vector getangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmins&lt;br /&gt;
| vector getmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxs&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmins&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmaxs&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpointinbounds&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteye&lt;br /&gt;
| vector geteye()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteyeapprox&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useby&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstablemissile&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouching&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingswept&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingvolume&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsound&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundwithnotify&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundontag&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundasmaster&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoteam&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playbattlechattertoteam&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playloopsound&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoploopsound&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopsounds&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumbleonentity&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumblelooponentity&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprumble&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| delete&lt;br /&gt;
| void delete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmodel&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombieshrink&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setenemymodel&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dodamage&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalhealth&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnormalhealth&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxhealth&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| show&lt;br /&gt;
| void show()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hide&lt;br /&gt;
| void hide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghost&lt;br /&gt;
| void ghost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghostindemo&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showindemo&lt;br /&gt;
| void showindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseron&lt;br /&gt;
| void laseron()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseroff&lt;br /&gt;
| void laseroff()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showtoplayer&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcontents&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfiring&lt;br /&gt;
| void startfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfiring&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootturret&lt;br /&gt;
| void shootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshootturret&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmode&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretowner&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetentity&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretarclimits&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerspread&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaispread&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setconvergencetime&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsuppressiontime&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetentity&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretteam&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretusable&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretunusable&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretaccuracy&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretignoregoals&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturrettarget&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disconnectpaths&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| connectpaths&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstance&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstance&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcursorhint&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrevivehintstring&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstringforperk&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstring&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfovforkillcam&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintlowpriority&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usetriggerrequirelookat&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| triggerignoreteam&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shellshock&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponforwarddir&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmuzzlepoint&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagorigin&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagangles&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentnum&lt;br /&gt;
| void getentnum()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshellshock&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdepthoffield&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setburn&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setelectrified&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnnapalmgroundflame&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| needsrevive&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsecondchance&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthinwater&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootup&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthofplayerinwater&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponhidetags&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponmodel&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttanning&lt;br /&gt;
| void starttanning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopburning&lt;br /&gt;
| void stopburning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaterdrops&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| restoredefaultdroppitch&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isfiringturret&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretlockedon&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodeldepthoffield&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| viewkick&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrightarc&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setleftarc&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settoparc&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbottomarc&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| radiusdamage&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detonate&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| damageconetrace&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sightconetrace&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretsighttrace&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretdogtrace&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playersighttrace&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| visionsetlerpratio&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| docowardswayanims&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpoisoning&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoppoisoning&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startbinocs&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopbinocs&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isflared&lt;br /&gt;
| bool isflared()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispoisoned&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcameraspikeactive&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheightlock&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismissileinsideheightlock&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonground&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundent&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmoverent&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issprinting&lt;br /&gt;
| int issprinting()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanim&lt;br /&gt;
| void setanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useanimtree&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscripted&lt;br /&gt;
| void animscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscriptedskiprestart&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animrelative&lt;br /&gt;
| void animrelative()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopanimscripted&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearanim&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityanimrate&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentityanimrate&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcentroid&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismartyrdomgrenade&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitynumber&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitytype&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablegrenadetouchdamage&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegrenadetouchdamage&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableaimassist&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableaimassist&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| placespawnpoint&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnclientflag&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| directionalhitindicator&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendkillstreakdamageevent&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayergravity&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearplayergravity&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendfaceevent&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamfortrigger&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setexcludeteamfortrigger&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperkfortrigger&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setignoreentfortrigger&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientclaimtrigger&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientreleasetrigger&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| releaseclaimedtrigger&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitemlocked&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitempurchased&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uploadleaderboards&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnemesisxuid&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitem&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isbonuscardactive&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitemref&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutweapon&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutperks&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutallocation&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovespeedscale&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovespeedscale&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| logstring&lt;br /&gt;
| void logstring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_settarget&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_dronesetvisible&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonladder&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismantling&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonslide&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startdoorbreach&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopdoorbreach&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startragdoll&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isragdoll&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchragdoll&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchvehicle&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblur&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetmissiledetonationtime&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveachievement&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombiename&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentgravitytrajectory&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleteam&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteam&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteam&lt;br /&gt;
| team getteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setowner&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissileowner&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityweapon&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretowner&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettype&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcorpseanim&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| itemweaponsetammo&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretcarried&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretminimapvisible&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissilecoasting&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweapon&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gib&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysparams&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercollision&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reportuser&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentobjective&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentstreak&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvelocity&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnactor&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getshootatpos&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictspawnpoint&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultdroppitch&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscanningpitch&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchbomb&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenade&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makegrenadedud&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientflag&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getclientflag&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearclientflag&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakefire&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeusable&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeunusable&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictgrenade&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdangerous&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdangerous&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getindexforactivecontract&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontractprogress&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontractprogress&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontracttime&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isactivecontractcomplete&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasactivecontractexpired&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontracttimepassed&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetactivecontractprogress&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameclass&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameteam&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameclass&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameteam&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordleaguepreloser&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyeventtospectators&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istestclient&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setworldfogactivebank&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrier&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumzbarrierpieces&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpiecestate&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarrierpiecestate&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrieropen&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrierclosed&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidezbarrierpiece&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showzbarrierpiece&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusedefaultmodel&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusealternatemodel&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseupgradedmodel&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseboxriselogic&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getupgradedpiecenumlives&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceindicesinstate&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimlengthforstate&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimstate&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimsubstate&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombietaunts&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombiereachthroughattacks&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriertauntanimstate&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierreachthroughattackanimstate&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriernumattackslots&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierattackslothorzoffset&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarriercolmodel&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponoptic&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaltusetrigger&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isaltusetrigger&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=968</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=968"/>
		<updated>2015-10-17T13:23:52Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| giveweapon&lt;br /&gt;
| void giveweapon( string, int, int )&lt;br /&gt;
| Gives a weapon to the specified client with an optional argument for camo and attachments.&amp;lt;br /&amp;gt; ex: self giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0);&amp;lt;br/&amp;gt;A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|- &lt;br /&gt;
| updateweaponoptions&lt;br /&gt;
| void updateweaponoptions( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblockweaponpickup&lt;br /&gt;
| void setblockweaponpickup( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcweaponoptions&lt;br /&gt;
| int calcweaponoptions( int, int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcplayeroptions&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerrenderoptions&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nextplayerrenderoption&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bbclasschoice&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethighlighted&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeweapon&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| Removes the first occurrence of the specified weapon from a client.&amp;lt;br/&amp;gt; ex: self takeweapon(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| isthrowinggrenade&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| Returns true if the specified client is throwing a grenade.&amp;lt;br/&amp;gt; ex: if(self isthrowinggrenade()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forcegrenadethrow&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| Forces the specified client to throw a grenade.&amp;lt;br/&amp;gt; ex: self forcegrenadethrow();&lt;br /&gt;
|-&lt;br /&gt;
| isfiring&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| Returns true if the specified client is shooting.&amp;lt;br/&amp;gt; ex: if(self isfiring()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| ismeleeing&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| Returns true if the specified client is meleeing.&amp;lt;br/&amp;gt; ex: if(self ismeleeing()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isswitchingweapons&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| Returns true if the specified client is switching weapons.&amp;lt;br/&amp;gt; ex: if (self isswitchingweapons()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isreloading&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| Returns true if the specified client is reloading.&amp;lt;br/&amp;gt; ex: if (self isreloading()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| takeallweapons&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| Removes all weapons from the specified client including the default melee knife.&amp;lt;br/&amp;gt; ex: self takeallweapons();&lt;br /&gt;
|-&lt;br /&gt;
| isinmovemode&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweapon&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| Returns the specified clients currently held weapon.&amp;lt;br/&amp;gt; ex: currentWeapon = self getcurrentweapon();&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponspinlerp&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentweaponspinlerp&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponaltweapon&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponoverheating&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| Returns 1 if the specified client&#039;s slot index is overheating.&amp;lt;br/&amp;gt; ex: if (self isweaponoverheating(0)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| setweaponoverheating&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| Sets the specified clients slot index overheat to a percentage.&amp;lt;br/&amp;gt; ex: self setweaponoverheating(0, 99);&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentoffhand&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| Returns the current lethal/tactical or equipment.&amp;lt;br/&amp;gt; ex: offhandWeapon = self getcurrentoffhand()&lt;br /&gt;
|-&lt;br /&gt;
| isusingoffhand&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| Returns true if the specified client is using their offhand weapon.&amp;lt;br/&amp;gt; ex: if (self isusingoffhand()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forceoffhandend&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| Forces the specified client to use their offhand weapon.&amp;lt;br/&amp;gt; ex: self forceoffhandend()&lt;br /&gt;
|-&lt;br /&gt;
| hasweapon&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| Returns true if the specified client has the specified weapon.&amp;lt;br/&amp;gt; ex: if (self hasweapon(&amp;quot;mp7_mp&amp;quot;)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| switchtoweapon&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
|&lt;br /&gt;
|- Forces the specified weapon to switch to the specified weapon.&amp;lt;br/&amp;gt; ex: self switchtoweapon(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
| switchtoweaponimmediate&lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| switchtooffhand&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponplayejectbrass&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonradius&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonspeed&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givestartammo&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| Sets the specified clients&#039; specified weapon to the starting ammunition amount.&amp;lt;br/&amp;gt; ex: self givestartammo(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| givemaxammo&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| Gives the specified clients&#039; specified weapon maximum ammunition.&amp;lt;br/&amp;gt; ex: self givemaxammo(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| getfractionstartammo&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| Returns a float of the specified weapons starting ammunition.&amp;lt;br/&amp;gt; ex: mp7StartAmmo = self getfractionstartammo(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| getfractionmaxammo&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| Returns a float of the specified weapons maximum ammunition.&amp;lt;br/&amp;gt; ex: mp7MaxAmmo = self getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| setweaponheatpercent&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setorigin&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvelocity&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerangles&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerangles&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunangles&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayercamerapos&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cameraactivate&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetposition&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetlookat&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamepadusedlast&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usebuttonpressed&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| Returns 1 if the use button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self usebuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| changeseatbuttonpressed&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attackbuttonpressed&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| Returns 1 if the shooting button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self attackbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| actionslotonebuttonpressed&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslottwobuttonpressed&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotthreebuttonpressed&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotfourbuttonpressed&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adsbuttonpressed&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| Returns 1 if the aiming down the sights button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self adsbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| throwbuttonpressed&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleebuttonpressed&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| Returns 1 if the melee button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self meleebuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| jumpbuttonpressed&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| Returns 1 if the jumping button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self jumpbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| stancebuttonpressed&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fragbuttonpressed&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| Returns 1 if the lethal grenade button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self fragbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| secondaryoffhandbuttonpressed&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| inventorybuttonpressed&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintbuttonpressed&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintuprequired&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerads&lt;br /&gt;
| float playerads()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pingplayer&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodel&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getviewmodel&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandsecondaryclass&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoffhandsecondaryclass&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandprimaryclass&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationselection&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationairstrikeselection&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationmortarselection&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationartilleryselection&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationcomlinkselection&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationnapalmselection&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| endlocationselection&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientsyssetstate&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockstart&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfinalize&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfree&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocktargettooclose&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocknoclearance&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| buttonpressed&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveweaponnextattachment&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givenextbaseweapon&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedmovement&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedcameramovement&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayall&lt;br /&gt;
| void sayall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayteam&lt;br /&gt;
| void sayteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnweapon&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| initialweaponraise&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seteverhadweaponall&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropitem&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropscavengeritem&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasagrenadepulledback&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishplayerdamage&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishmeleehit&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reviveplayer&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| undolaststand&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| suicide&lt;br /&gt;
| void suicide()&lt;br /&gt;
| Kills the specified player&amp;lt;br/&amp;gt;ex: self suicide();&lt;br /&gt;
|-&lt;br /&gt;
| turnedhuman&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinvehicle&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isremotecontrolling&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponviewonlylinked&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowstand&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcrouch&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowprone&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowlean&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleoccupied&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfriendlies&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemies&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenu&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenunomouse&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closemenu&lt;br /&gt;
| void closemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closeingamemenu&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrols&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
| Freezes/unfreezes the controls of the specified player&amp;lt;br/&amp;gt;ex: self freezecontrols(1);&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrolsallowlook&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arecontrolsfrozen&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableusability&lt;br /&gt;
| void disableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableusability&lt;br /&gt;
| void enableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweapons&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweapons&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disabledeathstreak&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enabledeathstreak&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deathstreakactive&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableoffhandweapons&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableoffhandweapons&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweaponcycling&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweaponcycling&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| revive&lt;br /&gt;
| void revive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlaststandprevweap&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setreverb&lt;br /&gt;
| void setreverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatereverb&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setchannelvolumes&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatechannelvolumes&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammoclip&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammostock&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammoclip&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammostock&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| anyammoforweaponmodes&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintln&lt;br /&gt;
| void iprintln()&lt;br /&gt;
| Prints text for the specified player only in the killfeed&amp;lt;br/&amp;gt;ex: self iprintln(&amp;quot;God Mode ^2ON&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| iprintlnbold&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
| Prints text for the specified player only in the middle of the screen or to everyone if called without player entity&amp;lt;br/&amp;gt;ex: iprintlnBold(&amp;quot;You are all n00bs&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| spawn&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentertime&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cloneplayer&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
| Creates a clone of the specified player at current position&amp;lt;br/&amp;gt;ex: self cloneplayer();&lt;br /&gt;
|-&lt;br /&gt;
| setclientfov&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdperson&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdpersonangle&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcompass&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientscriptmainmenu&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcgobjectivetext&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayersprinttime&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientnumlives&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientdrawtalk&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientammocounterhide&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientminiscoreboardhide&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclienthudhardcore&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayerpushamount&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientaimlockonpitchstrength&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientuivisibilityflag&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientprofilevar&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientairstrike&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientnapalm&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentspectatorclient&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| relinktoturret&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| carryturret&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopcarryturret&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iscarryingturret&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplaceturret&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplacementhint&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkguidedmissilecamera&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkguidedmissilecamera&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammeractive&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammerinactive&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectionactive&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectioninactive&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesactive&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesinactive&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktomissile&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkfrommissile&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplaceriotshield&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheldweaponmodel&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setriotshieldfailhint&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplacevehicle&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturret&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturretoff&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakevent&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakendevent&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordgameevent&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillmodifier&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmedal&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutandperks&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutperksandkillstreaks&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmultikill&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementlifestat&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementplayerstat&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdeathzombies&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdownzombies&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerrevivezombies&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordzombiezone&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islookingat&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playlocalsound&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplocalsound&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| int istalking()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowspectateteam&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getguid&lt;br /&gt;
| int getguid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getxuid&lt;br /&gt;
| string getxuid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishost&lt;br /&gt;
| int ishost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islocaltohost&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowads&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowjump&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowsprint&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowmelee&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceslick&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintduration&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintcooldown&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspreadoverride&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetspreadoverride&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactionslot&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getinventoryweapon&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinventoryweapon&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslist&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslistprimaries&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startrevive&lt;br /&gt;
| void startrevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprevive&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| applyknockback&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperk&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
| Gives the player the specified perk&amp;lt;br/&amp;gt;ex: self setperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| hasperk&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
| Returns true if the player has the specified perk, false otherwise&amp;lt;br/&amp;gt;ex: hasperk = hasperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| getperks&lt;br /&gt;
| array getperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearperks&lt;br /&gt;
| void clearperks()&lt;br /&gt;
| Removes all perks from the player&amp;lt;br/&amp;gt;ex: self clearperks();&lt;br /&gt;
|-&lt;br /&gt;
| unsetperk&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
| Removes a specific perk from the player&amp;lt;br/&amp;gt;ex: self unsetperk(&amp;quot;specialty_fastladderclimb&amp;quot;);&lt;br /&gt;
|-&lt;br /&gt;
| setrank&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableinvulnerability&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
| Enables god mode/invincibility for the specific player&amp;lt;br/&amp;gt;ex: self enableinvulnerability();&lt;br /&gt;
|-&lt;br /&gt;
| disableinvulnerability&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
| Disables god mode/invincibility for the specific player&amp;lt;br/&amp;gt;ex: self disableinvulnerability();&lt;br /&gt;
|-&lt;br /&gt;
| enableafterlife&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableafterlife&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgoal&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelgoal&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atgoal&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasgoal&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoal&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressusebutton&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressattackbutton&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressdtpbutton&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| throwgrenade&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddist&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddir&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lookat&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookat&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowattack&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressads&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressmelee&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthreats&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictposition&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsighttracepassed&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetfailsa&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetdefaultclass&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassadditem&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclasssetweaponoption&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassaddattachment&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botleavegame&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issplitscreen&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isplayeronsamemachine&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerknockback&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerviewheight&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishostforbots&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| murderline&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandvisible&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakedamagefrom&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsnapshotackindex&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getleagueteamid&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| moveto&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movex&lt;br /&gt;
| void movex( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movey&lt;br /&gt;
| void movey( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movez&lt;br /&gt;
| void movez( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movegravity&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveslide&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopmoveslide&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateto&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatepitch&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateyaw&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateroll&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddpitch&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddyaw&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddroll&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vibrate&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatevelocity&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| solid&lt;br /&gt;
| void solid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| notsolid&lt;br /&gt;
| void notsolid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcandamage&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicslaunch&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcheapflag&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ignorecheapentityflag&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| attachpath&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehgetmodel&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachpos&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpath&lt;br /&gt;
| void startpath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drivepath&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmove&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmoveclear&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffset&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffsetclear&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffset&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffsetclear&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathfixedoffset&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathvariableoffset&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrivepathphysicsscale&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setswitchnode&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeedimmediate&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalspeedmph&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbrake&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getbrake&lt;br /&gt;
| float getbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethandbrake&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getscriptbrake&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setacceleration&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdeceleration&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setjitterparams&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsteering&lt;br /&gt;
| float getsteering()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthrottle&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysangles&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| joltbody&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freevehicle&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getwheelsurface&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleowner&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleusable&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleusable&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleunusable&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usevehicle&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewclamp&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetviewclamp&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehiclelookattext&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearvehgoalpos&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanegoalpos&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanebarrelroll&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeplayercontrol&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| returnplayercontrol&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetvec&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetvec&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetent&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargunnertarget&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnerturretontargetrange&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetent&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimpitch&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimyaw&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| firegunnerweapon&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretready&lt;br /&gt;
| int isturretready()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehmaxspeed&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehoccupants&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatoccupant&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoccupantseat&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setseatoccupied&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seatgetweapon&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringorigin&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringangles&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isgunnerfiring&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegunnerfiring&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicledamage&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicleradiusdamage&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleimmunetodamage&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultpitch&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleardefaultpitch&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangularvelocity&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setangularvelocity&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehvelocity&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelaimove&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicletype&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getphysacceleration&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysacceleration&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drawtrajectory&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrotorspeed&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxspeed&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmantleena&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleavoidance&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidance&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehcansee&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehseenrecently&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearenemy&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehs&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearentitytarget&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretheatvalue&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleturretoverheating&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpathtransitiontime&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidancenodes&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makesentient&lt;br /&gt;
| void makesentient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| settext&lt;br /&gt;
| void settext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearalltextafterhudelem&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setshader&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetent&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetent&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimer&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimerup&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimer&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimerup&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclock&lt;br /&gt;
| void setclock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclockup&lt;br /&gt;
| void setclockup()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvalue&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaypoint&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fadeovertime&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scaleovertime&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveovertime&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reset&lt;br /&gt;
| void reset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| destroy&lt;br /&gt;
| void destroy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpulsefx&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcod7decodefx&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setredactfx&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settypewriterfx&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettextwidth&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperks&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayernamestring&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmapnamestring&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgametypestring&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwargamedata&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| changefontscaleovertime&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| freehelicopter&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdamagestage&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheliheightlock&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getheliheightlockheight&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheliheightlock&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheightlockoffset&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| startcoverarrival&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttraversearrival&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| melee&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquirestep&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquirenode&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getreacquirenode&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usereacquirenode&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquiredirectpath&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trimpathtoattack&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquiremove&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquireproximatepath&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| flagenemyunattackable&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpitchorient&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpitchorient&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatanimnodes&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookat&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatyawlimits&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplookat&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cansee&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seerecently&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknowntime&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknownpos&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovetopoint&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovefrompointtopoint&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| teleport&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| withinapproxpathdist&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispathdirect&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowedstances&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstanceallowed&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| traversemode&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animmode&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| orientmode&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorientmode&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmotionangle&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shouldfacemotion&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearmovehistory&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovehistoryaverage&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanglestolikelyenemypath&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpposition&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictoriginandangles&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictanim&lt;br /&gt;
| void predictanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethitenttype&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethityaw&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundenttype&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdeflected&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animcustom&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canattackenemynode&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathlength&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcpathlength&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationstartnode&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationendnode&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canseepathgoal&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| checkprone&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pushplayer&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalnode&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalpos&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalentity&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolume&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolumeauto&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalvolume&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalvolume&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfixednodesafevolume&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfixednodesafevolume&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearfixednodesafevolume&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isingoal&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setruntopos&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearruntopos&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearnode&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnode&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnodeandangle&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atdangerousnode&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemyinfo&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearenemy&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentitytarget&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentitytarget&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpotentialthreat&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpotentialthreat&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperfectinfo&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbangimmunity&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbanged&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getflashbangedstrength&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinradius&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinvolume&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settalktospecies&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowpitchangle&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| knockback&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdeltaturnyaw&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishactordamage&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calclookaheadpos&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmindist&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmaxdist&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinscriptedstate&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleewithoffset&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceteleport&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityowner&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentityowner&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstate&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaimanimweights&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startscriptedanim&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| popaistate&lt;br /&gt;
| void popaistate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstatefromasd&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasanimstatefromasd&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimstatefromasd&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatefromasd&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatecountfromasd&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimfromasd&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimlengthfromasd&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimhasnotetrackfromasd&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfreecameralockonallowed&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| forceyellowdot&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableyellowdot&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcamerarotation&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonnunchuk&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonwiiumote&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attach&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detach&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachall&lt;br /&gt;
| void detachall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachsize&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachmodelname&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachtagname&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachignorecollision&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidepart&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| runscriptonent&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendaiscriptvals&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showpart&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showallparts&lt;br /&gt;
| void showallparts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightcolor&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightcolor&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightintensity&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightintensity&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightradius&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightradius&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovinner&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovouter&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightfovrange&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightexponent&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightexponent&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| areallmissionsatscore&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclassdefault&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclasseraappropriate&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumchallengescomplete&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hascompletedallgamechallenges&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasallintel&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstat&lt;br /&gt;
| string getdstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstatarraycount&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdstat&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adddstat&lt;br /&gt;
| void adddstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addweaponstat&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addbonuscardstat&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstat&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstatarraycount&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsessstat&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addsessstat&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstat&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstatwithgametype&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgametypestat&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trackweaponfirenative&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| updatestatratio&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxp&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxpvalue&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasseasonpass&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setempjammed&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isempjammed&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnerteam&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyevent&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launch&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismovingplatform&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodelrenderflag&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrawinfrared&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgpr&lt;br /&gt;
| void setgpr()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistorystartmatch&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistoryfinishmatch&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlink&lt;br /&gt;
| void unlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkto&lt;br /&gt;
| void linkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoblendtotag&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablelinkto&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoupdateoffset&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkto&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoblend&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktodelta&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkweaponviewtodelta&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoabsolute&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamlinkto&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamunlink&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpviewangleclamp&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewangleresistance&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetenable&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetdisable&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedsetusebaseangleforviewclamp&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dontinterpolate&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenadetype&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfadingblur&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| worldtolocalcoords&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretspinning&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attachshieldmodel&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachshieldmodel&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| refreshshieldattachment&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcharacterindex&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useplayerfootsteptable&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisionsetforplayer&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useservervisionset&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinfraredvision&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontrollertype&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactorweapon&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetfov&lt;br /&gt;
| void resetfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| setstowedweapon&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstowedweapon&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearstowedweapon&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getammocount&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoplayer&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoplayer&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoall&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoall&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoteam&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoallexceptteam&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setforcenocull&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| removeforcenocull&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islinkedto&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowtacticalinsertion&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowbottargetting&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlinkedent&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorigin&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangles&lt;br /&gt;
| vector getangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmins&lt;br /&gt;
| vector getmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxs&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmins&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmaxs&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpointinbounds&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteye&lt;br /&gt;
| vector geteye()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteyeapprox&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useby&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstablemissile&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouching&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingswept&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingvolume&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsound&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundwithnotify&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundontag&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundasmaster&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoteam&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playbattlechattertoteam&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playloopsound&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoploopsound&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopsounds&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumbleonentity&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumblelooponentity&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprumble&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| delete&lt;br /&gt;
| void delete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmodel&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombieshrink&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setenemymodel&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dodamage&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalhealth&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnormalhealth&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxhealth&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| show&lt;br /&gt;
| void show()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hide&lt;br /&gt;
| void hide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghost&lt;br /&gt;
| void ghost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghostindemo&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showindemo&lt;br /&gt;
| void showindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseron&lt;br /&gt;
| void laseron()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseroff&lt;br /&gt;
| void laseroff()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showtoplayer&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcontents&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfiring&lt;br /&gt;
| void startfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfiring&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootturret&lt;br /&gt;
| void shootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshootturret&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmode&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretowner&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetentity&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretarclimits&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerspread&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaispread&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setconvergencetime&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsuppressiontime&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetentity&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretteam&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretusable&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretunusable&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretaccuracy&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretignoregoals&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturrettarget&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disconnectpaths&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| connectpaths&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstance&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstance&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcursorhint&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrevivehintstring&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstringforperk&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstring&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfovforkillcam&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintlowpriority&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usetriggerrequirelookat&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| triggerignoreteam&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shellshock&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponforwarddir&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmuzzlepoint&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagorigin&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagangles&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentnum&lt;br /&gt;
| void getentnum()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshellshock&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdepthoffield&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setburn&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setelectrified&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnnapalmgroundflame&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| needsrevive&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsecondchance&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthinwater&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootup&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthofplayerinwater&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponhidetags&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponmodel&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttanning&lt;br /&gt;
| void starttanning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopburning&lt;br /&gt;
| void stopburning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaterdrops&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| restoredefaultdroppitch&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isfiringturret&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretlockedon&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodeldepthoffield&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| viewkick&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrightarc&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setleftarc&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settoparc&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbottomarc&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| radiusdamage&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detonate&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| damageconetrace&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sightconetrace&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretsighttrace&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretdogtrace&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playersighttrace&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| visionsetlerpratio&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| docowardswayanims&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpoisoning&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoppoisoning&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startbinocs&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopbinocs&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isflared&lt;br /&gt;
| bool isflared()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispoisoned&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcameraspikeactive&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheightlock&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismissileinsideheightlock&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonground&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundent&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmoverent&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issprinting&lt;br /&gt;
| int issprinting()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanim&lt;br /&gt;
| void setanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useanimtree&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscripted&lt;br /&gt;
| void animscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscriptedskiprestart&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animrelative&lt;br /&gt;
| void animrelative()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopanimscripted&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearanim&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityanimrate&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentityanimrate&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcentroid&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismartyrdomgrenade&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitynumber&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitytype&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablegrenadetouchdamage&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegrenadetouchdamage&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableaimassist&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableaimassist&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| placespawnpoint&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnclientflag&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| directionalhitindicator&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendkillstreakdamageevent&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayergravity&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearplayergravity&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendfaceevent&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamfortrigger&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setexcludeteamfortrigger&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperkfortrigger&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setignoreentfortrigger&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientclaimtrigger&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientreleasetrigger&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| releaseclaimedtrigger&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitemlocked&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitempurchased&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uploadleaderboards&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnemesisxuid&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitem&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isbonuscardactive&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitemref&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutweapon&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutperks&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutallocation&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovespeedscale&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovespeedscale&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| logstring&lt;br /&gt;
| void logstring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_settarget&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_dronesetvisible&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonladder&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismantling&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonslide&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startdoorbreach&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopdoorbreach&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startragdoll&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isragdoll&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchragdoll&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchvehicle&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblur&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetmissiledetonationtime&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveachievement&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombiename&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentgravitytrajectory&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleteam&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteam&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteam&lt;br /&gt;
| team getteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setowner&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissileowner&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityweapon&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretowner&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettype&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcorpseanim&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| itemweaponsetammo&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretcarried&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretminimapvisible&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissilecoasting&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweapon&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gib&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysparams&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercollision&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reportuser&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentobjective&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentstreak&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvelocity&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnactor&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getshootatpos&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictspawnpoint&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultdroppitch&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscanningpitch&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchbomb&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenade&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makegrenadedud&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientflag&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getclientflag&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearclientflag&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakefire&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeusable&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeunusable&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictgrenade&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdangerous&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdangerous&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getindexforactivecontract&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontractprogress&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontractprogress&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontracttime&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isactivecontractcomplete&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasactivecontractexpired&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontracttimepassed&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetactivecontractprogress&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameclass&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameteam&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameclass&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameteam&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordleaguepreloser&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyeventtospectators&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istestclient&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setworldfogactivebank&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrier&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumzbarrierpieces&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpiecestate&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarrierpiecestate&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrieropen&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrierclosed&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidezbarrierpiece&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showzbarrierpiece&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusedefaultmodel&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusealternatemodel&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseupgradedmodel&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseboxriselogic&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getupgradedpiecenumlives&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceindicesinstate&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimlengthforstate&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimstate&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimsubstate&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombietaunts&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombiereachthroughattacks&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriertauntanimstate&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierreachthroughattackanimstate&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriernumattackslots&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierattackslothorzoffset&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarriercolmodel&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponoptic&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaltusetrigger&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isaltusetrigger&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=967</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=967"/>
		<updated>2015-10-17T13:06:10Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| giveweapon&lt;br /&gt;
| void giveweapon( string, int, int )&lt;br /&gt;
| Gives a weapon to the specified client with an optional argument for camo and attachments.&amp;lt;br /&amp;gt; ex: self giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0)&amp;lt;br/&amp;gt;A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|- &lt;br /&gt;
| updateweaponoptions&lt;br /&gt;
| void updateweaponoptions( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblockweaponpickup&lt;br /&gt;
| void setblockweaponpickup( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcweaponoptions&lt;br /&gt;
| int calcweaponoptions( int, int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcplayeroptions&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerrenderoptions&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nextplayerrenderoption&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bbclasschoice&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethighlighted&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeweapon&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| Removes the first occurrence of the specified weapon from a client.&amp;lt;br/&amp;gt; ex: self takeweapon(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| isthrowinggrenade&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| Returns true if the specified client is throwing a grenade.&amp;lt;br/&amp;gt; ex: if(self isthrowinggrenade()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forcegrenadethrow&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| Forces the specified client to throw a grenade.&amp;lt;br/&amp;gt; ex: self forcegrenadethrow()&lt;br /&gt;
|-&lt;br /&gt;
| isfiring&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| Returns true if the specified client is shooting.&amp;lt;br/&amp;gt; ex: if(self isfiring()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| ismeleeing&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| Returns true if the specified client is meleeing.&amp;lt;br/&amp;gt; ex: if(self ismeleeing()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isswitchingweapons&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| Returns true if the specified client is switching weapons.&amp;lt;br/&amp;gt; ex: if (self isswitchingweapons()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isreloading&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| Returns true if the specified client is reloading.&amp;lt;br/&amp;gt; ex: if (self isreloading()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| takeallweapons&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| Removes all weapons from the specified client including the default melee knife.&amp;lt;br/&amp;gt; ex: self takeallweapons()&lt;br /&gt;
|-&lt;br /&gt;
| isinmovemode&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweapon&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| Returns the specified clients currently held weapon.&amp;lt;br/&amp;gt; ex: currentWeapon = self getcurrentweapon()&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponspinlerp&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentweaponspinlerp&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponaltweapon&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponoverheating&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| Returns 1 if the specified client&#039;s slot index is overheating.&amp;lt;br/&amp;gt; ex: if (self isweaponoverheating(0)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| setweaponoverheating&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| Sets the specified clients slot index overheat to a percentage.&amp;lt;br/&amp;gt; ex: self setweaponoverheating(0, 99)&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentoffhand&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| Returns the current lethal/tactical or equipment.&amp;lt;br/&amp;gt; ex: offhandWeapon = self getcurrentoffhand()&lt;br /&gt;
|-&lt;br /&gt;
| isusingoffhand&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| Returns true if the specified client is using their offhand weapon.&amp;lt;br/&amp;gt; ex: if (self isusingoffhand()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forceoffhandend&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| Forces the specified client to use their offhand weapon.&amp;lt;br/&amp;gt; ex: self forceoffhandend()&lt;br /&gt;
|-&lt;br /&gt;
| hasweapon&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| Returns true if the specified client has the specified weapon.&amp;lt;br/&amp;gt; ex: if (self hasweapon(&amp;quot;mp7_mp&amp;quot;)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| switchtoweapon&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
|&lt;br /&gt;
|- Forces the specified weapon to switch to the specified weapon.&amp;lt;br/&amp;gt; ex: self switchtoweapon(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
| switchtoweaponimmediate&lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| switchtooffhand&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponplayejectbrass&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonradius&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonspeed&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givestartammo&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| Sets the specified clients&#039; specified weapon to the starting ammunition amount.&amp;lt;br/&amp;gt; ex: self givestartammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| givemaxammo&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| Gives the specified clients&#039; specified weapon maximum ammunition.&amp;lt;br/&amp;gt; ex: self givemaxammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| getfractionstartammo&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| Returns a float of the specified weapons starting ammunition.&amp;lt;br/&amp;gt; ex: mp7StartAmmo = self getfractionstartammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| getfractionmaxammo&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| Returns a float of the specified weapons maximum ammunition.&amp;lt;br/&amp;gt; ex: mp7MaxAmmo = self getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| setweaponheatpercent&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setorigin&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvelocity&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerangles&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerangles&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunangles&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayercamerapos&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cameraactivate&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetposition&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetlookat&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamepadusedlast&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usebuttonpressed&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
| Returns 1 if the use button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self usebuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| changeseatbuttonpressed&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attackbuttonpressed&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
| Returns 1 if the shooting button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self attackbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| actionslotonebuttonpressed&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslottwobuttonpressed&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotthreebuttonpressed&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotfourbuttonpressed&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adsbuttonpressed&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
| Returns 1 if the aiming down the sights button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self adsbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| throwbuttonpressed&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleebuttonpressed&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
| Returns 1 if the melee button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self meleebuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| jumpbuttonpressed&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
| Returns 1 if the jumping button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self jumpbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| stancebuttonpressed&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fragbuttonpressed&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
| Returns 1 if the lethal grenade button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self fragbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| secondaryoffhandbuttonpressed&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| inventorybuttonpressed&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintbuttonpressed&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintuprequired&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerads&lt;br /&gt;
| float playerads()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pingplayer&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodel&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getviewmodel&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandsecondaryclass&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoffhandsecondaryclass&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandprimaryclass&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationselection&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationairstrikeselection&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationmortarselection&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationartilleryselection&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationcomlinkselection&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationnapalmselection&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| endlocationselection&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientsyssetstate&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockstart&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfinalize&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfree&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocktargettooclose&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocknoclearance&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| buttonpressed&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveweaponnextattachment&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givenextbaseweapon&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedmovement&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedcameramovement&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayall&lt;br /&gt;
| void sayall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayteam&lt;br /&gt;
| void sayteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnweapon&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| initialweaponraise&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seteverhadweaponall&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropitem&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropscavengeritem&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasagrenadepulledback&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishplayerdamage&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishmeleehit&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reviveplayer&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| undolaststand&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| suicide&lt;br /&gt;
| void suicide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| turnedhuman&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinvehicle&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isremotecontrolling&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponviewonlylinked&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowstand&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcrouch&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowprone&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowlean&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleoccupied&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfriendlies&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemies&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenu&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenunomouse&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closemenu&lt;br /&gt;
| void closemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closeingamemenu&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrols&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrolsallowlook&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arecontrolsfrozen&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableusability&lt;br /&gt;
| void disableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableusability&lt;br /&gt;
| void enableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweapons&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweapons&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disabledeathstreak&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enabledeathstreak&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deathstreakactive&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableoffhandweapons&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableoffhandweapons&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweaponcycling&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweaponcycling&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| revive&lt;br /&gt;
| void revive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlaststandprevweap&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setreverb&lt;br /&gt;
| void setreverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatereverb&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setchannelvolumes&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatechannelvolumes&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammoclip&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammostock&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammoclip&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammostock&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| anyammoforweaponmodes&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintln&lt;br /&gt;
| void iprintln()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintlnbold&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawn&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentertime&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cloneplayer&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientfov&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdperson&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdpersonangle&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcompass&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientscriptmainmenu&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcgobjectivetext&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayersprinttime&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientnumlives&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientdrawtalk&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientammocounterhide&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientminiscoreboardhide&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclienthudhardcore&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayerpushamount&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientaimlockonpitchstrength&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientuivisibilityflag&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientprofilevar&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientairstrike&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientnapalm&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentspectatorclient&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| relinktoturret&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| carryturret&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopcarryturret&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iscarryingturret&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplaceturret&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplacementhint&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkguidedmissilecamera&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkguidedmissilecamera&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammeractive&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammerinactive&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectionactive&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectioninactive&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesactive&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesinactive&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktomissile&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkfrommissile&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplaceriotshield&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheldweaponmodel&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setriotshieldfailhint&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplacevehicle&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturret&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturretoff&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakevent&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakendevent&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordgameevent&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillmodifier&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmedal&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutandperks&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutperksandkillstreaks&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmultikill&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementlifestat&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementplayerstat&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdeathzombies&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdownzombies&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerrevivezombies&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordzombiezone&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islookingat&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playlocalsound&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplocalsound&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| int istalking()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowspectateteam&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getguid&lt;br /&gt;
| int getguid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getxuid&lt;br /&gt;
| string getxuid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishost&lt;br /&gt;
| int ishost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islocaltohost&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowads&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowjump&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowsprint&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowmelee&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceslick&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintduration&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintcooldown&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspreadoverride&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetspreadoverride&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactionslot&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getinventoryweapon&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinventoryweapon&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslist&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslistprimaries&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startrevive&lt;br /&gt;
| void startrevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprevive&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| applyknockback&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperk&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasperk&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperks&lt;br /&gt;
| array getperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearperks&lt;br /&gt;
| void clearperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unsetperk&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrank&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableinvulnerability&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableinvulnerability&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableafterlife&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableafterlife&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgoal&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelgoal&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atgoal&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasgoal&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoal&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressusebutton&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressattackbutton&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressdtpbutton&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| throwgrenade&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddist&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddir&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lookat&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookat&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowattack&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressads&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressmelee&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthreats&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictposition&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsighttracepassed&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetfailsa&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetdefaultclass&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassadditem&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclasssetweaponoption&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassaddattachment&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botleavegame&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issplitscreen&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isplayeronsamemachine&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerknockback&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerviewheight&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishostforbots&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| murderline&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandvisible&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakedamagefrom&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsnapshotackindex&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getleagueteamid&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| moveto&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movex&lt;br /&gt;
| void movex( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movey&lt;br /&gt;
| void movey( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movez&lt;br /&gt;
| void movez( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movegravity&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveslide&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopmoveslide&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateto&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatepitch&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateyaw&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateroll&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddpitch&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddyaw&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddroll&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vibrate&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatevelocity&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| solid&lt;br /&gt;
| void solid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| notsolid&lt;br /&gt;
| void notsolid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcandamage&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicslaunch&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcheapflag&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ignorecheapentityflag&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| attachpath&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehgetmodel&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachpos&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpath&lt;br /&gt;
| void startpath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drivepath&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmove&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmoveclear&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffset&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffsetclear&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffset&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffsetclear&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathfixedoffset&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathvariableoffset&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrivepathphysicsscale&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setswitchnode&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeedimmediate&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalspeedmph&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbrake&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getbrake&lt;br /&gt;
| float getbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethandbrake&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getscriptbrake&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setacceleration&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdeceleration&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setjitterparams&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsteering&lt;br /&gt;
| float getsteering()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthrottle&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysangles&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| joltbody&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freevehicle&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getwheelsurface&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleowner&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleusable&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleusable&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleunusable&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usevehicle&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewclamp&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetviewclamp&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehiclelookattext&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearvehgoalpos&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanegoalpos&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanebarrelroll&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeplayercontrol&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| returnplayercontrol&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetvec&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetvec&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetent&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargunnertarget&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnerturretontargetrange&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetent&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimpitch&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimyaw&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| firegunnerweapon&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretready&lt;br /&gt;
| int isturretready()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehmaxspeed&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehoccupants&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatoccupant&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoccupantseat&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setseatoccupied&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seatgetweapon&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringorigin&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringangles&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isgunnerfiring&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegunnerfiring&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicledamage&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicleradiusdamage&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleimmunetodamage&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultpitch&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleardefaultpitch&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangularvelocity&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setangularvelocity&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehvelocity&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelaimove&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicletype&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getphysacceleration&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysacceleration&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drawtrajectory&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrotorspeed&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxspeed&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmantleena&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleavoidance&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidance&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehcansee&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehseenrecently&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearenemy&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehs&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearentitytarget&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretheatvalue&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleturretoverheating&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpathtransitiontime&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidancenodes&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makesentient&lt;br /&gt;
| void makesentient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| settext&lt;br /&gt;
| void settext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearalltextafterhudelem&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setshader&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetent&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetent&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimer&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimerup&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimer&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimerup&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclock&lt;br /&gt;
| void setclock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclockup&lt;br /&gt;
| void setclockup()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvalue&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaypoint&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fadeovertime&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scaleovertime&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveovertime&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reset&lt;br /&gt;
| void reset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| destroy&lt;br /&gt;
| void destroy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpulsefx&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcod7decodefx&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setredactfx&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settypewriterfx&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettextwidth&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperks&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayernamestring&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmapnamestring&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgametypestring&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwargamedata&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| changefontscaleovertime&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| freehelicopter&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdamagestage&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheliheightlock&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getheliheightlockheight&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheliheightlock&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheightlockoffset&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| startcoverarrival&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttraversearrival&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| melee&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquirestep&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquirenode&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getreacquirenode&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usereacquirenode&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquiredirectpath&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trimpathtoattack&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquiremove&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquireproximatepath&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| flagenemyunattackable&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpitchorient&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpitchorient&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatanimnodes&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookat&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatyawlimits&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplookat&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cansee&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seerecently&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknowntime&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknownpos&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovetopoint&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovefrompointtopoint&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| teleport&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| withinapproxpathdist&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispathdirect&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowedstances&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstanceallowed&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| traversemode&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animmode&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| orientmode&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorientmode&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmotionangle&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shouldfacemotion&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearmovehistory&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovehistoryaverage&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanglestolikelyenemypath&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpposition&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictoriginandangles&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictanim&lt;br /&gt;
| void predictanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethitenttype&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethityaw&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundenttype&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdeflected&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animcustom&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canattackenemynode&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathlength&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcpathlength&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationstartnode&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationendnode&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canseepathgoal&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| checkprone&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pushplayer&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalnode&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalpos&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalentity&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolume&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolumeauto&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalvolume&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalvolume&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfixednodesafevolume&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfixednodesafevolume&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearfixednodesafevolume&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isingoal&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setruntopos&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearruntopos&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearnode&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnode&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnodeandangle&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atdangerousnode&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemyinfo&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearenemy&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentitytarget&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentitytarget&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpotentialthreat&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpotentialthreat&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperfectinfo&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbangimmunity&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbanged&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getflashbangedstrength&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinradius&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinvolume&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settalktospecies&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowpitchangle&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| knockback&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdeltaturnyaw&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishactordamage&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calclookaheadpos&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmindist&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmaxdist&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinscriptedstate&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleewithoffset&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceteleport&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityowner&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentityowner&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstate&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaimanimweights&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startscriptedanim&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| popaistate&lt;br /&gt;
| void popaistate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstatefromasd&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasanimstatefromasd&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimstatefromasd&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatefromasd&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatecountfromasd&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimfromasd&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimlengthfromasd&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimhasnotetrackfromasd&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfreecameralockonallowed&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| forceyellowdot&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableyellowdot&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcamerarotation&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonnunchuk&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonwiiumote&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attach&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detach&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachall&lt;br /&gt;
| void detachall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachsize&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachmodelname&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachtagname&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachignorecollision&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidepart&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| runscriptonent&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendaiscriptvals&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showpart&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showallparts&lt;br /&gt;
| void showallparts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightcolor&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightcolor&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightintensity&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightintensity&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightradius&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightradius&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovinner&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovouter&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightfovrange&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightexponent&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightexponent&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| areallmissionsatscore&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclassdefault&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclasseraappropriate&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumchallengescomplete&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hascompletedallgamechallenges&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasallintel&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstat&lt;br /&gt;
| string getdstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstatarraycount&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdstat&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adddstat&lt;br /&gt;
| void adddstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addweaponstat&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addbonuscardstat&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstat&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstatarraycount&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsessstat&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addsessstat&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstat&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstatwithgametype&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgametypestat&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trackweaponfirenative&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| updatestatratio&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxp&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxpvalue&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasseasonpass&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setempjammed&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isempjammed&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnerteam&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyevent&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launch&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismovingplatform&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodelrenderflag&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrawinfrared&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgpr&lt;br /&gt;
| void setgpr()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistorystartmatch&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistoryfinishmatch&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlink&lt;br /&gt;
| void unlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkto&lt;br /&gt;
| void linkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoblendtotag&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablelinkto&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoupdateoffset&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkto&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoblend&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktodelta&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkweaponviewtodelta&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoabsolute&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamlinkto&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamunlink&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpviewangleclamp&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewangleresistance&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetenable&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetdisable&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedsetusebaseangleforviewclamp&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dontinterpolate&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenadetype&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfadingblur&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| worldtolocalcoords&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretspinning&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attachshieldmodel&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachshieldmodel&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| refreshshieldattachment&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcharacterindex&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useplayerfootsteptable&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisionsetforplayer&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useservervisionset&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinfraredvision&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontrollertype&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactorweapon&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetfov&lt;br /&gt;
| void resetfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| setstowedweapon&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstowedweapon&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearstowedweapon&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getammocount&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoplayer&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoplayer&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoall&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoall&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoteam&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoallexceptteam&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setforcenocull&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| removeforcenocull&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islinkedto&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowtacticalinsertion&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowbottargetting&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlinkedent&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorigin&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangles&lt;br /&gt;
| vector getangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmins&lt;br /&gt;
| vector getmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxs&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmins&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmaxs&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpointinbounds&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteye&lt;br /&gt;
| vector geteye()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteyeapprox&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useby&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstablemissile&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouching&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingswept&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingvolume&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsound&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundwithnotify&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundontag&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundasmaster&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoteam&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playbattlechattertoteam&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playloopsound&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoploopsound&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopsounds&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumbleonentity&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumblelooponentity&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprumble&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| delete&lt;br /&gt;
| void delete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmodel&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombieshrink&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setenemymodel&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dodamage&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalhealth&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnormalhealth&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxhealth&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| show&lt;br /&gt;
| void show()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hide&lt;br /&gt;
| void hide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghost&lt;br /&gt;
| void ghost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghostindemo&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showindemo&lt;br /&gt;
| void showindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseron&lt;br /&gt;
| void laseron()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseroff&lt;br /&gt;
| void laseroff()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showtoplayer&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcontents&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfiring&lt;br /&gt;
| void startfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfiring&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootturret&lt;br /&gt;
| void shootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshootturret&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmode&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretowner&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetentity&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretarclimits&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerspread&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaispread&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setconvergencetime&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsuppressiontime&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetentity&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretteam&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretusable&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretunusable&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretaccuracy&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretignoregoals&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturrettarget&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disconnectpaths&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| connectpaths&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstance&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstance&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcursorhint&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrevivehintstring&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstringforperk&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstring&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfovforkillcam&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintlowpriority&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usetriggerrequirelookat&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| triggerignoreteam&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shellshock&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponforwarddir&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmuzzlepoint&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagorigin&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagangles&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentnum&lt;br /&gt;
| void getentnum()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshellshock&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdepthoffield&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setburn&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setelectrified&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnnapalmgroundflame&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| needsrevive&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsecondchance&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthinwater&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootup&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthofplayerinwater&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponhidetags&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponmodel&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttanning&lt;br /&gt;
| void starttanning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopburning&lt;br /&gt;
| void stopburning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaterdrops&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| restoredefaultdroppitch&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isfiringturret&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretlockedon&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodeldepthoffield&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| viewkick&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrightarc&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setleftarc&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settoparc&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbottomarc&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| radiusdamage&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detonate&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| damageconetrace&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sightconetrace&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretsighttrace&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretdogtrace&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playersighttrace&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| visionsetlerpratio&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| docowardswayanims&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpoisoning&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoppoisoning&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startbinocs&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopbinocs&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isflared&lt;br /&gt;
| bool isflared()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispoisoned&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcameraspikeactive&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheightlock&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismissileinsideheightlock&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonground&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundent&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmoverent&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issprinting&lt;br /&gt;
| int issprinting()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanim&lt;br /&gt;
| void setanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useanimtree&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscripted&lt;br /&gt;
| void animscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscriptedskiprestart&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animrelative&lt;br /&gt;
| void animrelative()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopanimscripted&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearanim&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityanimrate&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentityanimrate&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcentroid&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismartyrdomgrenade&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitynumber&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitytype&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablegrenadetouchdamage&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegrenadetouchdamage&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableaimassist&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableaimassist&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| placespawnpoint&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnclientflag&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| directionalhitindicator&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendkillstreakdamageevent&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayergravity&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearplayergravity&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendfaceevent&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamfortrigger&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setexcludeteamfortrigger&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperkfortrigger&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setignoreentfortrigger&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientclaimtrigger&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientreleasetrigger&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| releaseclaimedtrigger&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitemlocked&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitempurchased&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uploadleaderboards&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnemesisxuid&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitem&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isbonuscardactive&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitemref&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutweapon&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutperks&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutallocation&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovespeedscale&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovespeedscale&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| logstring&lt;br /&gt;
| void logstring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_settarget&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_dronesetvisible&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonladder&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismantling&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonslide&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startdoorbreach&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopdoorbreach&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startragdoll&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isragdoll&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchragdoll&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchvehicle&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblur&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetmissiledetonationtime&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveachievement&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombiename&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentgravitytrajectory&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleteam&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteam&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteam&lt;br /&gt;
| team getteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setowner&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissileowner&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityweapon&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretowner&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettype&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcorpseanim&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| itemweaponsetammo&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretcarried&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretminimapvisible&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissilecoasting&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweapon&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gib&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysparams&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercollision&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reportuser&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentobjective&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentstreak&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvelocity&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnactor&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getshootatpos&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictspawnpoint&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultdroppitch&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscanningpitch&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchbomb&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenade&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makegrenadedud&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientflag&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getclientflag&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearclientflag&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakefire&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeusable&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeunusable&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictgrenade&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdangerous&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdangerous&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getindexforactivecontract&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontractprogress&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontractprogress&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontracttime&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isactivecontractcomplete&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasactivecontractexpired&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontracttimepassed&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetactivecontractprogress&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameclass&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameteam&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameclass&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameteam&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordleaguepreloser&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyeventtospectators&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istestclient&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setworldfogactivebank&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrier&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumzbarrierpieces&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpiecestate&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarrierpiecestate&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrieropen&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrierclosed&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidezbarrierpiece&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showzbarrierpiece&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusedefaultmodel&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusealternatemodel&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseupgradedmodel&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseboxriselogic&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getupgradedpiecenumlives&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceindicesinstate&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimlengthforstate&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimstate&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimsubstate&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombietaunts&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombiereachthroughattacks&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriertauntanimstate&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierreachthroughattackanimstate&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriernumattackslots&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierattackslothorzoffset&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarriercolmodel&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponoptic&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaltusetrigger&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isaltusetrigger&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=966</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=966"/>
		<updated>2015-10-17T13:03:30Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| giveweapon&lt;br /&gt;
| void giveweapon( string, int, int )&lt;br /&gt;
| Gives a weapon to the specified client with an optional argument for camo and attachments.&amp;lt;br /&amp;gt; ex: self giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0)&amp;lt;br/&amp;gt;A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|- &lt;br /&gt;
| updateweaponoptions&lt;br /&gt;
| void updateweaponoptions( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblockweaponpickup&lt;br /&gt;
| void setblockweaponpickup( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcweaponoptions&lt;br /&gt;
| int calcweaponoptions( int, int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcplayeroptions&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerrenderoptions&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nextplayerrenderoption&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bbclasschoice&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethighlighted&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeweapon&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| Removes the first occurrence of the specified weapon from a client.&amp;lt;br/&amp;gt; ex: self takeweapon(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| isthrowinggrenade&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| Returns true if the specified client is throwing a grenade.&amp;lt;br/&amp;gt; ex: if(self isthrowinggrenade()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forcegrenadethrow&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| Forces the specified client to throw a grenade.&amp;lt;br/&amp;gt; ex: self forcegrenadethrow()&lt;br /&gt;
|-&lt;br /&gt;
| isfiring&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| Returns true if the specified client is shooting.&amp;lt;br/&amp;gt; ex: if(self isfiring()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| ismeleeing&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| Returns true if the specified client is meleeing.&amp;lt;br/&amp;gt; ex: if(self ismeleeing()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isswitchingweapons&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| Returns true if the specified client is switching weapons.&amp;lt;br/&amp;gt; ex: if (self isswitchingweapons()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isreloading&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| Returns true if the specified client is reloading.&amp;lt;br/&amp;gt; ex: if (self isreloading()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| takeallweapons&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| Removes all weapons from the specified client including the default melee knife.&amp;lt;br/&amp;gt; ex: self takeallweapons()&lt;br /&gt;
|-&lt;br /&gt;
| isinmovemode&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweapon&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| Returns the specified clients currently held weapon.&amp;lt;br/&amp;gt; ex: currentWeapon = self getcurrentweapon()&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponspinlerp&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentweaponspinlerp&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponaltweapon&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponoverheating&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| Returns 1 if the specified client&#039;s slot index is overheating.&amp;lt;br/&amp;gt; ex: if (self isweaponoverheating(0)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| setweaponoverheating&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| Sets the specified clients slot index overheat to a percentage.&amp;lt;br/&amp;gt; ex: self setweaponoverheating(0, 99)&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentoffhand&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| Returns the current lethal/tactical or equipment.&amp;lt;br/&amp;gt; ex: offhandWeapon = self getcurrentoffhand()&lt;br /&gt;
|-&lt;br /&gt;
| isusingoffhand&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| Returns true if the specified client is using their offhand weapon.&amp;lt;br/&amp;gt; ex: if (self isusingoffhand()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forceoffhandend&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| Forces the specified client to use their offhand weapon.&amp;lt;br/&amp;gt; ex: self forceoffhandend()&lt;br /&gt;
|-&lt;br /&gt;
| hasweapon&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| Returns true if the specified client has the specified weapon.&amp;lt;br/&amp;gt; ex: if (self hasweapon(&amp;quot;mp7_mp&amp;quot;)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| switchtoweapon&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
|&lt;br /&gt;
|- Forces the specified weapon to switch to the specified weapon.&amp;lt;br/&amp;gt; ex: self switchtoweapon(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
| switchtoweaponimmediate&lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| switchtooffhand&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponplayejectbrass&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonradius&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonspeed&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givestartammo&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| Sets the specified clients&#039; specified weapon to the starting ammunition amount.&amp;lt;br/&amp;gt; ex: self givestartammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| givemaxammo&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| Gives the specified clients&#039; specified weapon maximum ammunition.&amp;lt;br/&amp;gt; ex: self givemaxammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| getfractionstartammo&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| Returns a float of the specified weapons starting ammunition.&amp;lt;br/&amp;gt; ex: mp7StartAmmo = self getfractionstartammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| getfractionmaxammo&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| Returns a float of the specified weapons maximum ammunition.&amp;lt;br/&amp;gt; ex: mp7MaxAmmo = self getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| setweaponheatpercent&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setorigin&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvelocity&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerangles&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerangles&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunangles&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayercamerapos&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cameraactivate&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetposition&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetlookat&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamepadusedlast&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usebuttonpressed&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-Returns 1 if the use button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self usebuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
| changeseatbuttonpressed&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attackbuttonpressed&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-Returns 1 if the shooting button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self attackbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
| actionslotonebuttonpressed&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslottwobuttonpressed&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotthreebuttonpressed&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotfourbuttonpressed&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adsbuttonpressed&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-Returns 1 if the aiming down the sights button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self adsbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
| throwbuttonpressed&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleebuttonpressed&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-Returns 1 if the melee button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self meleebuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
| jumpbuttonpressed&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-Returns 1 if the jumping button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self jumpbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
| stancebuttonpressed&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fragbuttonpressed&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-Returns 1 if the lethal grenade button is pressed otherwise 0&amp;lt;br/&amp;gt; ex: if (self fragbuttonpressed()) { /*do magic..*/ }&lt;br /&gt;
| secondaryoffhandbuttonpressed&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| inventorybuttonpressed&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintbuttonpressed&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintuprequired&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerads&lt;br /&gt;
| float playerads()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pingplayer&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodel&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getviewmodel&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandsecondaryclass&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoffhandsecondaryclass&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandprimaryclass&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationselection&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationairstrikeselection&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationmortarselection&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationartilleryselection&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationcomlinkselection&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationnapalmselection&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| endlocationselection&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientsyssetstate&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockstart&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfinalize&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfree&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocktargettooclose&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocknoclearance&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| buttonpressed&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveweaponnextattachment&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givenextbaseweapon&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedmovement&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedcameramovement&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayall&lt;br /&gt;
| void sayall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayteam&lt;br /&gt;
| void sayteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnweapon&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| initialweaponraise&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seteverhadweaponall&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropitem&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropscavengeritem&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasagrenadepulledback&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishplayerdamage&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishmeleehit&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reviveplayer&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| undolaststand&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| suicide&lt;br /&gt;
| void suicide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| turnedhuman&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinvehicle&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isremotecontrolling&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponviewonlylinked&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowstand&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcrouch&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowprone&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowlean&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleoccupied&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfriendlies&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemies&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenu&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenunomouse&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closemenu&lt;br /&gt;
| void closemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closeingamemenu&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrols&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrolsallowlook&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arecontrolsfrozen&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableusability&lt;br /&gt;
| void disableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableusability&lt;br /&gt;
| void enableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweapons&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweapons&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disabledeathstreak&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enabledeathstreak&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deathstreakactive&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableoffhandweapons&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableoffhandweapons&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweaponcycling&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweaponcycling&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| revive&lt;br /&gt;
| void revive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlaststandprevweap&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setreverb&lt;br /&gt;
| void setreverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatereverb&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setchannelvolumes&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatechannelvolumes&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammoclip&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammostock&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammoclip&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammostock&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| anyammoforweaponmodes&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintln&lt;br /&gt;
| void iprintln()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintlnbold&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawn&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentertime&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cloneplayer&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientfov&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdperson&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdpersonangle&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcompass&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientscriptmainmenu&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcgobjectivetext&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayersprinttime&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientnumlives&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientdrawtalk&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientammocounterhide&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientminiscoreboardhide&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclienthudhardcore&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayerpushamount&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientaimlockonpitchstrength&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientuivisibilityflag&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientprofilevar&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientairstrike&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientnapalm&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentspectatorclient&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| relinktoturret&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| carryturret&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopcarryturret&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iscarryingturret&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplaceturret&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplacementhint&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkguidedmissilecamera&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkguidedmissilecamera&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammeractive&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammerinactive&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectionactive&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectioninactive&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesactive&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesinactive&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktomissile&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkfrommissile&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplaceriotshield&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheldweaponmodel&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setriotshieldfailhint&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplacevehicle&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturret&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturretoff&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakevent&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakendevent&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordgameevent&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillmodifier&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmedal&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutandperks&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutperksandkillstreaks&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmultikill&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementlifestat&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementplayerstat&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdeathzombies&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdownzombies&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerrevivezombies&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordzombiezone&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islookingat&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playlocalsound&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplocalsound&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| int istalking()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowspectateteam&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getguid&lt;br /&gt;
| int getguid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getxuid&lt;br /&gt;
| string getxuid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishost&lt;br /&gt;
| int ishost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islocaltohost&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowads&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowjump&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowsprint&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowmelee&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceslick&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintduration&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintcooldown&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspreadoverride&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetspreadoverride&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactionslot&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getinventoryweapon&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinventoryweapon&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslist&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslistprimaries&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startrevive&lt;br /&gt;
| void startrevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprevive&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| applyknockback&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperk&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasperk&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperks&lt;br /&gt;
| array getperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearperks&lt;br /&gt;
| void clearperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unsetperk&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrank&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableinvulnerability&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableinvulnerability&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableafterlife&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableafterlife&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgoal&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelgoal&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atgoal&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasgoal&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoal&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressusebutton&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressattackbutton&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressdtpbutton&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| throwgrenade&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddist&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddir&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lookat&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookat&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowattack&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressads&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressmelee&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthreats&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictposition&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsighttracepassed&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetfailsa&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetdefaultclass&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassadditem&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclasssetweaponoption&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassaddattachment&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botleavegame&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issplitscreen&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isplayeronsamemachine&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerknockback&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerviewheight&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishostforbots&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| murderline&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandvisible&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakedamagefrom&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsnapshotackindex&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getleagueteamid&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| moveto&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movex&lt;br /&gt;
| void movex( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movey&lt;br /&gt;
| void movey( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movez&lt;br /&gt;
| void movez( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movegravity&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveslide&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopmoveslide&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateto&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatepitch&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateyaw&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateroll&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddpitch&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddyaw&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddroll&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vibrate&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatevelocity&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| solid&lt;br /&gt;
| void solid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| notsolid&lt;br /&gt;
| void notsolid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcandamage&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicslaunch&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcheapflag&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ignorecheapentityflag&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| attachpath&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehgetmodel&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachpos&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpath&lt;br /&gt;
| void startpath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drivepath&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmove&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmoveclear&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffset&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffsetclear&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffset&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffsetclear&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathfixedoffset&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathvariableoffset&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrivepathphysicsscale&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setswitchnode&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeedimmediate&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalspeedmph&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbrake&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getbrake&lt;br /&gt;
| float getbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethandbrake&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getscriptbrake&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setacceleration&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdeceleration&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setjitterparams&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsteering&lt;br /&gt;
| float getsteering()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthrottle&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysangles&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| joltbody&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freevehicle&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getwheelsurface&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleowner&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleusable&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleusable&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleunusable&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usevehicle&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewclamp&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetviewclamp&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehiclelookattext&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearvehgoalpos&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanegoalpos&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanebarrelroll&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeplayercontrol&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| returnplayercontrol&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetvec&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetvec&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetent&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargunnertarget&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnerturretontargetrange&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetent&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimpitch&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimyaw&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| firegunnerweapon&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretready&lt;br /&gt;
| int isturretready()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehmaxspeed&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehoccupants&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatoccupant&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoccupantseat&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setseatoccupied&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seatgetweapon&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringorigin&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringangles&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isgunnerfiring&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegunnerfiring&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicledamage&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicleradiusdamage&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleimmunetodamage&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultpitch&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleardefaultpitch&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangularvelocity&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setangularvelocity&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehvelocity&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelaimove&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicletype&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getphysacceleration&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysacceleration&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drawtrajectory&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrotorspeed&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxspeed&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmantleena&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleavoidance&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidance&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehcansee&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehseenrecently&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearenemy&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehs&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearentitytarget&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretheatvalue&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleturretoverheating&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpathtransitiontime&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidancenodes&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makesentient&lt;br /&gt;
| void makesentient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| settext&lt;br /&gt;
| void settext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearalltextafterhudelem&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setshader&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetent&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetent&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimer&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimerup&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimer&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimerup&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclock&lt;br /&gt;
| void setclock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclockup&lt;br /&gt;
| void setclockup()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvalue&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaypoint&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fadeovertime&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scaleovertime&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveovertime&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reset&lt;br /&gt;
| void reset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| destroy&lt;br /&gt;
| void destroy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpulsefx&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcod7decodefx&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setredactfx&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settypewriterfx&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettextwidth&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperks&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayernamestring&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmapnamestring&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgametypestring&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwargamedata&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| changefontscaleovertime&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| freehelicopter&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdamagestage&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheliheightlock&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getheliheightlockheight&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheliheightlock&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheightlockoffset&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| startcoverarrival&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttraversearrival&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| melee&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquirestep&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquirenode&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getreacquirenode&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usereacquirenode&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquiredirectpath&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trimpathtoattack&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquiremove&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquireproximatepath&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| flagenemyunattackable&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpitchorient&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpitchorient&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatanimnodes&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookat&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatyawlimits&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplookat&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cansee&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seerecently&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknowntime&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknownpos&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovetopoint&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovefrompointtopoint&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| teleport&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| withinapproxpathdist&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispathdirect&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowedstances&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstanceallowed&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| traversemode&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animmode&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| orientmode&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorientmode&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmotionangle&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shouldfacemotion&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearmovehistory&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovehistoryaverage&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanglestolikelyenemypath&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpposition&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictoriginandangles&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictanim&lt;br /&gt;
| void predictanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethitenttype&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethityaw&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundenttype&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdeflected&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animcustom&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canattackenemynode&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathlength&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcpathlength&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationstartnode&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationendnode&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canseepathgoal&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| checkprone&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pushplayer&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalnode&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalpos&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalentity&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolume&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolumeauto&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalvolume&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalvolume&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfixednodesafevolume&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfixednodesafevolume&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearfixednodesafevolume&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isingoal&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setruntopos&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearruntopos&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearnode&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnode&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnodeandangle&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atdangerousnode&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemyinfo&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearenemy&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentitytarget&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentitytarget&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpotentialthreat&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpotentialthreat&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperfectinfo&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbangimmunity&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbanged&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getflashbangedstrength&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinradius&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinvolume&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settalktospecies&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowpitchangle&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| knockback&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdeltaturnyaw&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishactordamage&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calclookaheadpos&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmindist&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmaxdist&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinscriptedstate&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleewithoffset&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceteleport&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityowner&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentityowner&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstate&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaimanimweights&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startscriptedanim&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| popaistate&lt;br /&gt;
| void popaistate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstatefromasd&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasanimstatefromasd&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimstatefromasd&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatefromasd&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatecountfromasd&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimfromasd&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimlengthfromasd&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimhasnotetrackfromasd&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfreecameralockonallowed&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| forceyellowdot&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableyellowdot&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcamerarotation&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonnunchuk&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonwiiumote&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attach&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detach&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachall&lt;br /&gt;
| void detachall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachsize&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachmodelname&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachtagname&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachignorecollision&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidepart&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| runscriptonent&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendaiscriptvals&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showpart&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showallparts&lt;br /&gt;
| void showallparts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightcolor&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightcolor&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightintensity&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightintensity&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightradius&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightradius&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovinner&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovouter&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightfovrange&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightexponent&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightexponent&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| areallmissionsatscore&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclassdefault&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclasseraappropriate&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumchallengescomplete&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hascompletedallgamechallenges&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasallintel&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstat&lt;br /&gt;
| string getdstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstatarraycount&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdstat&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adddstat&lt;br /&gt;
| void adddstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addweaponstat&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addbonuscardstat&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstat&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstatarraycount&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsessstat&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addsessstat&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstat&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstatwithgametype&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgametypestat&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trackweaponfirenative&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| updatestatratio&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxp&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxpvalue&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasseasonpass&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setempjammed&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isempjammed&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnerteam&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyevent&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launch&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismovingplatform&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodelrenderflag&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrawinfrared&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgpr&lt;br /&gt;
| void setgpr()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistorystartmatch&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistoryfinishmatch&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlink&lt;br /&gt;
| void unlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkto&lt;br /&gt;
| void linkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoblendtotag&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablelinkto&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoupdateoffset&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkto&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoblend&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktodelta&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkweaponviewtodelta&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoabsolute&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamlinkto&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamunlink&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpviewangleclamp&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewangleresistance&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetenable&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetdisable&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedsetusebaseangleforviewclamp&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dontinterpolate&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenadetype&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfadingblur&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| worldtolocalcoords&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretspinning&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attachshieldmodel&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachshieldmodel&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| refreshshieldattachment&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcharacterindex&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useplayerfootsteptable&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisionsetforplayer&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useservervisionset&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinfraredvision&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontrollertype&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactorweapon&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetfov&lt;br /&gt;
| void resetfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| setstowedweapon&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstowedweapon&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearstowedweapon&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getammocount&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoplayer&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoplayer&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoall&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoall&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoteam&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoallexceptteam&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setforcenocull&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| removeforcenocull&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islinkedto&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowtacticalinsertion&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowbottargetting&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlinkedent&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorigin&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangles&lt;br /&gt;
| vector getangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmins&lt;br /&gt;
| vector getmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxs&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmins&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmaxs&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpointinbounds&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteye&lt;br /&gt;
| vector geteye()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteyeapprox&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useby&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstablemissile&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouching&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingswept&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingvolume&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsound&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundwithnotify&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundontag&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundasmaster&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoteam&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playbattlechattertoteam&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playloopsound&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoploopsound&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopsounds&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumbleonentity&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumblelooponentity&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprumble&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| delete&lt;br /&gt;
| void delete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmodel&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombieshrink&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setenemymodel&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dodamage&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalhealth&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnormalhealth&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxhealth&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| show&lt;br /&gt;
| void show()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hide&lt;br /&gt;
| void hide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghost&lt;br /&gt;
| void ghost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghostindemo&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showindemo&lt;br /&gt;
| void showindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseron&lt;br /&gt;
| void laseron()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseroff&lt;br /&gt;
| void laseroff()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showtoplayer&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcontents&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfiring&lt;br /&gt;
| void startfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfiring&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootturret&lt;br /&gt;
| void shootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshootturret&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmode&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretowner&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetentity&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretarclimits&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerspread&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaispread&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setconvergencetime&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsuppressiontime&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetentity&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretteam&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretusable&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretunusable&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretaccuracy&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretignoregoals&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturrettarget&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disconnectpaths&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| connectpaths&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstance&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstance&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcursorhint&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrevivehintstring&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstringforperk&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstring&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfovforkillcam&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintlowpriority&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usetriggerrequirelookat&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| triggerignoreteam&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shellshock&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponforwarddir&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmuzzlepoint&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagorigin&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagangles&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentnum&lt;br /&gt;
| void getentnum()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshellshock&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdepthoffield&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setburn&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setelectrified&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnnapalmgroundflame&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| needsrevive&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsecondchance&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthinwater&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootup&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthofplayerinwater&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponhidetags&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponmodel&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttanning&lt;br /&gt;
| void starttanning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopburning&lt;br /&gt;
| void stopburning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaterdrops&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| restoredefaultdroppitch&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isfiringturret&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretlockedon&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodeldepthoffield&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| viewkick&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrightarc&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setleftarc&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settoparc&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbottomarc&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| radiusdamage&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detonate&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| damageconetrace&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sightconetrace&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretsighttrace&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretdogtrace&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playersighttrace&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| visionsetlerpratio&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| docowardswayanims&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpoisoning&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoppoisoning&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startbinocs&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopbinocs&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isflared&lt;br /&gt;
| bool isflared()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispoisoned&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcameraspikeactive&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheightlock&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismissileinsideheightlock&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonground&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundent&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmoverent&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issprinting&lt;br /&gt;
| int issprinting()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanim&lt;br /&gt;
| void setanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useanimtree&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscripted&lt;br /&gt;
| void animscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscriptedskiprestart&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animrelative&lt;br /&gt;
| void animrelative()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopanimscripted&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearanim&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityanimrate&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentityanimrate&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcentroid&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismartyrdomgrenade&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitynumber&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitytype&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablegrenadetouchdamage&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegrenadetouchdamage&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableaimassist&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableaimassist&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| placespawnpoint&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnclientflag&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| directionalhitindicator&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendkillstreakdamageevent&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayergravity&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearplayergravity&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendfaceevent&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamfortrigger&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setexcludeteamfortrigger&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperkfortrigger&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setignoreentfortrigger&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientclaimtrigger&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientreleasetrigger&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| releaseclaimedtrigger&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitemlocked&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitempurchased&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uploadleaderboards&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnemesisxuid&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitem&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isbonuscardactive&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitemref&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutweapon&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutperks&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutallocation&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovespeedscale&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovespeedscale&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| logstring&lt;br /&gt;
| void logstring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_settarget&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_dronesetvisible&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonladder&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismantling&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonslide&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startdoorbreach&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopdoorbreach&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startragdoll&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isragdoll&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchragdoll&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchvehicle&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblur&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetmissiledetonationtime&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveachievement&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombiename&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentgravitytrajectory&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleteam&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteam&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteam&lt;br /&gt;
| team getteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setowner&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissileowner&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityweapon&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretowner&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettype&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcorpseanim&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| itemweaponsetammo&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretcarried&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretminimapvisible&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissilecoasting&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweapon&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gib&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysparams&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercollision&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reportuser&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentobjective&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentstreak&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvelocity&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnactor&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getshootatpos&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictspawnpoint&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultdroppitch&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscanningpitch&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchbomb&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenade&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makegrenadedud&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientflag&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getclientflag&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearclientflag&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakefire&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeusable&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeunusable&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictgrenade&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdangerous&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdangerous&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getindexforactivecontract&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontractprogress&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontractprogress&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontracttime&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isactivecontractcomplete&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasactivecontractexpired&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontracttimepassed&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetactivecontractprogress&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameclass&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameteam&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameclass&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameteam&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordleaguepreloser&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyeventtospectators&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istestclient&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setworldfogactivebank&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrier&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumzbarrierpieces&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpiecestate&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarrierpiecestate&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrieropen&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrierclosed&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidezbarrierpiece&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showzbarrierpiece&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusedefaultmodel&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusealternatemodel&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseupgradedmodel&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseboxriselogic&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getupgradedpiecenumlives&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceindicesinstate&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimlengthforstate&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimstate&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimsubstate&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombietaunts&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombiereachthroughattacks&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriertauntanimstate&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierreachthroughattackanimstate&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriernumattackslots&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierattackslothorzoffset&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarriercolmodel&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponoptic&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaltusetrigger&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isaltusetrigger&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=965</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=965"/>
		<updated>2015-10-17T12:59:46Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| giveweapon&lt;br /&gt;
| void giveweapon( string, int, int )&lt;br /&gt;
| Gives a weapon to the specified client with an optional argument for camo and attachments.&amp;lt;br /&amp;gt; ex: self giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0)&amp;lt;br/&amp;gt;A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|- &lt;br /&gt;
| updateweaponoptions&lt;br /&gt;
| void updateweaponoptions( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblockweaponpickup&lt;br /&gt;
| void setblockweaponpickup( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcweaponoptions&lt;br /&gt;
| int calcweaponoptions( int, int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcplayeroptions&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerrenderoptions&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nextplayerrenderoption&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bbclasschoice&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethighlighted&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeweapon&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| Removes the first occurrence of the specified weapon from a client.&amp;lt;br/&amp;gt; ex: self takeweapon(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| isthrowinggrenade&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| Returns true if the specified client is throwing a grenade.&amp;lt;br/&amp;gt; ex: if(self isthrowinggrenade()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forcegrenadethrow&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| Forces the specified client to throw a grenade.&amp;lt;br/&amp;gt; ex: self forcegrenadethrow()&lt;br /&gt;
|-&lt;br /&gt;
| isfiring&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| Returns true if the specified client is shooting.&amp;lt;br/&amp;gt; ex: if(self isfiring()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| ismeleeing&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| Returns true if the specified client is meleeing.&amp;lt;br/&amp;gt; ex: if(self ismeleeing()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isswitchingweapons&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| Returns true if the specified client is switching weapons.&amp;lt;br/&amp;gt; ex: if (self isswitchingweapons()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isreloading&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| Returns true if the specified client is reloading.&amp;lt;br/&amp;gt; ex: if (self isreloading()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| takeallweapons&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| Removes all weapons from the specified client including the default melee knife.&amp;lt;br/&amp;gt; ex: self takeallweapons()&lt;br /&gt;
|-&lt;br /&gt;
| isinmovemode&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweapon&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| Returns the specified clients currently held weapon.&amp;lt;br/&amp;gt; ex: currentWeapon = self getcurrentweapon()&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponspinlerp&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentweaponspinlerp&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponaltweapon&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponoverheating&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| Returns 1 if the specified client&#039;s slot index is overheating.&amp;lt;br/&amp;gt; ex: if (self isweaponoverheating(0)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| setweaponoverheating&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| Sets the specified clients slot index overheat to a percentage.&amp;lt;br/&amp;gt; ex: self setweaponoverheating(0, 99)&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentoffhand&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| Returns the current lethal/tactical or equipment.&amp;lt;br/&amp;gt; ex: offhandWeapon = self getcurrentoffhand()&lt;br /&gt;
|-&lt;br /&gt;
| isusingoffhand&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| Returns true if the specified client is using their offhand weapon.&amp;lt;br/&amp;gt; ex: if (self isusingoffhand()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forceoffhandend&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| Forces the specified client to use their offhand weapon.&amp;lt;br/&amp;gt; ex: self forceoffhandend()&lt;br /&gt;
|-&lt;br /&gt;
| hasweapon&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| Returns true if the specified client has the specified weapon.&amp;lt;br/&amp;gt; ex: if (self hasweapon(&amp;quot;mp7_mp&amp;quot;)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| switchtoweapon&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
|&lt;br /&gt;
|- Forces the specified weapon to switch to the specified weapon.&amp;lt;br/&amp;gt; ex: self switchtoweapon(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
| switchtoweaponimmediate&lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| switchtooffhand&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponplayejectbrass&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonradius&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonspeed&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givestartammo&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| Sets the specified clients&#039; specified weapon to the starting ammunition amount.&amp;lt;br/&amp;gt; ex: self givestartammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| givemaxammo&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| Gives the specified clients&#039; specified weapon maximum ammunition.&amp;lt;br/&amp;gt; ex: self givemaxammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| getfractionstartammo&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| Returns a float of the specified weapons starting ammunition.&amp;lt;br/&amp;gt; ex: mp7StartAmmo = self getfractionstartammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| getfractionmaxammo&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| Returns a float of the specified weapons maximum ammunition.&amp;lt;br/&amp;gt; ex: mp7MaxAmmo = self getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| setweaponheatpercent&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setorigin&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvelocity&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerangles&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerangles&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunangles&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayercamerapos&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cameraactivate&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetposition&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetlookat&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamepadusedlast&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usebuttonpressed&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| changeseatbuttonpressed&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attackbuttonpressed&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotonebuttonpressed&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslottwobuttonpressed&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotthreebuttonpressed&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotfourbuttonpressed&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adsbuttonpressed&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| throwbuttonpressed&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleebuttonpressed&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jumpbuttonpressed&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stancebuttonpressed&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fragbuttonpressed&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| secondaryoffhandbuttonpressed&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| inventorybuttonpressed&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintbuttonpressed&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintuprequired&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerads&lt;br /&gt;
| float playerads()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pingplayer&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodel&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getviewmodel&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandsecondaryclass&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoffhandsecondaryclass&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandprimaryclass&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationselection&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationairstrikeselection&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationmortarselection&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationartilleryselection&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationcomlinkselection&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationnapalmselection&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| endlocationselection&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientsyssetstate&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockstart&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfinalize&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfree&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocktargettooclose&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocknoclearance&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| buttonpressed&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveweaponnextattachment&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givenextbaseweapon&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedmovement&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedcameramovement&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayall&lt;br /&gt;
| void sayall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayteam&lt;br /&gt;
| void sayteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnweapon&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| initialweaponraise&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seteverhadweaponall&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropitem&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropscavengeritem&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasagrenadepulledback&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishplayerdamage&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishmeleehit&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reviveplayer&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| undolaststand&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| suicide&lt;br /&gt;
| void suicide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| turnedhuman&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinvehicle&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isremotecontrolling&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponviewonlylinked&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowstand&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcrouch&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowprone&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowlean&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleoccupied&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfriendlies&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemies&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenu&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenunomouse&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closemenu&lt;br /&gt;
| void closemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closeingamemenu&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrols&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrolsallowlook&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arecontrolsfrozen&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableusability&lt;br /&gt;
| void disableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableusability&lt;br /&gt;
| void enableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweapons&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweapons&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disabledeathstreak&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enabledeathstreak&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deathstreakactive&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableoffhandweapons&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableoffhandweapons&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweaponcycling&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweaponcycling&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| revive&lt;br /&gt;
| void revive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlaststandprevweap&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setreverb&lt;br /&gt;
| void setreverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatereverb&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setchannelvolumes&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatechannelvolumes&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammoclip&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammostock&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammoclip&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammostock&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| anyammoforweaponmodes&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintln&lt;br /&gt;
| void iprintln()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintlnbold&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawn&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentertime&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cloneplayer&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientfov&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdperson&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdpersonangle&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcompass&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientscriptmainmenu&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcgobjectivetext&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayersprinttime&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientnumlives&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientdrawtalk&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientammocounterhide&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientminiscoreboardhide&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclienthudhardcore&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayerpushamount&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientaimlockonpitchstrength&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientuivisibilityflag&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientprofilevar&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientairstrike&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientnapalm&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentspectatorclient&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| relinktoturret&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| carryturret&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopcarryturret&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iscarryingturret&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplaceturret&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplacementhint&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkguidedmissilecamera&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkguidedmissilecamera&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammeractive&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammerinactive&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectionactive&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectioninactive&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesactive&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesinactive&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktomissile&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkfrommissile&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplaceriotshield&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheldweaponmodel&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setriotshieldfailhint&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplacevehicle&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturret&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturretoff&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakevent&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakendevent&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordgameevent&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillmodifier&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmedal&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutandperks&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutperksandkillstreaks&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmultikill&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementlifestat&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementplayerstat&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdeathzombies&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdownzombies&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerrevivezombies&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordzombiezone&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islookingat&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playlocalsound&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplocalsound&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| int istalking()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowspectateteam&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getguid&lt;br /&gt;
| int getguid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getxuid&lt;br /&gt;
| string getxuid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishost&lt;br /&gt;
| int ishost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islocaltohost&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowads&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowjump&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowsprint&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowmelee&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceslick&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintduration&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintcooldown&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspreadoverride&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetspreadoverride&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactionslot&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getinventoryweapon&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinventoryweapon&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslist&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslistprimaries&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startrevive&lt;br /&gt;
| void startrevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprevive&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| applyknockback&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperk&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasperk&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperks&lt;br /&gt;
| array getperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearperks&lt;br /&gt;
| void clearperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unsetperk&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrank&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableinvulnerability&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableinvulnerability&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableafterlife&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableafterlife&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgoal&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelgoal&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atgoal&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasgoal&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoal&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressusebutton&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressattackbutton&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressdtpbutton&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| throwgrenade&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddist&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddir&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lookat&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookat&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowattack&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressads&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressmelee&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthreats&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictposition&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsighttracepassed&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetfailsa&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetdefaultclass&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassadditem&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclasssetweaponoption&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassaddattachment&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botleavegame&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issplitscreen&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isplayeronsamemachine&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerknockback&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerviewheight&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishostforbots&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| murderline&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandvisible&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakedamagefrom&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsnapshotackindex&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getleagueteamid&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| moveto&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movex&lt;br /&gt;
| void movex( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movey&lt;br /&gt;
| void movey( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movez&lt;br /&gt;
| void movez( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movegravity&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveslide&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopmoveslide&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateto&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatepitch&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateyaw&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateroll&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddpitch&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddyaw&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddroll&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vibrate&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatevelocity&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| solid&lt;br /&gt;
| void solid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| notsolid&lt;br /&gt;
| void notsolid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcandamage&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicslaunch&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcheapflag&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ignorecheapentityflag&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| attachpath&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehgetmodel&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachpos&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpath&lt;br /&gt;
| void startpath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drivepath&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmove&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmoveclear&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffset&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffsetclear&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffset&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffsetclear&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathfixedoffset&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathvariableoffset&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrivepathphysicsscale&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setswitchnode&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeedimmediate&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalspeedmph&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbrake&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getbrake&lt;br /&gt;
| float getbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethandbrake&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getscriptbrake&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setacceleration&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdeceleration&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setjitterparams&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsteering&lt;br /&gt;
| float getsteering()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthrottle&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysangles&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| joltbody&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freevehicle&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getwheelsurface&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleowner&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleusable&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleusable&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleunusable&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usevehicle&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewclamp&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetviewclamp&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehiclelookattext&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearvehgoalpos&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanegoalpos&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanebarrelroll&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeplayercontrol&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| returnplayercontrol&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetvec&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetvec&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetent&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargunnertarget&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnerturretontargetrange&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetent&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimpitch&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimyaw&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| firegunnerweapon&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretready&lt;br /&gt;
| int isturretready()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehmaxspeed&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehoccupants&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatoccupant&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoccupantseat&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setseatoccupied&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seatgetweapon&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringorigin&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringangles&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isgunnerfiring&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegunnerfiring&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicledamage&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicleradiusdamage&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleimmunetodamage&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultpitch&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleardefaultpitch&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangularvelocity&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setangularvelocity&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehvelocity&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelaimove&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicletype&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getphysacceleration&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysacceleration&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drawtrajectory&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrotorspeed&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxspeed&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmantleena&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleavoidance&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidance&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehcansee&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehseenrecently&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearenemy&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehs&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearentitytarget&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretheatvalue&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleturretoverheating&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpathtransitiontime&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidancenodes&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makesentient&lt;br /&gt;
| void makesentient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| settext&lt;br /&gt;
| void settext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearalltextafterhudelem&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setshader&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetent&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetent&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimer&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimerup&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimer&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimerup&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclock&lt;br /&gt;
| void setclock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclockup&lt;br /&gt;
| void setclockup()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvalue&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaypoint&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fadeovertime&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scaleovertime&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveovertime&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reset&lt;br /&gt;
| void reset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| destroy&lt;br /&gt;
| void destroy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpulsefx&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcod7decodefx&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setredactfx&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settypewriterfx&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettextwidth&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperks&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayernamestring&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmapnamestring&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgametypestring&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwargamedata&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| changefontscaleovertime&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| freehelicopter&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdamagestage&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheliheightlock&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getheliheightlockheight&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheliheightlock&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheightlockoffset&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| startcoverarrival&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttraversearrival&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| melee&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquirestep&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquirenode&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getreacquirenode&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usereacquirenode&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquiredirectpath&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trimpathtoattack&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquiremove&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquireproximatepath&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| flagenemyunattackable&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpitchorient&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpitchorient&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatanimnodes&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookat&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatyawlimits&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplookat&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cansee&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seerecently&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknowntime&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknownpos&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovetopoint&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovefrompointtopoint&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| teleport&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| withinapproxpathdist&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispathdirect&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowedstances&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstanceallowed&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| traversemode&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animmode&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| orientmode&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorientmode&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmotionangle&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shouldfacemotion&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearmovehistory&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovehistoryaverage&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanglestolikelyenemypath&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpposition&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictoriginandangles&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictanim&lt;br /&gt;
| void predictanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethitenttype&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethityaw&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundenttype&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdeflected&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animcustom&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canattackenemynode&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathlength&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcpathlength&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationstartnode&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationendnode&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canseepathgoal&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| checkprone&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pushplayer&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalnode&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalpos&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalentity&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolume&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolumeauto&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalvolume&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalvolume&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfixednodesafevolume&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfixednodesafevolume&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearfixednodesafevolume&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isingoal&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setruntopos&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearruntopos&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearnode&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnode&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnodeandangle&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atdangerousnode&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemyinfo&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearenemy&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentitytarget&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentitytarget&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpotentialthreat&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpotentialthreat&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperfectinfo&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbangimmunity&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbanged&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getflashbangedstrength&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinradius&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinvolume&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settalktospecies&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowpitchangle&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| knockback&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdeltaturnyaw&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishactordamage&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calclookaheadpos&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmindist&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmaxdist&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinscriptedstate&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleewithoffset&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceteleport&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityowner&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentityowner&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstate&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaimanimweights&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startscriptedanim&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| popaistate&lt;br /&gt;
| void popaistate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstatefromasd&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasanimstatefromasd&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimstatefromasd&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatefromasd&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatecountfromasd&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimfromasd&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimlengthfromasd&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimhasnotetrackfromasd&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfreecameralockonallowed&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| forceyellowdot&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableyellowdot&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcamerarotation&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonnunchuk&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonwiiumote&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attach&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detach&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachall&lt;br /&gt;
| void detachall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachsize&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachmodelname&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachtagname&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachignorecollision&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidepart&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| runscriptonent&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendaiscriptvals&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showpart&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showallparts&lt;br /&gt;
| void showallparts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightcolor&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightcolor&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightintensity&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightintensity&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightradius&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightradius&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovinner&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovouter&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightfovrange&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightexponent&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightexponent&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| areallmissionsatscore&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclassdefault&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclasseraappropriate&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumchallengescomplete&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hascompletedallgamechallenges&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasallintel&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstat&lt;br /&gt;
| string getdstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstatarraycount&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdstat&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adddstat&lt;br /&gt;
| void adddstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addweaponstat&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addbonuscardstat&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstat&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstatarraycount&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsessstat&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addsessstat&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstat&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstatwithgametype&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgametypestat&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trackweaponfirenative&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| updatestatratio&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxp&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxpvalue&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasseasonpass&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setempjammed&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isempjammed&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnerteam&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyevent&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launch&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismovingplatform&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodelrenderflag&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrawinfrared&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgpr&lt;br /&gt;
| void setgpr()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistorystartmatch&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistoryfinishmatch&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlink&lt;br /&gt;
| void unlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkto&lt;br /&gt;
| void linkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoblendtotag&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablelinkto&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoupdateoffset&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkto&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoblend&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktodelta&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkweaponviewtodelta&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoabsolute&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamlinkto&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamunlink&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpviewangleclamp&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewangleresistance&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetenable&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetdisable&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedsetusebaseangleforviewclamp&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dontinterpolate&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenadetype&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfadingblur&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| worldtolocalcoords&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretspinning&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attachshieldmodel&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachshieldmodel&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| refreshshieldattachment&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcharacterindex&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useplayerfootsteptable&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisionsetforplayer&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useservervisionset&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinfraredvision&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontrollertype&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactorweapon&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetfov&lt;br /&gt;
| void resetfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| setstowedweapon&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstowedweapon&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearstowedweapon&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getammocount&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoplayer&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoplayer&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoall&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoall&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoteam&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoallexceptteam&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setforcenocull&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| removeforcenocull&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islinkedto&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowtacticalinsertion&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowbottargetting&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlinkedent&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorigin&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangles&lt;br /&gt;
| vector getangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmins&lt;br /&gt;
| vector getmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxs&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmins&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmaxs&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpointinbounds&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteye&lt;br /&gt;
| vector geteye()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteyeapprox&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useby&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstablemissile&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouching&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingswept&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingvolume&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsound&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundwithnotify&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundontag&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundasmaster&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoteam&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playbattlechattertoteam&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playloopsound&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoploopsound&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopsounds&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumbleonentity&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumblelooponentity&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprumble&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| delete&lt;br /&gt;
| void delete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmodel&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombieshrink&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setenemymodel&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dodamage&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalhealth&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnormalhealth&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxhealth&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| show&lt;br /&gt;
| void show()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hide&lt;br /&gt;
| void hide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghost&lt;br /&gt;
| void ghost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghostindemo&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showindemo&lt;br /&gt;
| void showindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseron&lt;br /&gt;
| void laseron()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseroff&lt;br /&gt;
| void laseroff()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showtoplayer&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcontents&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfiring&lt;br /&gt;
| void startfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfiring&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootturret&lt;br /&gt;
| void shootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshootturret&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmode&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretowner&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetentity&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretarclimits&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerspread&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaispread&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setconvergencetime&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsuppressiontime&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetentity&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretteam&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretusable&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretunusable&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretaccuracy&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretignoregoals&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturrettarget&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disconnectpaths&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| connectpaths&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstance&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstance&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcursorhint&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrevivehintstring&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstringforperk&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstring&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfovforkillcam&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintlowpriority&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usetriggerrequirelookat&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| triggerignoreteam&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shellshock&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponforwarddir&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmuzzlepoint&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagorigin&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagangles&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentnum&lt;br /&gt;
| void getentnum()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshellshock&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdepthoffield&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setburn&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setelectrified&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnnapalmgroundflame&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| needsrevive&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsecondchance&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthinwater&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootup&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthofplayerinwater&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponhidetags&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponmodel&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttanning&lt;br /&gt;
| void starttanning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopburning&lt;br /&gt;
| void stopburning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaterdrops&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| restoredefaultdroppitch&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isfiringturret&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretlockedon&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodeldepthoffield&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| viewkick&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrightarc&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setleftarc&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settoparc&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbottomarc&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| radiusdamage&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detonate&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| damageconetrace&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sightconetrace&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretsighttrace&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretdogtrace&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playersighttrace&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| visionsetlerpratio&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| docowardswayanims&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpoisoning&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoppoisoning&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startbinocs&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopbinocs&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isflared&lt;br /&gt;
| bool isflared()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispoisoned&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcameraspikeactive&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheightlock&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismissileinsideheightlock&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonground&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundent&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmoverent&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issprinting&lt;br /&gt;
| int issprinting()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanim&lt;br /&gt;
| void setanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useanimtree&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscripted&lt;br /&gt;
| void animscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscriptedskiprestart&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animrelative&lt;br /&gt;
| void animrelative()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopanimscripted&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearanim&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityanimrate&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentityanimrate&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcentroid&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismartyrdomgrenade&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitynumber&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitytype&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablegrenadetouchdamage&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegrenadetouchdamage&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableaimassist&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableaimassist&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| placespawnpoint&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnclientflag&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| directionalhitindicator&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendkillstreakdamageevent&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayergravity&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearplayergravity&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendfaceevent&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamfortrigger&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setexcludeteamfortrigger&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperkfortrigger&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setignoreentfortrigger&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientclaimtrigger&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientreleasetrigger&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| releaseclaimedtrigger&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitemlocked&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitempurchased&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uploadleaderboards&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnemesisxuid&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitem&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isbonuscardactive&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitemref&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutweapon&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutperks&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutallocation&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovespeedscale&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovespeedscale&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| logstring&lt;br /&gt;
| void logstring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_settarget&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_dronesetvisible&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonladder&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismantling&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonslide&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startdoorbreach&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopdoorbreach&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startragdoll&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isragdoll&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchragdoll&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchvehicle&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblur&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetmissiledetonationtime&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveachievement&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombiename&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentgravitytrajectory&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleteam&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteam&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteam&lt;br /&gt;
| team getteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setowner&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissileowner&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityweapon&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretowner&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettype&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcorpseanim&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| itemweaponsetammo&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretcarried&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretminimapvisible&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissilecoasting&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweapon&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gib&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysparams&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercollision&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reportuser&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentobjective&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentstreak&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvelocity&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnactor&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getshootatpos&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictspawnpoint&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultdroppitch&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscanningpitch&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchbomb&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenade&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makegrenadedud&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientflag&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getclientflag&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearclientflag&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakefire&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeusable&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeunusable&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictgrenade&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdangerous&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdangerous&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getindexforactivecontract&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontractprogress&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontractprogress&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontracttime&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isactivecontractcomplete&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasactivecontractexpired&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontracttimepassed&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetactivecontractprogress&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameclass&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameteam&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameclass&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameteam&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordleaguepreloser&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyeventtospectators&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istestclient&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setworldfogactivebank&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrier&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumzbarrierpieces&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpiecestate&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarrierpiecestate&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrieropen&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrierclosed&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidezbarrierpiece&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showzbarrierpiece&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusedefaultmodel&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusealternatemodel&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseupgradedmodel&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseboxriselogic&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getupgradedpiecenumlives&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceindicesinstate&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimlengthforstate&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimstate&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimsubstate&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombietaunts&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombiereachthroughattacks&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriertauntanimstate&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierreachthroughattackanimstate&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriernumattackslots&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierattackslothorzoffset&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarriercolmodel&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponoptic&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaltusetrigger&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isaltusetrigger&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
	<entry>
		<id>https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=964</id>
		<title>Game Script Methods (BO2)</title>
		<link rel="alternate" type="text/html" href="https://codresearch.dev/index.php?title=Game_Script_Methods_(BO2)&amp;diff=964"/>
		<updated>2015-10-17T12:53:21Z</updated>

		<summary type="html">&lt;p&gt;BullyWiiPlaza: /* Player Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BO2]]&lt;br /&gt;
== Player Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| giveweapon&lt;br /&gt;
| void giveweapon( string, int, int )&lt;br /&gt;
| Gives a weapon to the specified client with an optional argument for camo and attachments.&amp;lt;br /&amp;gt; ex: self giveweapon(&amp;quot;mp7_mp&amp;quot;, 255, 0)&amp;lt;br/&amp;gt;A full list containing all the weapon names can be found here http://pastebin.com/wEq07Yzw&lt;br /&gt;
|- &lt;br /&gt;
| updateweaponoptions&lt;br /&gt;
| void updateweaponoptions( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblockweaponpickup&lt;br /&gt;
| void setblockweaponpickup( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcweaponoptions&lt;br /&gt;
| int calcweaponoptions( int, int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcplayeroptions&lt;br /&gt;
| int calcplayeroptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerrenderoptions&lt;br /&gt;
| void setplayerrenderoptions( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nextplayerrenderoption&lt;br /&gt;
| void nextplayerrenderoption( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bbclasschoice&lt;br /&gt;
| void bbclasschoice( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethighlighted&lt;br /&gt;
| void sethighlighted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeweapon&lt;br /&gt;
| void takeweapon( string )&lt;br /&gt;
| Takes a the first occurrence of the specified weapon on a client.&amp;lt;br/&amp;gt; ex: self takeweapon(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| isthrowinggrenade&lt;br /&gt;
| bool isthrowinggrenade()&lt;br /&gt;
| Returns true if the specified client is throwing a grenade.&amp;lt;br/&amp;gt; ex: if(self isthrowinggrenade()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forcegrenadethrow&lt;br /&gt;
| void forcegrenadethrow()&lt;br /&gt;
| Forces the specified client to throw a grenade.&amp;lt;br/&amp;gt; ex: self forcegrenadethrow()&lt;br /&gt;
|-&lt;br /&gt;
| isfiring&lt;br /&gt;
| bool isfiring()&lt;br /&gt;
| Returns true if the specified client is firing.&amp;lt;br/&amp;gt; ex: if(self isfiring()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| ismeleeing&lt;br /&gt;
| bool ismeleeing()&lt;br /&gt;
| Returns true if the specified client is meleeing.&amp;lt;br/&amp;gt; ex: if(self ismeleeing()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isswitchingweapons&lt;br /&gt;
| bool isswitchingweapons()&lt;br /&gt;
| Returns true if the specified client is switching weapons.&amp;lt;br/&amp;gt; ex: if (self isswitchingweapons()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| isreloading&lt;br /&gt;
| bool isreloading()&lt;br /&gt;
| Returns true if the specified client is reloading.&amp;lt;br/&amp;gt; ex: if (self isreloading()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| takeallweapons&lt;br /&gt;
| void takeallweapons()&lt;br /&gt;
| Takes all weapons on the specified client.&amp;lt;br/&amp;gt; ex: self takeallweapons()&lt;br /&gt;
|-&lt;br /&gt;
| isinmovemode&lt;br /&gt;
| bool isinmovemode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweapon&lt;br /&gt;
| string getcurrentweapon()&lt;br /&gt;
| Returns the specified clients current held weapon.&amp;lt;br/&amp;gt; ex: currentWeapon = self getcurrentweapon()&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponspinlerp&lt;br /&gt;
| float getcurrentweaponspinlerp()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentweaponspinlerp&lt;br /&gt;
| void setcurrentweaponspinlerp( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentweaponaltweapon&lt;br /&gt;
| string getcurrentweaponaltweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponoverheating&lt;br /&gt;
| int isweaponoverheating( int )&lt;br /&gt;
| Returns 1 if the specified clients slot index is overheating.&amp;lt;br/&amp;gt; ex: if (self isweaponoverheating(0)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| setweaponoverheating&lt;br /&gt;
| void setweaponoverheating( int, float )&lt;br /&gt;
| Sets the specified clients slot index overheat to a percentage.&amp;lt;br/&amp;gt; ex: self setweaponoverheating(0, 99)&lt;br /&gt;
|-&lt;br /&gt;
| getcurrentoffhand&lt;br /&gt;
| string getcurrentoffhand()&lt;br /&gt;
| Returns the specified offhand weapon.&amp;lt;br/&amp;gt; ex: offhandWeapon = self getcurrentoffhand()&lt;br /&gt;
|-&lt;br /&gt;
| isusingoffhand&lt;br /&gt;
| bool isusingoffhand()&lt;br /&gt;
| Returns true if the specified client is using their offhand weapon.&amp;lt;br/&amp;gt; ex: if (self isusingoffhand()) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| forceoffhandend&lt;br /&gt;
| void forceoffhandend()&lt;br /&gt;
| Forces the specified client to use their offhand weapon.&amp;lt;br/&amp;gt; ex: self forceoffhandend()&lt;br /&gt;
|-&lt;br /&gt;
| hasweapon&lt;br /&gt;
| bool hasweapon( string )&lt;br /&gt;
| Returns true if the specified client has the specified weapon.&amp;lt;br/&amp;gt; ex: if (self hasweapon(&amp;quot;mp7_mp&amp;quot;)) { /*do magic..*/ }&lt;br /&gt;
|-&lt;br /&gt;
| switchtoweapon&lt;br /&gt;
| void switchtoweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| switchtoweaponimmediate&lt;br /&gt;
| void switchtoweaponimmediate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| switchtooffhand&lt;br /&gt;
| bool switchtooffhand( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponplayejectbrass&lt;br /&gt;
| void weaponplayejectbrass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonradius&lt;br /&gt;
| int getlockonradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlockonspeed&lt;br /&gt;
| int getlockonspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givestartammo&lt;br /&gt;
| void givestartammo( string )&lt;br /&gt;
| Sets the specified clients&#039; specified weapon to the starting ammo.&amp;lt;br/&amp;gt; ex: self givestartammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| givemaxammo&lt;br /&gt;
| void givemaxammo( string )&lt;br /&gt;
| Gives the specified clients&#039; specified weapon max ammo.&amp;lt;br/&amp;gt; ex: self givemaxammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| getfractionstartammo&lt;br /&gt;
| float getfractionstartammo( string )&lt;br /&gt;
| Returns a float of the specified weapons start ammo.&amp;lt;br/&amp;gt; ex: mp7StartAmmo = self getfractionstartammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| getfractionmaxammo&lt;br /&gt;
| float getfractionmaxammo( string )&lt;br /&gt;
| Returns a float of the specified weapons max ammo.&amp;lt;br/&amp;gt; ex: mp7MaxAmmo = self getfractionmaxammo(&amp;quot;mp7_mp&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| setweaponheatpercent&lt;br /&gt;
| void setweaponheatpercent( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setorigin&lt;br /&gt;
| void setorigin( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvelocity&lt;br /&gt;
| void setvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerangles&lt;br /&gt;
| void setplayerangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerangles&lt;br /&gt;
| vector getplayerangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunangles&lt;br /&gt;
| vector getgunangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayercamerapos&lt;br /&gt;
| vector getplayercamerapos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cameraactivate&lt;br /&gt;
| void cameraactivate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetposition&lt;br /&gt;
| void camerasetposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| camerasetlookat&lt;br /&gt;
| void camerasetlookat( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamepadusedlast&lt;br /&gt;
| void gamepadusedlast()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usebuttonpressed&lt;br /&gt;
| int usebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| changeseatbuttonpressed&lt;br /&gt;
| int changeseatbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attackbuttonpressed&lt;br /&gt;
| int attackbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotonebuttonpressed&lt;br /&gt;
| int actionslotonebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslottwobuttonpressed&lt;br /&gt;
| int actionslottwobuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotthreebuttonpressed&lt;br /&gt;
| int actionslotthreebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| actionslotfourbuttonpressed&lt;br /&gt;
| int actionslotfourbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adsbuttonpressed&lt;br /&gt;
| int adsbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| throwbuttonpressed&lt;br /&gt;
| int throwbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleebuttonpressed&lt;br /&gt;
| int meleebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jumpbuttonpressed&lt;br /&gt;
| int jumpbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stancebuttonpressed&lt;br /&gt;
| int stancebuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fragbuttonpressed&lt;br /&gt;
| int fragbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| secondaryoffhandbuttonpressed&lt;br /&gt;
| int secondaryoffhandbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| inventorybuttonpressed&lt;br /&gt;
| int inventorybuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintbuttonpressed&lt;br /&gt;
| int sprintbuttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sprintuprequired&lt;br /&gt;
| void sprintuprequired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerads&lt;br /&gt;
| float playerads()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pingplayer&lt;br /&gt;
| void pingplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodel&lt;br /&gt;
| void setviewmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getviewmodel&lt;br /&gt;
| conststring getviewmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandsecondaryclass&lt;br /&gt;
| void setoffhandsecondaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoffhandsecondaryclass&lt;br /&gt;
| conststring getoffhandsecondaryclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandprimaryclass&lt;br /&gt;
| string setoffhandprimaryclass( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationselection&lt;br /&gt;
| void beginlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationairstrikeselection&lt;br /&gt;
| void beginlocationairstrikeselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationmortarselection&lt;br /&gt;
| void beginlocationmortarselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationartilleryselection&lt;br /&gt;
| void beginlocationartilleryselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationcomlinkselection&lt;br /&gt;
| void beginlocationcomlinkselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beginlocationnapalmselection&lt;br /&gt;
| void beginlocationnapalmselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| endlocationselection&lt;br /&gt;
| void endlocationselection()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientsyssetstate&lt;br /&gt;
| void clientsyssetstate( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockstart&lt;br /&gt;
| void weaponlockstart( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfinalize&lt;br /&gt;
| void weaponlockfinalize( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlockfree&lt;br /&gt;
| void weaponlockfree()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocktargettooclose&lt;br /&gt;
| void weaponlocktargettooclose( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| weaponlocknoclearance&lt;br /&gt;
| void weaponlocknoclearance( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| buttonpressed&lt;br /&gt;
| void buttonpressed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveweaponnextattachment&lt;br /&gt;
| void giveweaponnextattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| givenextbaseweapon&lt;br /&gt;
| void givenextbaseweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedmovement&lt;br /&gt;
| void getnormalizedmovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalizedcameramovement&lt;br /&gt;
| void getnormalizedcameramovement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayall&lt;br /&gt;
| void sayall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sayteam&lt;br /&gt;
| void sayteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnweapon&lt;br /&gt;
| void setspawnweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| initialweaponraise&lt;br /&gt;
| void initialweaponraise( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seteverhadweaponall&lt;br /&gt;
| void seteverhadweaponall( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropitem&lt;br /&gt;
| void dropitem( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dropscavengeritem&lt;br /&gt;
| void dropscavengeritem( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasagrenadepulledback&lt;br /&gt;
| int hasagrenadepulledback()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishplayerdamage&lt;br /&gt;
| bool finishplayerdamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishmeleehit&lt;br /&gt;
| void finishmeleehit( entity, string, vector, vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reviveplayer&lt;br /&gt;
| void reviveplayer()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| undolaststand&lt;br /&gt;
| void undolaststand()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| suicide&lt;br /&gt;
| void suicide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| turnedhuman&lt;br /&gt;
| void turnedhuman()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinvehicle&lt;br /&gt;
| bool isinvehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isremotecontrolling&lt;br /&gt;
| bool isremotecontrolling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isweaponviewonlylinked&lt;br /&gt;
| bool isweaponviewonlylinked()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowstand&lt;br /&gt;
| int allowstand( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcrouch&lt;br /&gt;
| int allowcrouch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowprone&lt;br /&gt;
| int allowprone( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowlean&lt;br /&gt;
| int allowlean( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleoccupied&lt;br /&gt;
| entity getvehicleoccupied()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfriendlies&lt;br /&gt;
| array getfriendlies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemies&lt;br /&gt;
| array getenemies( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenu&lt;br /&gt;
| int openmenu( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| openmenunomouse&lt;br /&gt;
| int openmenunomouse( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closemenu&lt;br /&gt;
| void closemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| closeingamemenu&lt;br /&gt;
| void closeingamemenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrols&lt;br /&gt;
| void freezecontrols( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freezecontrolsallowlook&lt;br /&gt;
| void freezecontrolsallowlook( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| arecontrolsfrozen&lt;br /&gt;
| int arecontrolsfrozen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableusability&lt;br /&gt;
| void disableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableusability&lt;br /&gt;
| void enableusability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweapons&lt;br /&gt;
| void disableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweapons&lt;br /&gt;
| void enableweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disabledeathstreak&lt;br /&gt;
| void disabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enabledeathstreak&lt;br /&gt;
| void enabledeathstreak()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deathstreakactive&lt;br /&gt;
| int deathstreakactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableoffhandweapons&lt;br /&gt;
| void disableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableoffhandweapons&lt;br /&gt;
| void enableoffhandweapons()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableweaponcycling&lt;br /&gt;
| void disableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableweaponcycling&lt;br /&gt;
| void enableweaponcycling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| revive&lt;br /&gt;
| void revive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlaststandprevweap&lt;br /&gt;
| void setlaststandprevweap( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setreverb&lt;br /&gt;
| void setreverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatereverb&lt;br /&gt;
| void deactivatereverb()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setchannelvolumes&lt;br /&gt;
| void setchannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| deactivatechannelvolumes&lt;br /&gt;
| void deactivatechannelvolumes()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammoclip&lt;br /&gt;
| int setweaponammoclip( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweaponammostock&lt;br /&gt;
| void setweaponammostock( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammoclip&lt;br /&gt;
| int getweaponammoclip( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponammostock&lt;br /&gt;
| int getweaponammostock( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| anyammoforweaponmodes&lt;br /&gt;
| int anyammoforweaponmodes( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintln&lt;br /&gt;
| void iprintln()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iprintlnbold&lt;br /&gt;
| void iprintlnbold()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawn&lt;br /&gt;
| void spawn( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentertime&lt;br /&gt;
| void setentertime( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cloneplayer&lt;br /&gt;
| void cloneplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientfov&lt;br /&gt;
| void setclientfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdperson&lt;br /&gt;
| void setclientthirdperson( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientthirdpersonangle&lt;br /&gt;
| void setclientthirdpersonangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcompass&lt;br /&gt;
| void setclientcompass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientscriptmainmenu&lt;br /&gt;
| void setclientscriptmainmenu()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientcgobjectivetext&lt;br /&gt;
| void setclientcgobjectivetext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayersprinttime&lt;br /&gt;
| void setclientplayersprinttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientnumlives&lt;br /&gt;
| void setclientnumlives()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientdrawtalk&lt;br /&gt;
| void setclientdrawtalk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientammocounterhide&lt;br /&gt;
| void setclientammocounterhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientminiscoreboardhide&lt;br /&gt;
| void setclientminiscoreboardhide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclienthudhardcore&lt;br /&gt;
| void setclienthudhardcore()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientplayerpushamount&lt;br /&gt;
| void setclientplayerpushamount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientaimlockonpitchstrength&lt;br /&gt;
| void setclientaimlockonpitchstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientuivisibilityflag&lt;br /&gt;
| void setclientuivisibilityflag( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientprofilevar&lt;br /&gt;
| void setclientprofilevar( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientairstrike&lt;br /&gt;
| void playclientairstrike( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playclientnapalm&lt;br /&gt;
| void playclientnapalm( vector, int, string, string, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcurrentspectatorclient&lt;br /&gt;
| void setcurrentspectatorclient( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| relinktoturret&lt;br /&gt;
| void relinktoturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| carryturret&lt;br /&gt;
| void carryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopcarryturret&lt;br /&gt;
| void stopcarryturret( entity, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iscarryingturret&lt;br /&gt;
| bool iscarryingturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplaceturret&lt;br /&gt;
| array canplayerplaceturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplacementhint&lt;br /&gt;
| void setplacementhint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkguidedmissilecamera&lt;br /&gt;
| void linkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkguidedmissilecamera&lt;br /&gt;
| void unlinkguidedmissilecamera()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammeractive&lt;br /&gt;
| void gpsjammeractive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gpsjammerinactive&lt;br /&gt;
| void gpsjammerinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectionactive&lt;br /&gt;
| void spawnprotectionactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnprotectioninactive&lt;br /&gt;
| void spawnprotectioninactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesactive&lt;br /&gt;
| void dualgrenadesactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dualgrenadesinactive&lt;br /&gt;
| void dualgrenadesinactive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktomissile&lt;br /&gt;
| void linktomissile( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlinkfrommissile&lt;br /&gt;
| void unlinkfrommissile()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplaceriotshield&lt;br /&gt;
| array canplaceriotshield( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheldweaponmodel&lt;br /&gt;
| void setheldweaponmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setriotshieldfailhint&lt;br /&gt;
| void setriotshieldfailhint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canplayerplacevehicle&lt;br /&gt;
| array canplayerplacevehicle( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturret&lt;br /&gt;
| void remotecontrolturret( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| remotecontrolturretoff&lt;br /&gt;
| void remotecontrolturretoff( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakevent&lt;br /&gt;
| void recordkillstreakevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillstreakendevent&lt;br /&gt;
| void recordkillstreakendevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordgameevent&lt;br /&gt;
| void recordgameevent( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordkillmodifier&lt;br /&gt;
| void recordkillmodifier( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmedal&lt;br /&gt;
| void recordmedal( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutandperks&lt;br /&gt;
| void recordloadoutandperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordloadoutperksandkillstreaks&lt;br /&gt;
| void recordloadoutperksandkillstreaks( string, string, string, string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordmultikill&lt;br /&gt;
| void recordmultikill( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementlifestat&lt;br /&gt;
| void incrementlifestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementplayerstat&lt;br /&gt;
| void incrementplayerstat( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdeathzombies&lt;br /&gt;
| void recordplayerdeathzombies()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerdownzombies&lt;br /&gt;
| void recordplayerdownzombies( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordplayerrevivezombies&lt;br /&gt;
| void recordplayerrevivezombies( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordzombiezone&lt;br /&gt;
| void recordzombiezone( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islookingat&lt;br /&gt;
| int islookingat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playlocalsound&lt;br /&gt;
| void playlocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplocalsound&lt;br /&gt;
| void stoplocalsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| int istalking()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowspectateteam&lt;br /&gt;
| void allowspectateteam( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getguid&lt;br /&gt;
| int getguid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getxuid&lt;br /&gt;
| string getxuid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishost&lt;br /&gt;
| int ishost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islocaltohost&lt;br /&gt;
| int islocaltohost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowads&lt;br /&gt;
| int allowads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowjump&lt;br /&gt;
| int allowjump( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowsprint&lt;br /&gt;
| int allowsprint( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowmelee&lt;br /&gt;
| int allowmelee( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceslick&lt;br /&gt;
| int forceslick( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintduration&lt;br /&gt;
| void setsprintduration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsprintcooldown&lt;br /&gt;
| void setsprintcooldown( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspreadoverride&lt;br /&gt;
| void setspreadoverride( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetspreadoverride&lt;br /&gt;
| void resetspreadoverride()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactionslot&lt;br /&gt;
| void setactionslot( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getinventoryweapon&lt;br /&gt;
| string getinventoryweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinventoryweapon&lt;br /&gt;
| void setinventoryweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslist&lt;br /&gt;
| array getweaponslist( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponslistprimaries&lt;br /&gt;
| array getweaponslistprimaries()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startrevive&lt;br /&gt;
| void startrevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprevive&lt;br /&gt;
| void stoprevive()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| applyknockback&lt;br /&gt;
| void applyknockback( int, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperk&lt;br /&gt;
| void setperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasperk&lt;br /&gt;
| bool hasperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperks&lt;br /&gt;
| array getperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearperks&lt;br /&gt;
| void clearperks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unsetperk&lt;br /&gt;
| void unsetperk( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrank&lt;br /&gt;
| void setrank( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableinvulnerability&lt;br /&gt;
| void enableinvulnerability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableinvulnerability&lt;br /&gt;
| void disableinvulnerability()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableafterlife&lt;br /&gt;
| void enableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableafterlife&lt;br /&gt;
| void disableafterlife()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgoal&lt;br /&gt;
| bool addgoal( vector, float, int, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelgoal&lt;br /&gt;
| void cancelgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atgoal&lt;br /&gt;
| bool atgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasgoal&lt;br /&gt;
| bool hasgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoal&lt;br /&gt;
| vector getgoal( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressusebutton&lt;br /&gt;
| void pressusebutton( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressattackbutton&lt;br /&gt;
| void pressattackbutton( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressdtpbutton&lt;br /&gt;
| void pressdtpbutton()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| throwgrenade&lt;br /&gt;
| bool throwgrenade( string, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddist&lt;br /&gt;
| float getlookaheaddist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlookaheaddir&lt;br /&gt;
| vector getlookaheaddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lookat&lt;br /&gt;
| void lookat( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookat&lt;br /&gt;
| void clearlookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowattack&lt;br /&gt;
| void allowattack( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressads&lt;br /&gt;
| void pressads( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pressmelee&lt;br /&gt;
| void pressmelee()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthreats&lt;br /&gt;
| array getthreats( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictposition&lt;br /&gt;
| vector predictposition( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsighttracepassed&lt;br /&gt;
| bool botsighttracepassed( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetfailsa&lt;br /&gt;
| void botsetfailsa( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botsetdefaultclass&lt;br /&gt;
| void botsetdefaultclass( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassadditem&lt;br /&gt;
| void botclassadditem( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclasssetweaponoption&lt;br /&gt;
| void botclasssetweaponoption( int, int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botclassaddattachment&lt;br /&gt;
| void botclassaddattachment( int, string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| botleavegame&lt;br /&gt;
| void botleavegame()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issplitscreen&lt;br /&gt;
| int issplitscreen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isplayeronsamemachine&lt;br /&gt;
| int isplayeronsamemachine( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerknockback&lt;br /&gt;
| void playerknockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getplayerviewheight&lt;br /&gt;
| float getplayerviewheight()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ishostforbots&lt;br /&gt;
| void ishostforbots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| murderline&lt;br /&gt;
| void murderline( vector, vector, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setoffhandvisible&lt;br /&gt;
| void setoffhandvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakedamagefrom&lt;br /&gt;
| void fakedamagefrom( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsnapshotackindex&lt;br /&gt;
| int getsnapshotackindex()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getleagueteamid&lt;br /&gt;
| string getleagueteamid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Entity Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| moveto&lt;br /&gt;
| void moveto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movex&lt;br /&gt;
| void movex( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movey&lt;br /&gt;
| void movey( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movez&lt;br /&gt;
| void movez( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| movegravity&lt;br /&gt;
| void movegravity( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveslide&lt;br /&gt;
| void moveslide( vector, float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopmoveslide&lt;br /&gt;
| void stopmoveslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateto&lt;br /&gt;
| void rotateto( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatepitch&lt;br /&gt;
| void rotatepitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateyaw&lt;br /&gt;
| void rotateyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotateroll&lt;br /&gt;
| void rotateroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddpitch&lt;br /&gt;
| void devaddpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddyaw&lt;br /&gt;
| void devaddyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| devaddroll&lt;br /&gt;
| void devaddroll( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vibrate&lt;br /&gt;
| void vibrate( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rotatevelocity&lt;br /&gt;
| void rotatevelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| solid&lt;br /&gt;
| void solid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| notsolid&lt;br /&gt;
| void notsolid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcandamage&lt;br /&gt;
| void setcandamage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| physicslaunch&lt;br /&gt;
| void physicslaunch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcheapflag&lt;br /&gt;
| void setcheapflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ignorecheapentityflag&lt;br /&gt;
| void ignorecheapentityflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Script Vehicle Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| attachpath&lt;br /&gt;
| void attachpath( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehgetmodel&lt;br /&gt;
| string vehgetmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachpos&lt;br /&gt;
| array getattachpos( entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpath&lt;br /&gt;
| void startpath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drivepath&lt;br /&gt;
| entitynum drivepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmove&lt;br /&gt;
| void pathmove( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathmoveclear&lt;br /&gt;
| void pathmoveclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffset&lt;br /&gt;
| void pathfixedoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathfixedoffsetclear&lt;br /&gt;
| void pathfixedoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffset&lt;br /&gt;
| void pathvariableoffset( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pathvariableoffsetclear&lt;br /&gt;
| void pathvariableoffsetclear()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathfixedoffset&lt;br /&gt;
| vector getpathfixedoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathvariableoffset&lt;br /&gt;
| vector getpathvariableoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrivepathphysicsscale&lt;br /&gt;
| void setdrivepathphysicsscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setswitchnode&lt;br /&gt;
| void setswitchnode( entityref, entityref )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeedimmediate&lt;br /&gt;
| void setspeedimmediate( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalspeedmph&lt;br /&gt;
| float getgoalspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbrake&lt;br /&gt;
| void setbrake( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getbrake&lt;br /&gt;
| float getbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethandbrake&lt;br /&gt;
| float gethandbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getscriptbrake&lt;br /&gt;
| float getscriptbrake()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setacceleration&lt;br /&gt;
| void setacceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdeceleration&lt;br /&gt;
| void setdeceleration( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setjitterparams&lt;br /&gt;
| void setjitterparams( vector, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsteering&lt;br /&gt;
| float getsteering()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getthrottle&lt;br /&gt;
| float getthrottle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysangles&lt;br /&gt;
| void setphysangles( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| joltbody&lt;br /&gt;
| void joltbody( vector, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| freevehicle&lt;br /&gt;
| void freevehicle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getwheelsurface&lt;br /&gt;
| string getwheelsurface( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleowner&lt;br /&gt;
| entity getvehicleowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleusable&lt;br /&gt;
| int isvehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleusable&lt;br /&gt;
| void makevehicleusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makevehicleunusable&lt;br /&gt;
| void makevehicleunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usevehicle&lt;br /&gt;
| void usevehicle( entity, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewclamp&lt;br /&gt;
| void setviewclamp( entity, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetviewclamp&lt;br /&gt;
| void resetviewclamp( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehiclelookattext&lt;br /&gt;
| void setvehiclelookattext( conststring, constistring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearvehgoalpos&lt;br /&gt;
| void clearvehgoalpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanegoalpos&lt;br /&gt;
| void setplanegoalpos( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplanebarrelroll&lt;br /&gt;
| void setplanebarrelroll( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| takeplayercontrol&lt;br /&gt;
| void takeplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| returnplayercontrol&lt;br /&gt;
| void returnplayercontrol()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetvec&lt;br /&gt;
| void setgunnertargetvec( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetvec&lt;br /&gt;
| vector getgunnertargetvec( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnertargetent&lt;br /&gt;
| void setgunnertargetent( entity, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargunnertarget&lt;br /&gt;
| void cleargunnertarget( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgunnerturretontargetrange&lt;br /&gt;
| void setgunnerturretontargetrange( int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunnertargetent&lt;br /&gt;
| entity getgunnertargetent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimpitch&lt;br /&gt;
| float getgunneranimpitch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgunneranimyaw&lt;br /&gt;
| float getgunneranimyaw( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| firegunnerweapon&lt;br /&gt;
| entity firegunnerweapon( int, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretready&lt;br /&gt;
| int isturretready()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehmaxspeed&lt;br /&gt;
| void setvehmaxspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehoccupants&lt;br /&gt;
| array getvehoccupants()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatoccupant&lt;br /&gt;
| entity getseatoccupant( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getoccupantseat&lt;br /&gt;
| int getoccupantseat( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setseatoccupied&lt;br /&gt;
| void setseatoccupied( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seatgetweapon&lt;br /&gt;
| string seatgetweapon( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringorigin&lt;br /&gt;
| vector getseatfiringorigin( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getseatfiringangles&lt;br /&gt;
| vector getseatfiringangles( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isgunnerfiring&lt;br /&gt;
| bool isgunnerfiring( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegunnerfiring&lt;br /&gt;
| void disablegunnerfiring( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicledamage&lt;br /&gt;
| entity finishvehicledamage( entity, entity, int, string, vector, vector, conststring, int, int, int, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishvehicleradiusdamage&lt;br /&gt;
| void finishvehicleradiusdamage( entity, entity, float, float, int, string, vector, float, float, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleimmunetodamage&lt;br /&gt;
| bool isvehicleimmunetodamage( int, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultpitch&lt;br /&gt;
| void setdefaultpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleardefaultpitch&lt;br /&gt;
| void cleardefaultpitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangularvelocity&lt;br /&gt;
| vector getangularvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setangularvelocity&lt;br /&gt;
| void setangularvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehvelocity&lt;br /&gt;
| void setvehvelocity( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cancelaimove&lt;br /&gt;
| void cancelaimove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicletype&lt;br /&gt;
| void setvehicletype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getphysacceleration&lt;br /&gt;
| vector getphysacceleration()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysacceleration&lt;br /&gt;
| void setphysacceleration( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| drawtrajectory&lt;br /&gt;
| void drawtrajectory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrotorspeed&lt;br /&gt;
| void setrotorspeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxspeed&lt;br /&gt;
| float getmaxspeed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmantleena&lt;br /&gt;
| void setmantleena( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleavoidance&lt;br /&gt;
| void setvehicleavoidance( int, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidance&lt;br /&gt;
| int getvehicleavoidance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehcansee&lt;br /&gt;
| bool vehcansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehseenrecently&lt;br /&gt;
| bool vehseenrecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearenemy&lt;br /&gt;
| void vehclearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehs&lt;br /&gt;
| void vehs( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vehclearentitytarget&lt;br /&gt;
| void vehclearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretheatvalue&lt;br /&gt;
| float getturretheatvalue( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isvehicleturretoverheating&lt;br /&gt;
| bool isvehicleturretoverheating( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpathtransitiontime&lt;br /&gt;
| void setpathtransitiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvehicleavoidancenodes&lt;br /&gt;
| array getvehicleavoidancenodes( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makesentient&lt;br /&gt;
| void makesentient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hud Element Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| settext&lt;br /&gt;
| void settext()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearalltextafterhudelem&lt;br /&gt;
| void clearalltextafterhudelem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setshader&lt;br /&gt;
| void setshader( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetent&lt;br /&gt;
| void settargetent( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetent&lt;br /&gt;
| void cleartargetent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimer&lt;br /&gt;
| void settimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settimerup&lt;br /&gt;
| void settimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimer&lt;br /&gt;
| void settenthstimer( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settenthstimerup&lt;br /&gt;
| void settenthstimerup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclock&lt;br /&gt;
| void setclock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclockup&lt;br /&gt;
| void setclockup()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvalue&lt;br /&gt;
| void setvalue( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaypoint&lt;br /&gt;
| void setwaypoint( int, string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fadeovertime&lt;br /&gt;
| void fadeovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scaleovertime&lt;br /&gt;
| void scaleovertime( float, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| moveovertime&lt;br /&gt;
| void moveovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reset&lt;br /&gt;
| void reset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| destroy&lt;br /&gt;
| void destroy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpulsefx&lt;br /&gt;
| void setpulsefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcod7decodefx&lt;br /&gt;
| void setcod7decodefx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setredactfx&lt;br /&gt;
| void setredactfx( int, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settypewriterfx&lt;br /&gt;
| void settypewriterfx( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettextwidth&lt;br /&gt;
| int gettextwidth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperks&lt;br /&gt;
| void setperks( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayernamestring&lt;br /&gt;
| void setplayernamestring( entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmapnamestring&lt;br /&gt;
| void setmapnamestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgametypestring&lt;br /&gt;
| void setgametypestring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwargamedata&lt;br /&gt;
| void setwargamedata()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| changefontscaleovertime&lt;br /&gt;
| void changefontscaleovertime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helicopter Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| freehelicopter&lt;br /&gt;
| void freehelicopter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspeed&lt;br /&gt;
| void setspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeed&lt;br /&gt;
| float getspeed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getspeedmph&lt;br /&gt;
| float getspeedmph()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resumespeed&lt;br /&gt;
| void resumespeed( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setyawspeed&lt;br /&gt;
| void setyawspeed( float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxpitchroll&lt;br /&gt;
| void setmaxpitchroll( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturningability&lt;br /&gt;
| void setturningability( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setairresistance&lt;br /&gt;
| void setairresistance( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethoverparams&lt;br /&gt;
| void sethoverparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setneargoalnotifydist&lt;br /&gt;
| void setneargoalnotifydist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehgoalpos&lt;br /&gt;
| bool setvehgoalpos( vector, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalyaw&lt;br /&gt;
| void setgoalyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalyaw&lt;br /&gt;
| void cleargoalyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetyaw&lt;br /&gt;
| void settargetyaw( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetyaw&lt;br /&gt;
| void cleartargetyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatent&lt;br /&gt;
| void setlookatent( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearlookatent&lt;br /&gt;
| void clearlookatent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehweapon&lt;br /&gt;
| void setvehweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fireweapon&lt;br /&gt;
| entity fireweapon( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfireweapon&lt;br /&gt;
| void stopfireweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetvec&lt;br /&gt;
| void setturrettargetvec( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettargetent&lt;br /&gt;
| void setturrettargetent( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearturrettarget&lt;br /&gt;
| void clearturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdamagestage&lt;br /&gt;
| void setdamagestage( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheliheightlock&lt;br /&gt;
| void setheliheightlock( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getheliheightlockheight&lt;br /&gt;
| float getheliheightlockheight( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheliheightlock&lt;br /&gt;
| int isinsideheliheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setheightlockoffset&lt;br /&gt;
| void setheightlockoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actor Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| startcoverarrival&lt;br /&gt;
| void startcoverarrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttraversearrival&lt;br /&gt;
| void starttraversearrival()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| melee&lt;br /&gt;
| entity melee( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquirestep&lt;br /&gt;
| bool reacquirestep( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquirenode&lt;br /&gt;
| void findreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getreacquirenode&lt;br /&gt;
| pathnode getreacquirenode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usereacquirenode&lt;br /&gt;
| bool usereacquirenode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquiredirectpath&lt;br /&gt;
| void findreacquiredirectpath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trimpathtoattack&lt;br /&gt;
| bool trimpathtoattack()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reacquiremove&lt;br /&gt;
| bool reacquiremove()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| findreacquireproximatepath&lt;br /&gt;
| void findreacquireproximatepath( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| flagenemyunattackable&lt;br /&gt;
| void flagenemyunattackable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpitchorient&lt;br /&gt;
| void clearpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpitchorient&lt;br /&gt;
| void setpitchorient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatanimnodes&lt;br /&gt;
| void setlookatanimnodes( anim, anim, anim )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookat&lt;br /&gt;
| void setlookat( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlookatyawlimits&lt;br /&gt;
| void setlookatyawlimits( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoplookat&lt;br /&gt;
| void stoplookat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cansee&lt;br /&gt;
| bool cansee( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| seerecently&lt;br /&gt;
| bool seerecently( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknowntime&lt;br /&gt;
| int lastknowntime( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lastknownpos&lt;br /&gt;
| vector lastknownpos( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovetopoint&lt;br /&gt;
| int maymovetopoint( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maymovefrompointtopoint&lt;br /&gt;
| int maymovefrompointtopoint( vector, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| teleport&lt;br /&gt;
| int teleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| withinapproxpathdist&lt;br /&gt;
| float withinapproxpathdist( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispathdirect&lt;br /&gt;
| int ispathdirect()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowedstances&lt;br /&gt;
| void allowedstances( conststring, conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstanceallowed&lt;br /&gt;
| int isstanceallowed( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| traversemode&lt;br /&gt;
| void traversemode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animmode&lt;br /&gt;
| void animmode( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| orientmode&lt;br /&gt;
| void orientmode( conststring, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorientmode&lt;br /&gt;
| conststring getorientmode( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmotionangle&lt;br /&gt;
| float getmotionangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shouldfacemotion&lt;br /&gt;
| bool shouldfacemotion()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearmovehistory&lt;br /&gt;
| void clearmovehistory()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovehistoryaverage&lt;br /&gt;
| vector getmovehistoryaverage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanglestolikelyenemypath&lt;br /&gt;
| vector getanglestolikelyenemypath()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpposition&lt;br /&gt;
| void lerpposition( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictoriginandangles&lt;br /&gt;
| void predictoriginandangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictanim&lt;br /&gt;
| void predictanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethitenttype&lt;br /&gt;
| void gethitenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gethityaw&lt;br /&gt;
| float gethityaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundenttype&lt;br /&gt;
| void getgroundenttype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdeflected&lt;br /&gt;
| int isdeflected()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animcustom&lt;br /&gt;
| void animcustom( func, func )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canattackenemynode&lt;br /&gt;
| int canattackenemynode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpathlength&lt;br /&gt;
| int getpathlength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calcpathlength&lt;br /&gt;
| int calcpathlength( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationstartnode&lt;br /&gt;
| pathnode getnegotiationstartnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnegotiationendnode&lt;br /&gt;
| pathnode getnegotiationendnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canseepathgoal&lt;br /&gt;
| int canseepathgoal()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| checkprone&lt;br /&gt;
| bool checkprone( vector, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pushplayer&lt;br /&gt;
| void pushplayer( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalnode&lt;br /&gt;
| void setgoalnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalpos&lt;br /&gt;
| void setgoalpos( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalentity&lt;br /&gt;
| void setgoalentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolume&lt;br /&gt;
| void setgoalvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgoalvolumeauto&lt;br /&gt;
| void setgoalvolumeauto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgoalvolume&lt;br /&gt;
| entity getgoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleargoalvolume&lt;br /&gt;
| void cleargoalvolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfixednodesafevolume&lt;br /&gt;
| void setfixednodesafevolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getfixednodesafevolume&lt;br /&gt;
| entity getfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearfixednodesafevolume&lt;br /&gt;
| void clearfixednodesafevolume()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isingoal&lt;br /&gt;
| bool isingoal( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setruntopos&lt;br /&gt;
| void setruntopos( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearruntopos&lt;br /&gt;
| void clearruntopos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearnode&lt;br /&gt;
| bool nearnode( pathnode )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnode&lt;br /&gt;
| bool nearclaimnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| nearclaimnodeandangle&lt;br /&gt;
| bool nearclaimnodeandangle()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| atdangerousnode&lt;br /&gt;
| bool atdangerousnode()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getenemyinfo&lt;br /&gt;
| void getenemyinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearenemy&lt;br /&gt;
| void clearenemy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentitytarget&lt;br /&gt;
| void setentitytarget( entity, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentitytarget&lt;br /&gt;
| void clearentitytarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpotentialthreat&lt;br /&gt;
| void setpotentialthreat( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearpotentialthreat&lt;br /&gt;
| void clearpotentialthreat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getperfectinfo&lt;br /&gt;
| void getperfectinfo( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbangimmunity&lt;br /&gt;
| void setflashbangimmunity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setflashbanged&lt;br /&gt;
| void setflashbanged( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getflashbangedstrength&lt;br /&gt;
| float getflashbangedstrength()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinradius&lt;br /&gt;
| int isknownenemyinradius( vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isknownenemyinvolume&lt;br /&gt;
| int isknownenemyinvolume( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settalktospecies&lt;br /&gt;
| void settalktospecies( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowpitchangle&lt;br /&gt;
| void allowpitchangle( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| knockback&lt;br /&gt;
| void knockback( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdeltaturnyaw&lt;br /&gt;
| float getdeltaturnyaw()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| finishactordamage&lt;br /&gt;
| entity finishactordamage( entity, entity, int, string, vector, vector, conststring, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| calclookaheadpos&lt;br /&gt;
| array calclookaheadpos( vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmindist&lt;br /&gt;
| void setengagementmindist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setengagementmaxdist&lt;br /&gt;
| void setengagementmaxdist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinscriptedstate&lt;br /&gt;
| bool isinscriptedstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| meleewithoffset&lt;br /&gt;
| entity meleewithoffset( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| forceteleport&lt;br /&gt;
| int forceteleport( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityowner&lt;br /&gt;
| void setentityowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearentityowner&lt;br /&gt;
| void clearentityowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstate&lt;br /&gt;
| void setanimstate( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaimanimweights&lt;br /&gt;
| void setaimanimweights( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startscriptedanim&lt;br /&gt;
| void startscriptedanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| popaistate&lt;br /&gt;
| void popaistate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanimstatefromasd&lt;br /&gt;
| int setanimstatefromasd( conststring, conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasanimstatefromasd&lt;br /&gt;
| bool hasanimstatefromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimstatefromasd&lt;br /&gt;
| conststring getanimstatefromasd()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatefromasd&lt;br /&gt;
| int getanimsubstatefromasd( conststring, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimsubstatecountfromasd&lt;br /&gt;
| int getanimsubstatecountfromasd( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimfromasd&lt;br /&gt;
| anim getanimfromasd( conststring, animsindex, animsindex, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimlengthfromasd&lt;br /&gt;
| float getanimlengthfromasd( conststring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getanimhasnotetrackfromasd&lt;br /&gt;
| bool getanimhasnotetrackfromasd( conststring, int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfreecameralockonallowed&lt;br /&gt;
| void setfreecameralockonallowed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Common Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| forceyellowdot&lt;br /&gt;
| void forceyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableyellowdot&lt;br /&gt;
| void disableyellowdot( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowcamerarotation&lt;br /&gt;
| void allowcamerarotation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonnunchuk&lt;br /&gt;
| bool reloadonnunchuk()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reloadonwiiumote&lt;br /&gt;
| bool reloadonwiiumote()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attach&lt;br /&gt;
| void attach( string, constlowercasestring, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detach&lt;br /&gt;
| void detach( string, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachall&lt;br /&gt;
| void detachall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachsize&lt;br /&gt;
| int getattachsize()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachmodelname&lt;br /&gt;
| conststring getattachmodelname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachtagname&lt;br /&gt;
| conststring getattachtagname( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getattachignorecollision&lt;br /&gt;
| bool getattachignorecollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidepart&lt;br /&gt;
| void hidepart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| runscriptonent&lt;br /&gt;
| void runscriptonent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendaiscriptvals&lt;br /&gt;
| void sendaiscriptvals( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showpart&lt;br /&gt;
| void showpart( constlowercasestring, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showallparts&lt;br /&gt;
| void showallparts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightcolor&lt;br /&gt;
| vector getlightcolor()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightcolor&lt;br /&gt;
| void setlightcolor( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightintensity&lt;br /&gt;
| float getlightintensity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightintensity&lt;br /&gt;
| void setlightintensity( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightradius&lt;br /&gt;
| float getlightradius()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightradius&lt;br /&gt;
| void setlightradius( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovinner&lt;br /&gt;
| float getlightfovinner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightfovouter&lt;br /&gt;
| float getlightfovouter()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightfovrange&lt;br /&gt;
| void setlightfovrange( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlightexponent&lt;br /&gt;
| int getlightexponent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setlightexponent&lt;br /&gt;
| void setlightexponent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| areallmissionsatscore&lt;br /&gt;
| bool areallmissionsatscore( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclassdefault&lt;br /&gt;
| void isstartingclassdefault()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isstartingclasseraappropriate&lt;br /&gt;
| void isstartingclasseraappropriate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumchallengescomplete&lt;br /&gt;
| int getnumchallengescomplete( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hascompletedallgamechallenges&lt;br /&gt;
| bool hascompletedallgamechallenges()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasallintel&lt;br /&gt;
| void hasallintel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstat&lt;br /&gt;
| string getdstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getdstatarraycount&lt;br /&gt;
| int getdstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdstat&lt;br /&gt;
| void setdstat( string, string, int, int, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| adddstat&lt;br /&gt;
| void adddstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addweaponstat&lt;br /&gt;
| void addweaponstat( string, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addbonuscardstat&lt;br /&gt;
| void addbonuscardstat( int, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstat&lt;br /&gt;
| void getsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getsessstatarraycount&lt;br /&gt;
| void getsessstatarraycount()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsessstat&lt;br /&gt;
| void setsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addsessstat&lt;br /&gt;
| void addsessstat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstat&lt;br /&gt;
| void addplayerstat( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addplayerstatwithgametype&lt;br /&gt;
| void addplayerstatwithgametype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addgametypestat&lt;br /&gt;
| void addgametypestat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trackweaponfirenative&lt;br /&gt;
| void trackweaponfirenative( string, int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| updatestatratio&lt;br /&gt;
| void updatestatratio( string, string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxp&lt;br /&gt;
| int addrankxp( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| addrankxpvalue&lt;br /&gt;
| void addrankxpvalue( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasseasonpass&lt;br /&gt;
| bool hasseasonpass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setempjammed&lt;br /&gt;
| void setempjammed( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isempjammed&lt;br /&gt;
| bool isempjammed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnerteam&lt;br /&gt;
| void setspawnerteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyevent&lt;br /&gt;
| void luinotifyevent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launch&lt;br /&gt;
| void launch( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismovingplatform&lt;br /&gt;
| bool ismovingplatform()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodelrenderflag&lt;br /&gt;
| void setviewmodelrenderflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdrawinfrared&lt;br /&gt;
| void setdrawinfrared( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setgpr&lt;br /&gt;
| void setgpr()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistorystartmatch&lt;br /&gt;
| void gamehistorystartmatch( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gamehistoryfinishmatch&lt;br /&gt;
| void gamehistoryfinishmatch( int, int, int, int, int, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| unlink&lt;br /&gt;
| void unlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linkto&lt;br /&gt;
| void linkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoblendtotag&lt;br /&gt;
| void linktoblendtotag()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablelinkto&lt;br /&gt;
| void enablelinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| linktoupdateoffset&lt;br /&gt;
| void linktoupdateoffset( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkto&lt;br /&gt;
| void playerlinkto()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoblend&lt;br /&gt;
| void playerlinktoblend( entity, constlowercasestring, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktodelta&lt;br /&gt;
| void playerlinktodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkweaponviewtodelta&lt;br /&gt;
| void playerlinkweaponviewtodelta()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinktoabsolute&lt;br /&gt;
| void playerlinktoabsolute( entity, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamlinkto&lt;br /&gt;
| void playercamlinkto( entity, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playercamunlink&lt;br /&gt;
| void playercamunlink()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| lerpviewangleclamp&lt;br /&gt;
| void lerpviewangleclamp( float, float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewangleresistance&lt;br /&gt;
| void setviewangleresistance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetenable&lt;br /&gt;
| void playerlinkedoffsetenable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedoffsetdisable&lt;br /&gt;
| void playerlinkedoffsetdisable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playerlinkedsetusebaseangleforviewclamp&lt;br /&gt;
| void playerlinkedsetusebaseangleforviewclamp( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dontinterpolate&lt;br /&gt;
| void dontinterpolate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenadetype&lt;br /&gt;
| entity magicgrenadetype( string, vector, vector, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfadingblur&lt;br /&gt;
| void startfadingblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| worldtolocalcoords&lt;br /&gt;
| vector worldtolocalcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretspinning&lt;br /&gt;
| void setturretspinning( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| attachshieldmodel&lt;br /&gt;
| void attachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detachshieldmodel&lt;br /&gt;
| void detachshieldmodel()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| refreshshieldattachment&lt;br /&gt;
| void refreshshieldattachment()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcharacterindex&lt;br /&gt;
| void setcharacterindex( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useplayerfootsteptable&lt;br /&gt;
| void useplayerfootsteptable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisionsetforplayer&lt;br /&gt;
| void setvisionsetforplayer( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useservervisionset&lt;br /&gt;
| void useservervisionset( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinfraredvision&lt;br /&gt;
| void setinfraredvision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcontrollertype&lt;br /&gt;
| string getcontrollertype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setactorweapon&lt;br /&gt;
| void setactorweapon( string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetfov&lt;br /&gt;
| void resetfov()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builtin Methods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Prototype !! Description&lt;br /&gt;
|-&lt;br /&gt;
| setstowedweapon&lt;br /&gt;
| void setstowedweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstowedweapon&lt;br /&gt;
| string getstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearstowedweapon&lt;br /&gt;
| void clearstowedweapon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getammocount&lt;br /&gt;
| int getammocount( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoplayer&lt;br /&gt;
| void setvisibletoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoplayer&lt;br /&gt;
| void setinvisibletoplayer( entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoall&lt;br /&gt;
| void setvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setinvisibletoall&lt;br /&gt;
| void setinvisibletoall()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoteam&lt;br /&gt;
| void setvisibletoteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvisibletoallexceptteam&lt;br /&gt;
| void setvisibletoallexceptteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setforcenocull&lt;br /&gt;
| void setforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| removeforcenocull&lt;br /&gt;
| void removeforcenocull()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| islinkedto&lt;br /&gt;
| int islinkedto( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowtacticalinsertion&lt;br /&gt;
| void allowtacticalinsertion( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allowbottargetting&lt;br /&gt;
| void allowbottargetting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getlinkedent&lt;br /&gt;
| entity getlinkedent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getorigin&lt;br /&gt;
| vector getorigin()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getangles&lt;br /&gt;
| vector getangles()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmins&lt;br /&gt;
| vector getmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmaxs&lt;br /&gt;
| vector getmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmins&lt;br /&gt;
| vector getabsmins()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getabsmaxs&lt;br /&gt;
| vector getabsmaxs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpointinbounds&lt;br /&gt;
| vector getpointinbounds( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteye&lt;br /&gt;
| vector geteye()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| geteyeapprox&lt;br /&gt;
| vector geteyeapprox()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useby&lt;br /&gt;
| entity useby( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstablemissile&lt;br /&gt;
| void setstablemissile( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouching&lt;br /&gt;
| int istouching( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingswept&lt;br /&gt;
| int istouchingswept( entity, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istouchingvolume&lt;br /&gt;
| int istouchingvolume( vector, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsound&lt;br /&gt;
| void playsound( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundwithnotify&lt;br /&gt;
| void playsoundwithnotify( string, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundontag&lt;br /&gt;
| void playsoundontag( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundasmaster&lt;br /&gt;
| void playsoundasmaster( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoteam&lt;br /&gt;
| void playsoundtoteam( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playbattlechattertoteam&lt;br /&gt;
| void playbattlechattertoteam( string, string, team, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playsoundtoplayer&lt;br /&gt;
| void playsoundtoplayer( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playloopsound&lt;br /&gt;
| void playloopsound( string, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoploopsound&lt;br /&gt;
| void stoploopsound( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopsounds&lt;br /&gt;
| void stopsounds()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumbleonentity&lt;br /&gt;
| void playrumbleonentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playrumblelooponentity&lt;br /&gt;
| void playrumblelooponentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoprumble&lt;br /&gt;
| void stoprumble( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| delete&lt;br /&gt;
| void delete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmodel&lt;br /&gt;
| void setmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombieshrink&lt;br /&gt;
| void setzombieshrink( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setenemymodel&lt;br /&gt;
| void setenemymodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dodamage&lt;br /&gt;
| void dodamage( float, vector, entity, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnormalhealth&lt;br /&gt;
| float getnormalhealth()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnormalhealth&lt;br /&gt;
| void setnormalhealth( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmaxhealth&lt;br /&gt;
| void setmaxhealth( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| show&lt;br /&gt;
| void show()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hide&lt;br /&gt;
| void hide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghost&lt;br /&gt;
| void ghost()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ghostindemo&lt;br /&gt;
| void ghostindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showindemo&lt;br /&gt;
| void showindemo()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseron&lt;br /&gt;
| void laseron()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| laseroff&lt;br /&gt;
| void laseroff()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showtoplayer&lt;br /&gt;
| void showtoplayer( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcontents&lt;br /&gt;
| int setcontents( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startfiring&lt;br /&gt;
| void startfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopfiring&lt;br /&gt;
| void stopfiring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootturret&lt;br /&gt;
| void shootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshootturret&lt;br /&gt;
| void stopshootturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmode&lt;br /&gt;
| void setmode( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretowner&lt;br /&gt;
| entity getturretowner()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settargetentity&lt;br /&gt;
| void settargetentity( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturretarclimits&lt;br /&gt;
| array getturretarclimits()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayerspread&lt;br /&gt;
| void setplayerspread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaispread&lt;br /&gt;
| void setaispread( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setconvergencetime&lt;br /&gt;
| void setconvergencetime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setsuppressiontime&lt;br /&gt;
| void setsuppressiontime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cleartargetentity&lt;br /&gt;
| void cleartargetentity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretteam&lt;br /&gt;
| void setturretteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretusable&lt;br /&gt;
| void maketurretusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maketurretunusable&lt;br /&gt;
| void maketurretunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretaccuracy&lt;br /&gt;
| void setturretaccuracy()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretignoregoals&lt;br /&gt;
| void setturretignoregoals( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getturrettarget&lt;br /&gt;
| entity getturrettarget()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disconnectpaths&lt;br /&gt;
| void disconnectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| connectpaths&lt;br /&gt;
| void connectpaths()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getstance&lt;br /&gt;
| conststring getstance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setstance&lt;br /&gt;
| void setstance( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcursorhint&lt;br /&gt;
| void setcursorhint( string, entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrevivehintstring&lt;br /&gt;
| void setrevivehintstring( string, team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstringforperk&lt;br /&gt;
| void sethintstringforperk( string, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintstring&lt;br /&gt;
| void sethintstring( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setfovforkillcam&lt;br /&gt;
| void setfovforkillcam( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sethintlowpriority&lt;br /&gt;
| void sethintlowpriority( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| usetriggerrequirelookat&lt;br /&gt;
| void usetriggerrequirelookat()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| triggerignoreteam&lt;br /&gt;
| void triggerignoreteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shellshock&lt;br /&gt;
| void shellshock( string, float, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponforwarddir&lt;br /&gt;
| vector getweaponforwarddir()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponmuzzlepoint&lt;br /&gt;
| vector getweaponmuzzlepoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagorigin&lt;br /&gt;
| vector gettagorigin( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gettagangles&lt;br /&gt;
| vector gettagangles( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentnum&lt;br /&gt;
| void getentnum()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopshellshock&lt;br /&gt;
| void stopshellshock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdepthoffield&lt;br /&gt;
| void setdepthoffield( float, float, float, float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setburn&lt;br /&gt;
| void setburn( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setelectrified&lt;br /&gt;
| void setelectrified( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnnapalmgroundflame&lt;br /&gt;
| void spawnnapalmgroundflame( vector, string, vector, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| needsrevive&lt;br /&gt;
| void needsrevive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsecondchance&lt;br /&gt;
| bool isinsecondchance()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthinwater&lt;br /&gt;
| float depthinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| shootup&lt;br /&gt;
| void shootup( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| depthofplayerinwater&lt;br /&gt;
| int depthofplayerinwater()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponhidetags&lt;br /&gt;
| void useweaponhidetags( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useweaponmodel&lt;br /&gt;
| void useweaponmodel( string, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| starttanning&lt;br /&gt;
| void starttanning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopburning&lt;br /&gt;
| void stopburning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setwaterdrops&lt;br /&gt;
| void setwaterdrops( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| restoredefaultdroppitch&lt;br /&gt;
| void restoredefaultdroppitch()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isfiringturret&lt;br /&gt;
| bool isfiringturret()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isturretlockedon&lt;br /&gt;
| bool isturretlockedon()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setviewmodeldepthoffield&lt;br /&gt;
| void setviewmodeldepthoffield( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| viewkick&lt;br /&gt;
| void viewkick( float, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| localtoworldcoords&lt;br /&gt;
| vector localtoworldcoords( vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setrightarc&lt;br /&gt;
| void setrightarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setleftarc&lt;br /&gt;
| void setleftarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| settoparc&lt;br /&gt;
| void settoparc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setbottomarc&lt;br /&gt;
| void setbottomarc( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| radiusdamage&lt;br /&gt;
| void radiusdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| detonate&lt;br /&gt;
| void detonate( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| damageconetrace&lt;br /&gt;
| void damageconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sightconetrace&lt;br /&gt;
| void sightconetrace()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretsighttrace&lt;br /&gt;
| int heliturretsighttrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| heliturretdogtrace&lt;br /&gt;
| int heliturretdogtrace( vector, entity, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| playersighttrace&lt;br /&gt;
| int playersighttrace( vector, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| visionsetlerpratio&lt;br /&gt;
| void visionsetlerpratio( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| docowardswayanims&lt;br /&gt;
| float docowardswayanims()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startpoisoning&lt;br /&gt;
| void startpoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stoppoisoning&lt;br /&gt;
| void stoppoisoning()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startbinocs&lt;br /&gt;
| void startbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopbinocs&lt;br /&gt;
| void stopbinocs()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isflared&lt;br /&gt;
| bool isflared()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ispoisoned&lt;br /&gt;
| bool ispoisoned()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setcameraspikeactive&lt;br /&gt;
| void setcameraspikeactive( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isinsideheightlock&lt;br /&gt;
| int isinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismissileinsideheightlock&lt;br /&gt;
| int ismissileinsideheightlock()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonground&lt;br /&gt;
| int isonground( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getgroundent&lt;br /&gt;
| entity getgroundent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmoverent&lt;br /&gt;
| entity getmoverent()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| issprinting&lt;br /&gt;
| int issprinting()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setanim&lt;br /&gt;
| void setanim()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| useanimtree&lt;br /&gt;
| void useanimtree( animtree )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscripted&lt;br /&gt;
| void animscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animscriptedskiprestart&lt;br /&gt;
| void animscriptedskiprestart()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| animrelative&lt;br /&gt;
| void animrelative()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopanimscripted&lt;br /&gt;
| void stopanimscripted()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearanim&lt;br /&gt;
| void clearanim( anim, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityanimrate&lt;br /&gt;
| void setentityanimrate( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentityanimrate&lt;br /&gt;
| float getentityanimrate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcentroid&lt;br /&gt;
| vector getcentroid()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismartyrdomgrenade&lt;br /&gt;
| bool ismartyrdomgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitynumber&lt;br /&gt;
| int getentitynumber()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getentitytype&lt;br /&gt;
| int getentitytype()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enablegrenadetouchdamage&lt;br /&gt;
| void enablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disablegrenadetouchdamage&lt;br /&gt;
| void disablegrenadetouchdamage()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| enableaimassist&lt;br /&gt;
| void enableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| disableaimassist&lt;br /&gt;
| void disableaimassist()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| placespawnpoint&lt;br /&gt;
| void placespawnpoint()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setspawnclientflag&lt;br /&gt;
| void setspawnclientflag( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| directionalhitindicator&lt;br /&gt;
| void directionalhitindicator( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendkillstreakdamageevent&lt;br /&gt;
| void sendkillstreakdamageevent( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayergravity&lt;br /&gt;
| void setplayergravity( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearplayergravity&lt;br /&gt;
| void clearplayergravity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sendfaceevent&lt;br /&gt;
| void sendfaceevent( conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteamfortrigger&lt;br /&gt;
| void setteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setexcludeteamfortrigger&lt;br /&gt;
| void setexcludeteamfortrigger( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setperkfortrigger&lt;br /&gt;
| void setperkfortrigger( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setignoreentfortrigger&lt;br /&gt;
| void setignoreentfortrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientclaimtrigger&lt;br /&gt;
| void clientclaimtrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clientreleasetrigger&lt;br /&gt;
| void clientreleasetrigger( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| releaseclaimedtrigger&lt;br /&gt;
| void releaseclaimedtrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitemlocked&lt;br /&gt;
| int isitemlocked( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isitempurchased&lt;br /&gt;
| int isitempurchased( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uploadleaderboards&lt;br /&gt;
| void uploadleaderboards()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setnemesisxuid&lt;br /&gt;
| void setnemesisxuid( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitem&lt;br /&gt;
| int getloadoutitem()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isbonuscardactive&lt;br /&gt;
| int isbonuscardactive( int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutitemref&lt;br /&gt;
| string getloadoutitemref()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutweapon&lt;br /&gt;
| string getloadoutweapon( int, string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutperks&lt;br /&gt;
| array getloadoutperks( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getloadoutallocation&lt;br /&gt;
| int getloadoutallocation( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovespeedscale&lt;br /&gt;
| void setmovespeedscale( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getmovespeedscale&lt;br /&gt;
| float getmovespeedscale()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| logstring&lt;br /&gt;
| void logstring()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_settarget&lt;br /&gt;
| void missile_settarget( entity, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| missile_dronesetvisible&lt;br /&gt;
| void missile_dronesetvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonladder&lt;br /&gt;
| bool isonladder()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ismantling&lt;br /&gt;
| bool ismantling()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isonslide&lt;br /&gt;
| bool isonslide()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startdoorbreach&lt;br /&gt;
| void startdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stopdoorbreach&lt;br /&gt;
| void stopdoorbreach()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| startragdoll&lt;br /&gt;
| void startragdoll( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isragdoll&lt;br /&gt;
| int isragdoll()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchragdoll&lt;br /&gt;
| void launchragdoll( vector, constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchvehicle&lt;br /&gt;
| void launchvehicle( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setblur&lt;br /&gt;
| void setblur( float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetmissiledetonationtime&lt;br /&gt;
| void resetmissiledetonationtime( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| giveachievement&lt;br /&gt;
| void giveachievement()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzombiename&lt;br /&gt;
| void setzombiename( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentgravitytrajectory&lt;br /&gt;
| void setentgravitytrajectory( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setvehicleteam&lt;br /&gt;
| void setvehicleteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setteam&lt;br /&gt;
| void setteam( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getteam&lt;br /&gt;
| team getteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setowner&lt;br /&gt;
| void setowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissileowner&lt;br /&gt;
| void setmissileowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setentityweapon&lt;br /&gt;
| void setentityweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretowner&lt;br /&gt;
| void setturretowner( entity )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturrettype&lt;br /&gt;
| void setturrettype( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getcorpseanim&lt;br /&gt;
| anim getcorpseanim( animsindex )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| itemweaponsetammo&lt;br /&gt;
| void itemweaponsetammo( int, int, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretcarried&lt;br /&gt;
| void setturretcarried( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setturretminimapvisible&lt;br /&gt;
| void setturretminimapvisible( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmissilecoasting&lt;br /&gt;
| void setmissilecoasting( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setweapon&lt;br /&gt;
| void setweapon( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| gib&lt;br /&gt;
| void gib( conststring, object )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setphysparams&lt;br /&gt;
| void setphysparams( float, float, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercollision&lt;br /&gt;
| void setplayercollision( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| reportuser&lt;br /&gt;
| void reportuser( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentobjective&lt;br /&gt;
| void setplayercurrentobjective()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setplayercurrentstreak&lt;br /&gt;
| void setplayercurrentstreak( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getvelocity&lt;br /&gt;
| vector getvelocity()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| spawnactor&lt;br /&gt;
| entity spawnactor( int, conststring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getshootatpos&lt;br /&gt;
| vector getshootatpos()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictspawnpoint&lt;br /&gt;
| void predictspawnpoint( vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdefaultdroppitch&lt;br /&gt;
| void setdefaultdroppitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscanningpitch&lt;br /&gt;
| void setscanningpitch( float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| launchbomb&lt;br /&gt;
| entity launchbomb( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| magicgrenade&lt;br /&gt;
| entity magicgrenade( string, vector, vector )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makegrenadedud&lt;br /&gt;
| void makegrenadedud()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setclientflag&lt;br /&gt;
| void setclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getclientflag&lt;br /&gt;
| int getclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| clearclientflag&lt;br /&gt;
| void clearclientflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setscriptmoverflag&lt;br /&gt;
| void setscriptmoverflag( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setmovingplatformenabled&lt;br /&gt;
| void setmovingplatformenabled()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fakefire&lt;br /&gt;
| void fakefire( entity, vector, string, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeusable&lt;br /&gt;
| void makeusable( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| makeunusable&lt;br /&gt;
| void makeunusable()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| predictgrenade&lt;br /&gt;
| vector predictgrenade()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setdangerous&lt;br /&gt;
| void setdangerous( team, int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isdangerous&lt;br /&gt;
| bool isdangerous( team )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getindexforactivecontract&lt;br /&gt;
| void getindexforactivecontract()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontractprogress&lt;br /&gt;
| void getactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontractprogress&lt;br /&gt;
| void incrementactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| incrementactivecontracttime&lt;br /&gt;
| void incrementactivecontracttime()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isactivecontractcomplete&lt;br /&gt;
| void isactivecontractcomplete()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hasactivecontractexpired&lt;br /&gt;
| void hasactivecontractexpired()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getactivecontracttimepassed&lt;br /&gt;
| void getactivecontracttimepassed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| resetactivecontractprogress&lt;br /&gt;
| void resetactivecontractprogress()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameclass&lt;br /&gt;
| void getpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getpregameteam&lt;br /&gt;
| void getpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameclass&lt;br /&gt;
| void setpregameclass()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setpregameteam&lt;br /&gt;
| void setpregameteam()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| recordleaguepreloser&lt;br /&gt;
| void recordleaguepreloser()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| luinotifyeventtospectators&lt;br /&gt;
| void luinotifyeventtospectators()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| istestclient&lt;br /&gt;
| bool istestclient()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setworldfogactivebank&lt;br /&gt;
| void setworldfogactivebank( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrier&lt;br /&gt;
| bool iszbarrier()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getnumzbarrierpieces&lt;br /&gt;
| int getnumzbarrierpieces()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpiecestate&lt;br /&gt;
| conststring getzbarrierpiecestate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarrierpiecestate&lt;br /&gt;
| void setzbarrierpiecestate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrieropen&lt;br /&gt;
| bool iszbarrieropen()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iszbarrierclosed&lt;br /&gt;
| bool iszbarrierclosed()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hidezbarrierpiece&lt;br /&gt;
| void hidezbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| showzbarrierpiece&lt;br /&gt;
| void showzbarrierpiece( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusedefaultmodel&lt;br /&gt;
| void zbarrierpieceusedefaultmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceusealternatemodel&lt;br /&gt;
| void zbarrierpieceusealternatemodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseupgradedmodel&lt;br /&gt;
| void zbarrierpieceuseupgradedmodel( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarrierpieceuseboxriselogic&lt;br /&gt;
| void zbarrierpieceuseboxriselogic( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getupgradedpiecenumlives&lt;br /&gt;
| int getupgradedpiecenumlives( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceindicesinstate&lt;br /&gt;
| array getzbarrierpieceindicesinstate( constlowercasestring )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimlengthforstate&lt;br /&gt;
| float getzbarrierpieceanimlengthforstate( int, constlowercasestring, float )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimstate&lt;br /&gt;
| conststring getzbarrierpieceanimstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierpieceanimsubstate&lt;br /&gt;
| conststring getzbarrierpieceanimsubstate( int )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombietaunts&lt;br /&gt;
| int zbarriersupportszombietaunts()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zbarriersupportszombiereachthroughattacks&lt;br /&gt;
| int zbarriersupportszombiereachthroughattacks()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriertauntanimstate&lt;br /&gt;
| conststring getzbarriertauntanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierreachthroughattackanimstate&lt;br /&gt;
| conststring getzbarrierreachthroughattackanimstate()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarriernumattackslots&lt;br /&gt;
| int getzbarriernumattackslots()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getzbarrierattackslothorzoffset&lt;br /&gt;
| float getzbarrierattackslothorzoffset()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setzbarriercolmodel&lt;br /&gt;
| void setzbarriercolmodel( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| getweaponoptic&lt;br /&gt;
| string getweaponoptic( string )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| setaltusetrigger&lt;br /&gt;
| void setaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| isaltusetrigger&lt;br /&gt;
| bool isaltusetrigger()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BullyWiiPlaza</name></author>
	</entry>
</feed>